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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_MOCK_ANIMATION_UTILS_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_MOCK_ANIMATION_UTILS_H
18 
19 #include "base/memory/ace_type.h"
20 #include "core/components_ng/base/modifier.h"
21 namespace OHOS::Ace {
22 
23 struct AnimationCallbacks {
24     std::function<void()> finishCb;
25     std::function<void()> repeatCb;
26 };
27 class MockImplicitAnimation : public AceType {
28     DECLARE_ACE_TYPE(MockImplicitAnimation, AceType);
29 
30 public:
MockImplicitAnimation(WeakPtr<NG::PropertyBase> prop,AnimationCallbacks cbs,int32_t ticks)31     MockImplicitAnimation(WeakPtr<NG::PropertyBase> prop, AnimationCallbacks cbs, int32_t ticks)
32         : cbs_(std::move(cbs)), prop_(std::move(prop)), remainingTicks_(ticks)
33     {}
34 
Update(AnimationCallbacks cbs,int32_t ticks)35     void Update(AnimationCallbacks cbs, int32_t ticks)
36     {
37         cbs_ = std::move(cbs);
38         remainingTicks_ = ticks;
39         paused_ = false;
40     }
41 
42     /**
43      * @brief move to next frame
44      */
45     void Next();
46 
47     /**
48      * @brief force update the property by @c delta to simulate velocity update
49      * @note currently only supports float type
50      */
51     template<typename T>
52     void ForceUpdate(const T& delta);
53 
Finished()54     bool Finished() const
55     {
56         return remainingTicks_ <= 0;
57     }
58 
Pause()59     void Pause()
60     {
61         paused_ = true;
62     }
63 
Resume()64     void Resume()
65     {
66         paused_ = false;
67     }
68 
69     /**
70      * @brief immediately terminate the animation without updating the value
71      */
72     void End();
73 
74     /**
75      * @brief jump to the end of the animation and update the value. Requires one more frame to finish.
76      */
77     void JumpToEnd();
78 
79 private:
80     void UpdateProp(const WeakPtr<NG::PropertyBase>& propWk) const;
81 
82     AnimationCallbacks cbs_;
83     WeakPtr<NG::PropertyBase> prop_;
84     int32_t remainingTicks_ = 0;
85     bool paused_ = false;
86 };
87 } // namespace OHOS::Ace
88 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_MOCK_ANIMATION_UTILS_H
89