Searched refs:programObject (Results 1 – 2 of 2) sorted by relevance
280 GLuint programObject = glCreateProgram(); in initProgram() local281 glAttachShader(programObject, shaderVertex); in initProgram()282 glAttachShader(programObject, shaderFragment); in initProgram()283 glLinkProgram(programObject); in initProgram()284 return programObject; in initProgram()291 GLuint programObject = glCreateProgram(); in initProgram() local292 glAttachShader(programObject, shaderVertex); in initProgram()293 glAttachShader(programObject, shaderFragment); in initProgram()294 glLinkProgram(programObject); in initProgram()295 return programObject; in initProgram()[all …]