Searched refs:compute_shader_source (Results 1 – 2 of 2) sorted by relevance
| /third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
| D | es31cArrayOfArraysTests.cpp | 1085 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test() argument 1091 bool test_compute = !compute_shader_source.empty(); in execute_positive_test() 1155 compute_shader_source, TestCaseBase<API>::COMPUTE_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1270 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(compute_shader_source); in execute_positive_test() 3719 const std::string& compute_shader_source = in execute_dispatch_test() local 3724 compute_shader_source, false, false); in execute_dispatch_test() 3816 const std::string& compute_shader_source = empty_string; in execute_draw_test() local 3840 geometry_shader_source, fragment_shader_source, compute_shader_source, false, in execute_draw_test() 3954 std::string compute_shader_source; in prepare_compute_shader() local 3958 compute_shader_source = "writeonly uniform image2D uni_image;\n" in prepare_compute_shader() [all …]
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| D | es31cArrayOfArraysTests.hpp | 292 const std::string& compute_shader_source,
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