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1 /*
2  * Copyright (C) 2022 Huawei Technologies Co., Ltd.
3  * Licensed under the Mulan PSL v2.
4  * You can use this software according to the terms and conditions of the Mulan PSL v2.
5  * You may obtain a copy of Mulan PSL v2 at:
6  *     http://license.coscl.org.cn/MulanPSL2
7  * THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR
8  * IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR
9  * PURPOSE.
10  * See the Mulan PSL v2 for more details.
11  */
12 #ifndef TEE_OBJ_H
13 #define TEE_OBJ_H
14 
15 #include <pthread.h>
16 
17 #include "tee_defines.h"
18 
19 TEE_Result tee_obj_setname(TEE_ObjectHandle object, const uint8_t *name, uint32_t len);
20 TEE_Result tee_obj_new(TEE_ObjectHandle *object);
21 TEE_Result tee_obj_free(TEE_ObjectHandle *object);
22 TEE_Result tee_obj_init(void);
23 void tee_memory_dump(const uint8_t *data, uint32_t count);
24 void dump_object(void);
25 TEE_Result check_object(const TEE_ObjectHandle object);
26 TEE_Result add_object(TEE_ObjectHandle object);
27 TEE_Result delete_object(const TEE_ObjectHandle object);
28 TEE_Result check_permission(const char *object_id, size_t object_id_len, uint32_t flags);
29 int mutex_lock_ops(pthread_mutex_t *mutex);
30 TEE_Result check_enum_object_in_list(const TEE_ObjectEnumHandle object);
31 TEE_Result add_enum_object_in_list(const TEE_ObjectEnumHandle object);
32 void delete_enum_object_in_list(const TEE_ObjectEnumHandle object);
33 #endif
34