1 // Copyright 2017 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef UTILS_BACKENDBINDING_H_ 16 #define UTILS_BACKENDBINDING_H_ 17 18 #include "dawn/webgpu_cpp.h" 19 #include "dawn_native/DawnNative.h" 20 21 struct GLFWwindow; 22 23 namespace utils { 24 25 class BackendBinding { 26 public: 27 virtual ~BackendBinding() = default; 28 29 virtual uint64_t GetSwapChainImplementation() = 0; 30 virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0; 31 32 protected: 33 BackendBinding(GLFWwindow* window, WGPUDevice device); 34 35 GLFWwindow* mWindow = nullptr; 36 WGPUDevice mDevice = nullptr; 37 }; 38 39 void DiscoverAdapter(dawn_native::Instance* instance, 40 GLFWwindow* window, 41 wgpu::BackendType type); 42 BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device); 43 44 } // namespace utils 45 46 #endif // UTILS_BACKENDBINDING_H_ 47