1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "animation_type.h"
17
18 #include <scene/ext/util.h>
19
SCENE_BEGIN_NAMESPACE()20 SCENE_BEGIN_NAMESPACE()
21
22 bool AnimationResourceType::Build(const META_NS::IMetadata::Ptr& d)
23 {
24 bool res = Super::Build(d);
25 if (res) {
26 auto context = GetInterfaceBuildArg<IRenderContext>(d, "RenderContext");
27 if (!context) {
28 CORE_LOG_E("Invalid arguments to construct AnimationResourceType");
29 return false;
30 }
31 context_ = context;
32 }
33 return res;
34 }
GetResourceName() const35 BASE_NS::string AnimationResourceType::GetResourceName() const
36 {
37 return "AnimationResource";
38 }
GetResourceType() const39 BASE_NS::Uid AnimationResourceType::GetResourceType() const
40 {
41 return ClassId::AnimationResource.Id().ToUid();
42 }
LoadResource(const StorageInfo & s) const43 CORE_NS::IResource::Ptr AnimationResourceType::LoadResource(const StorageInfo& s) const
44 {
45 return nullptr;
46 }
SaveResource(const CORE_NS::IResource::ConstPtr & p,const StorageInfo & s) const47 bool AnimationResourceType::SaveResource(const CORE_NS::IResource::ConstPtr& p, const StorageInfo& s) const
48 {
49 return true;
50 }
ReloadResource(const StorageInfo & s,const CORE_NS::IResource::Ptr &) const51 bool AnimationResourceType::ReloadResource(const StorageInfo& s, const CORE_NS::IResource::Ptr&) const
52 {
53 return false;
54 }
55
56 SCENE_END_NAMESPACE()