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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 // gtest
17 #include <gtest/gtest.h>
18 #include "ability_context_impl.h"
19 #include "common_test_utils.h"
20 #include "ipc_skeleton.h"
21 #include "scene_board_judgement.h"
22 #include "window.h"
23 #include "window_manager.h"
24 #include "window_option.h"
25 #include "window_scene.h"
26 #include "window_test_utils.h"
27 #include "wm_common.h"
28 
29 using namespace testing;
30 using namespace testing::ext;
31 
32 namespace OHOS {
33 namespace Rosen {
34 namespace {
35 constexpr HiviewDFX::HiLogLabel LABEL = { LOG_CORE, HILOG_DOMAIN_WINDOW, "WindowAppFloatingWindowTest" };
36 }
37 
38 class TestCameraFloatWindowChangedListener : public ICameraFloatWindowChangedListener {
39 public:
40     uint32_t accessTokenId_ = 0;
41     bool isShowing_ = false;
42     void OnCameraFloatWindowChange(uint32_t accessTokenId, bool isShowing) override;
43 };
44 
45 class WindowAppFloatingWindowTest : public testing::Test {
46 public:
47     static void SetUpTestCase();
48     static void TearDownTestCase();
49     void SetUp() override;
50     void TearDown() override;
51 
52     static inline float virtualPixelRatio_ = 1.0;
53     static inline Rect displayRect_{ 0, 0, 0, 0 };
54     static inline std::shared_ptr<AbilityRuntime::AbilityContext> abilityContext_ = nullptr;
55     static sptr<TestCameraFloatWindowChangedListener> testCameraFloatWindowChangedListener_;
56 };
57 
58 sptr<TestCameraFloatWindowChangedListener> WindowAppFloatingWindowTest::testCameraFloatWindowChangedListener_ =
59     new TestCameraFloatWindowChangedListener();
60 
OnCameraFloatWindowChange(uint32_t accessTokenId,bool isShowing)61 void TestCameraFloatWindowChangedListener::OnCameraFloatWindowChange(uint32_t accessTokenId, bool isShowing)
62 {
63     WLOGI("TestCameraFloatWindowChangedListener [%{public}u, %{public}u]", accessTokenId, isShowing);
64     accessTokenId_ = accessTokenId;
65     isShowing_ = isShowing;
66 }
67 
SetUpTestCase()68 void WindowAppFloatingWindowTest::SetUpTestCase()
69 {
70     auto display = DisplayManager::GetInstance().GetDisplayById(0);
71     ASSERT_TRUE((display != nullptr));
72     displayRect_.width_ = display->GetWidth();
73     displayRect_.height_ = display->GetHeight();
74     WindowTestUtils::InitByDisplayRect(displayRect_);
75     virtualPixelRatio_ = WindowTestUtils::GetVirtualPixelRatio(0);
76 }
77 
TearDownTestCase()78 void WindowAppFloatingWindowTest::TearDownTestCase() {}
79 
SetUp()80 void WindowAppFloatingWindowTest::SetUp()
81 {
82     CommonTestUtils::GuaranteeFloatWindowPermission("wms_window_app_floating_window_test");
83 }
84 
TearDown()85 void WindowAppFloatingWindowTest::TearDown() {}
86 
CreateWindowScene()87 static sptr<WindowScene> CreateWindowScene()
88 {
89     sptr<IWindowLifeCycle> listener = nullptr;
90     WindowAppFloatingWindowTest::abilityContext_ = std::make_shared<AbilityRuntime::AbilityContextImpl>();
91 
92     sptr<WindowScene> scene = new WindowScene();
93     scene->Init(0, WindowAppFloatingWindowTest::abilityContext_, listener);
94     return scene;
95 }
96 
CreateAppFloatingWindow(WindowType type,Rect rect,std::string name="")97 static sptr<Window> CreateAppFloatingWindow(WindowType type, Rect rect, std::string name = "")
98 {
99     sptr<WindowOption> option = new WindowOption();
100     option->SetWindowType(type);
101     option->SetWindowRect(rect);
102 
103     static int cnt = 0;
104     std::string winName = (name == "") ? "FloatingWindowTest" + std::to_string(cnt++) : name;
105 
106     return Window::Create(winName, option, WindowAppFloatingWindowTest::abilityContext_);
107 }
108 
GetRectWithVpr(int32_t x,int32_t y,uint32_t w,uint32_t h)109 static inline Rect GetRectWithVpr(int32_t x, int32_t y, uint32_t w, uint32_t h)
110 {
111     auto vpr = WindowAppFloatingWindowTest::virtualPixelRatio_;
112     return { x, y, static_cast<uint32_t>(w * vpr), static_cast<uint32_t>(h * vpr) };
113 }
114 
115 /**
116  * @tc.name: AppFloatingWindow01
117  * @tc.desc: AppFloatingWindow life cycle
118  * @tc.type: FUNC
119  */
120 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow01, TestSize.Level1)
121 {
122     sptr<WindowScene> scene = CreateWindowScene();
123     ASSERT_NE(nullptr, scene);
124 
125     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
126     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT, fltWindRect);
127     ASSERT_NE(nullptr, fltWin);
128     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
129 
130     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
131 
132     ASSERT_EQ(WMError::WM_OK, fltWin->Hide());
133     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
134 
135     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
136 
137     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
138 }
139 
140 /**
141  * @tc.name: AppFloatingWindow02
142  * @tc.desc: AppFloatingWindow life cycle, main window hide first
143  * @tc.type: FUNC
144  */
145 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow02, TestSize.Level1)
146 {
147     sptr<WindowScene> scene = CreateWindowScene();
148     ASSERT_NE(nullptr, scene);
149 
150     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
