Searched refs:programObjectRed (Results 1 – 1 of 1) sorted by relevance
310 GLuint programObjectRed = glCreateProgram(); in GLActiveShaderProgram() local311 glAttachShader(programObjectRed, shaderVertex); in GLActiveShaderProgram()312 glAttachShader(programObjectRed, shaderFragment); in GLActiveShaderProgram()313 glLinkProgram(programObjectRed); in GLActiveShaderProgram()318 glUseProgram(programObjectRed); in GLActiveShaderProgram()325 glDeleteProgram(programObjectRed); in GLActiveShaderProgram()357 GLuint programObjectRed = glCreateProgram(); in GLAttachShader() local358 glAttachShader(programObjectRed, shaderVertex); in GLAttachShader()360 glLinkProgram(programObjectRed); in GLAttachShader()362 glDeleteProgram(programObjectRed); in GLAttachShader()[all …]