Searched refs:nodeHandleMap (Results 1 – 1 of 1) sorted by relevance
37 static std::unordered_map<std::string, ArkUI_NodeHandle> nodeHandleMap; variable693 nodeHandleMap[nodeId] = handle; in bindNode()713 auto node = nodeHandleMap[nodeId]; in unbindNode()715 nodeHandleMap.erase(nodeId); in unbindNode()725 auto node = nodeHandleMap[nodeId]; in setFrameRate()755 auto node = nodeHandleMap[nodeId]; in setNeedSoftKeyboard()786 auto node = nodeHandleMap[nodeId]; in createProvider()798 auto node = nodeHandleMap[nodeId]; in registerFrameCallback()813 auto node = nodeHandleMap[nodeId]; in unregisterFrameCallback()