151     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT, fltWindRect);
152     ASSERT_NE(nullptr, fltWin);
153     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
154 
155     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
156 
157     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
158     ASSERT_EQ(true, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
159     ASSERT_EQ(WMError::WM_OK, fltWin->Hide());
160 
161     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
162     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
163 }
164 
165 /**
166  * @tc.name: AppFloatingWindow03
167  * @tc.desc: AppFloatingWindow life cycle, app floating window hide first
168  * @tc.type: FUNC
169  */
170 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow03, TestSize.Level1)
171 {
172     sptr<WindowScene> scene = CreateWindowScene();
173     ASSERT_NE(nullptr, scene);
174 
175     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
176     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT, fltWindRect);
177     ASSERT_NE(nullptr, fltWin);
178     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
179 
180     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
181 
182     ASSERT_EQ(WMError::WM_OK, fltWin->Hide());
183     ASSERT_EQ(false, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
184 
185     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoBackground());
186 
187     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
188     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
189 }
190 
191 /**
192  * @tc.name: AppFloatingWindow04
193  * @tc.desc: AppFloatingWindow life cycle, main window destroy first
194  * @tc.type: FUNC
195  */
196 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow04, TestSize.Level1)
197 {
198     sptr<WindowScene> scene = CreateWindowScene();
199     ASSERT_NE(nullptr, scene);
200 
201     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
202     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT, fltWindRect);
203     ASSERT_NE(nullptr, fltWin);
204 
205     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
206     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
207     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
208     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
209 }
210 
211 /**
212  * @tc.name: AppFloatingWindow05
213  * @tc.desc: Camera AppFloatingWindow life cycle
214  * @tc.type: FUNC
215  * @tc.require: issueI5NEHO
216  */
217 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow05, TestSize.Level1)
218 {
219     sptr<WindowScene> scene = CreateWindowScene();
220     ASSERT_NE(nullptr, scene);
221 
222     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
223     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
224     ASSERT_NE(nullptr, fltWin);
225 
226     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
227 
228     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
229     ASSERT_EQ(WMError::WM_OK, fltWin->Hide());
230     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoBackground());
231     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
232     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
233 }
234 
235 /**
236  * @tc.name: AppFloatingWindow06
237  * @tc.desc: Camera AppFloatingWindow life cycle, main window hide first
238  * @tc.type: FUNC
239  * @tc.require: issueI5NEHO
240  */
241 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow06, TestSize.Level1)
242 {
243     sptr<WindowScene> scene = CreateWindowScene();
244     ASSERT_NE(nullptr, scene);
245 
246     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
247     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
248     ASSERT_NE(nullptr, fltWin);
249 
250     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
251     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
252 
253     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoBackground());
254     ASSERT_EQ(true, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
255     ASSERT_EQ(WMError::WM_OK, fltWin->Hide());
256 
257     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
258     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
259 }
260 
261 /**
262  * @tc.name: AppFloatingWindow07
263  * @tc.desc: Camera AppFloatingWindow life cycle, app floating window hide first
264  * @tc.type: FUNC
265  * @tc.require: issueI5NEHO
266  */
267 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow07, TestSize.Level1)
268 {
269     sptr<WindowScene> scene = CreateWindowScene();
270     ASSERT_NE(nullptr, scene);
271 
272     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
273     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
274     ASSERT_NE(nullptr, fltWin);
275 
276     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
277     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
278 
279     ASSERT_EQ(WMError::WM_OK, fltWin->Hide());
280     ASSERT_EQ(false, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
281 
282     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoBackground());
283 
284     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
285     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
286 }
287 
288 /**
289  * @tc.name: AppFloatingWindow08
