• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2024 The Abseil Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef ABSL_DEBUGGING_INTERNAL_UTF8_FOR_CODE_POINT_H_
16 #define ABSL_DEBUGGING_INTERNAL_UTF8_FOR_CODE_POINT_H_
17 
18 #include <cstdint>
19 
20 #include "absl/base/config.h"
21 
22 namespace absl {
23 ABSL_NAMESPACE_BEGIN
24 namespace debugging_internal {
25 
26 struct Utf8ForCodePoint {
27   // Converts a Unicode code point to the corresponding UTF-8 byte sequence.
28   // Async-signal-safe to support use in symbolizing stack traces from a signal
29   // handler.
30   explicit Utf8ForCodePoint(uint64_t code_point);
31 
32   // Returns true if the constructor's code_point argument was valid.
okUtf8ForCodePoint33   bool ok() const { return length != 0; }
34 
35   // If code_point was in range, then 1 <= length <= 4, and the UTF-8 encoding
36   // is found in bytes[0 .. (length - 1)].  If code_point was invalid, then
37   // length == 0.  In either case, the contents of bytes[length .. 3] are
38   // unspecified.
39   char bytes[4] = {};
40   uint32_t length = 0;
41 };
42 
43 }  // namespace debugging_internal
44 ABSL_NAMESPACE_END
45 }  // namespace absl
46 
47 #endif  // ABSL_DEBUGGING_INTERNAL_UTF8_FOR_CODE_POINT_H_
48