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Searched refs:compute_shader_source (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp1085 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test() argument
1091 bool test_compute = !compute_shader_source.empty(); in execute_positive_test()
1155 compute_shader_source, TestCaseBase<API>::COMPUTE_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1270 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(compute_shader_source); in execute_positive_test()
3719 const std::string& compute_shader_source = in execute_dispatch_test() local
3724 compute_shader_source, false, false); in execute_dispatch_test()
3816 const std::string& compute_shader_source = empty_string; in execute_draw_test() local
3840 geometry_shader_source, fragment_shader_source, compute_shader_source, false, in execute_draw_test()
3954 std::string compute_shader_source; in prepare_compute_shader() local
3958 compute_shader_source = "writeonly uniform image2D uni_image;\n" in prepare_compute_shader()
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Des31cArrayOfArraysTests.hpp292 const std::string& compute_shader_source,