290  * @tc.desc: Camera AppFloatingWindow life cycle, main window destroy first
291  * @tc.type: FUNC
292  * @tc.require: issueI5NEHO
293  */
294 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow08, TestSize.Level1)
295 {
296     sptr<WindowScene> scene = CreateWindowScene();
297     ASSERT_NE(nullptr, scene);
298 
299     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
300     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
301     ASSERT_NE(nullptr, fltWin);
302 
303     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
304     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
305 
306     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
307     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
308 }
309 
310 /**
311  * @tc.name: AppFloatingWindow09
312  * @tc.desc: Camera AppFloatingWindow rect check
313  * @tc.type: FUNC
314  * @tc.require: issueI5NEHO
315  */
316 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow09, TestSize.Level1)
317 {
318     sptr<WindowScene> scene = CreateWindowScene();
319     ASSERT_NE(nullptr, scene);
320 
321     Rect fltWindRect = GetRectWithVpr(10, 20, 10, 10);
322     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
323     ASSERT_NE(nullptr, fltWin);
324 
325     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
326     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
327 
328     Rect exceptRect = { 10, 20, 0, 0 };
329     uint32_t smallWidth = displayRect_.height_ <= displayRect_.width_ ? displayRect_.height_ : displayRect_.width_;
330     float hwRatio = static_cast<float>(displayRect_.height_) / static_cast<float>(displayRect_.width_);
331     if (smallWidth <= static_cast<uint32_t>(600 * virtualPixelRatio_)) { // sw <= 600dp
332         if (displayRect_.width_ <= displayRect_.height_) {
333             exceptRect.width_ = static_cast<uint32_t>(smallWidth * 0.3);
334         } else {
335             exceptRect.width_ = static_cast<uint32_t>(smallWidth * 0.5);
336         }
337     } else {
338         if (displayRect_.width_ <= displayRect_.height_) {
339             exceptRect.width_ = static_cast<uint32_t>(smallWidth * 0.12);
340         } else {
341             exceptRect.width_ = static_cast<uint32_t>(smallWidth * 0.3);
342         }
343     }
344     exceptRect.height_ = static_cast<uint32_t>(exceptRect.width_ * hwRatio);
345     if (SceneBoardJudgement::IsSceneBoardEnabled()) {
346         ASSERT_FALSE(WindowTestUtils::RectEqualTo(fltWin, exceptRect));
347     } else {
348         ASSERT_TRUE(WindowTestUtils::RectEqualTo(fltWin, exceptRect));
349     }
350 
351     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
352     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
353 }
354 
355 /**
356  * @tc.name: AppFloatingWindow10
357  * @tc.desc: Camera AppFloatingWindow multi create
358  * @tc.type: FUNC
359  * @tc.require: issueI5NEHO
360  */
361 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow10, TestSize.Level1)
362 {
363     sptr<WindowScene> scene = CreateWindowScene();
364     ASSERT_NE(nullptr, scene);
365 
366     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
367     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
368     ASSERT_NE(nullptr, fltWin);
369 
370     sptr<Window> fltWin2 = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
371     ASSERT_EQ(nullptr, fltWin2);
372 
373     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
374     sptr<Window> fltWin3 = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
375     ASSERT_NE(nullptr, fltWin3);
376 
377     ASSERT_EQ(WMError::WM_OK, fltWin3->Destroy());
378     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
379 }
380 
381 /**
382  * @tc.name: AppFloatingWindow11
383  * @tc.desc: Camera AppFloatingWindow listener
384  * @tc.type: FUNC
385  * @tc.require: issueI5NEHR
386  */
387 HWTEST_F(WindowAppFloatingWindowTest, AppFloatingWindow11, TestSize.Level1)
388 {
389     uint32_t tokenId = static_cast<uint32_t>(IPCSkeleton::GetCallingTokenID());
390     WindowManager::GetInstance().RegisterCameraFloatWindowChangedListener(testCameraFloatWindowChangedListener_);
391     sptr<WindowScene> scene = CreateWindowScene();
392     ASSERT_NE(nullptr, scene);
393 
394     Rect fltWindRect = GetRectWithVpr(0, 0, 400, 600);
395     sptr<Window> fltWin = CreateAppFloatingWindow(WindowType::WINDOW_TYPE_FLOAT_CAMERA, fltWindRect);
396     ASSERT_NE(nullptr, fltWin);
397 
398     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
399     ASSERT_EQ(WMError::WM_OK, fltWin->Show());
400 
401     usleep(500000); // 500000us = 0.5s
402     ASSERT_EQ(tokenId, testCameraFloatWindowChangedListener_->accessTokenId_);
403     ASSERT_EQ(true, testCameraFloatWindowChangedListener_->isShowing_);
404 
405     ASSERT_EQ(WMError::WM_OK, fltWin->Hide());
406 
407     usleep(500000); // 500000us = 0.5s
408     ASSERT_EQ(tokenId, testCameraFloatWindowChangedListener_->accessTokenId_);
409     ASSERT_EQ(false, testCameraFloatWindowChangedListener_->isShowing_);
410 
411     ASSERT_EQ(WMError::WM_OK, fltWin->Destroy());
412     ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoDestroy());
413 
414     WindowManager::GetInstance().UnregisterCameraFloatWindowChangedListener(testCameraFloatWindowChangedListener_);
415 }
416 } // namespace Rosen
417 } // namespace OHOS
418