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Searched refs:programObject (Results 1 – 2 of 2) sorted by relevance

/test/xts/acts/graphic/graphicGLES3v2/entry/src/main/cpp/
Dgles3ndk.cpp280 GLuint programObject = glCreateProgram(); in initProgram() local
281 glAttachShader(programObject, shaderVertex); in initProgram()
282 glAttachShader(programObject, shaderFragment); in initProgram()
283 glLinkProgram(programObject); in initProgram()
284 return programObject; in initProgram()
291 GLuint programObject = glCreateProgram(); in initProgram() local
292 glAttachShader(programObject, shaderVertex); in initProgram()
293 glAttachShader(programObject, shaderFragment); in initProgram()
294 glLinkProgram(programObject); in initProgram()
295 return programObject; in initProgram()
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/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
Dgles3ndk.cpp280 GLuint programObject = glCreateProgram(); in initProgram() local
281 glAttachShader(programObject, shaderVertex); in initProgram()
282 glAttachShader(programObject, shaderFragment); in initProgram()
283 glLinkProgram(programObject); in initProgram()
284 return programObject; in initProgram()
291 GLuint programObject = glCreateProgram(); in initProgram() local
292 glAttachShader(programObject, shaderVertex); in initProgram()
293 glAttachShader(programObject, shaderFragment); in initProgram()
294 glLinkProgram(programObject); in initProgram()
295 return programObject; in initProgram()
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