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1(function(CanvasKit){
2  CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
3  CanvasKit._extraInitializations.push(function() {
4
5    CanvasKit.Paragraph.prototype.getRectsForRange = function(start, end, hStyle, wStyle) {
6    /**
7     * This is bytes, but we'll want to think about them as float32s
8     * @type {Float32Array}
9     */
10      var floatArray = this._getRectsForRange(start, end, hStyle, wStyle);
11      return floatArrayToRects(floatArray);
12    }
13
14    CanvasKit.Paragraph.prototype.getRectsForPlaceholders = function() {
15        /**
16        * This is bytes, but we'll want to think about them as float32s
17        * @type {Float32Array}
18        */
19        var floatArray = this._getRectsForPlaceholders();
20        return floatArrayToRects(floatArray);
21    }
22
23    function floatArrayToRects(floatArray) {
24        if (!floatArray || !floatArray.length) {
25            return [];
26        }
27        var ret = [];
28        for (var i = 0; i < floatArray.length; i+=5) {
29            var r = CanvasKit.LTRBRect(floatArray[i], floatArray[i+1], floatArray[i+2], floatArray[i+3]);
30            if (floatArray[i+4] === 0) {
31                r['direction'] = CanvasKit.TextDirection.RTL;
32            } else {
33                r['direction'] = CanvasKit.TextDirection.LTR;
34            }
35            ret.push(r);
36        }
37        CanvasKit._free(floatArray.byteOffset);
38        return ret;
39    }
40
41    // Registers the font (provided as an arrayBuffer) with the alias `family`.
42    CanvasKit.TypefaceFontProvider.prototype.registerFont = function(font, family) {
43      var typeface = CanvasKit.Typeface.MakeFreeTypeFaceFromData(font);
44      if (!typeface) {
45          Debug('Could not decode font data');
46          // We do not need to free the data since the C++ will do that for us
47          // when the font is deleted (or fails to decode);
48          return null;
49      }
50      var familyPtr = cacheOrCopyString(family);
51      this._registerFont(typeface, familyPtr);
52      typeface.delete();
53    }
54
55    // These helpers fill out all fields, because emscripten complains if we
56    // have undefined and it expects, for example, a float.
57    // TODO(kjlubick) For efficiency, we should probably just return opaque WASM objects so we do
58    //   not have to keep copying them across the wire.
59    CanvasKit.ParagraphStyle = function(s) {
60      // Use [''] to tell closure not to minify the names
61      s['disableHinting'] = s['disableHinting'] || false;
62      if (s['ellipsis']) {
63        var str = s['ellipsis'];
64        s['_ellipsisPtr'] = cacheOrCopyString(str);
65        s['_ellipsisLen'] = lengthBytesUTF8(str) + 1; // add 1 for the null terminator.
66      } else {
67        s['_ellipsisPtr'] = nullptr;
68        s['_ellipsisLen'] = 0;
69      }
70
71      s['heightMultiplier'] = s['heightMultiplier'] || 0;
72      s['maxLines'] = s['maxLines'] || 0;
73      s['strutStyle'] = strutStyle(s['strutStyle']);
74      s['textAlign'] = s['textAlign'] || CanvasKit.TextAlign.Start;
75      s['textDirection'] = s['textDirection'] || CanvasKit.TextDirection.LTR;
76      s['textHeightBehavior'] = s['textHeightBehavior'] || CanvasKit.TextHeightBehavior.All;
77      s['textStyle'] = CanvasKit.TextStyle(s['textStyle']);
78      return s;
79    };
80
81    function fontStyle(s) {
82      s = s || {};
83      // Can't check for falsey as 0 width means "invisible".
84      if (s['weight'] === undefined) {
85        s['weight'] = CanvasKit.FontWeight.Normal;
86      }
87      s['width'] = s['width'] || CanvasKit.FontWidth.Normal;
88      s['slant'] = s['slant'] || CanvasKit.FontSlant.Upright;
89      return s;
90    }
91
92    function strutStyle(s) {
93        s = s || {};
94        s['strutEnabled'] = s['strutEnabled'] || false;
95
96        if (s['strutEnabled'] && Array.isArray(s['fontFamilies']) && s['fontFamilies'].length) {
97            s['_fontFamiliesPtr'] = naiveCopyStrArray(s['fontFamilies']);
98            s['_fontFamiliesLen'] = s['fontFamilies'].length;
99        } else {
100            s['_fontFamiliesPtr'] = nullptr;
101            s['_fontFamiliesLen'] = 0;
102        }
103        s['fontStyle'] = fontStyle(s['fontStyle']);
104        s['fontSize'] = s['fontSize'] || 0;
105        s['heightMultiplier'] = s['heightMultiplier'] || 0;
106        s['halfLeading'] = s['halfLeading'] || false;
107        s['leading'] = s['leading'] || 0;
108        s['forceStrutHeight'] = s['forceStrutHeight'] || false;
109        return s;
110    }
111
112    CanvasKit.TextStyle = function(s) {
113       // Use [''] to tell closure not to minify the names
114      if (!s['color']) {
115        s['color'] = CanvasKit.BLACK;
116      }
117
118      s['decoration'] = s['decoration'] || 0;
119      s['decorationThickness'] = s['decorationThickness'] || 0;
120      s['decorationStyle'] = s['decorationStyle'] || CanvasKit.DecorationStyle.Solid;
121      s['textBaseline'] = s['textBaseline'] || CanvasKit.TextBaseline.Alphabetic;
122      s['fontSize'] = s['fontSize'] || 0;
123      s['letterSpacing'] = s['letterSpacing'] || 0;
124      s['wordSpacing'] = s['wordSpacing'] || 0;
125      s['heightMultiplier'] = s['heightMultiplier'] || 0;
126      s['halfLeading'] = s['halfLeading'] || false;
127      s['fontStyle'] = fontStyle(s['fontStyle']);
128
129      // Properties which need to be Malloc'ed are set in `copyArrays`.
130
131      return s;
132    };
133
134    // returns a pointer to a place on the heap that has an array
135    // of char* (effectively a char**). For now, this does the naive thing
136    // and depends on the string being null-terminated. This should be used
137    // for simple, well-formed things (e.g. font-families), not arbitrary
138    // text that should be drawn. If we need this to handle more complex
139    // strings, it should return two pointers, a pointer of the
140    // string array and a pointer to an array of the strings byte lengths.
141    function naiveCopyStrArray(strings) {
142      if (!strings || !strings.length) {
143        return nullptr;
144      }
145      var sPtrs = [];
146      for (var i = 0; i < strings.length; i++) {
147        var strPtr = cacheOrCopyString(strings[i]);
148        sPtrs.push(strPtr);
149      }
150      return copy1dArray(sPtrs, 'HEAPU32');
151    }
152
153    // maps string -> malloc'd pointer
154    var stringCache = {};
155
156    // cacheOrCopyString copies a string from JS into WASM on the heap and returns the pointer
157    // to the memory of the string. It is expected that a caller to this helper will *not* free
158    // that memory, so it is cached. Thus, if a future call to this function with the same string
159    // will return the cached pointer, preventing the memory usage from growing unbounded (in
160    // a normal use case).
161    function cacheOrCopyString(str) {
162      if (stringCache[str]) {
163        return stringCache[str];
164      }
165      // Add 1 for null terminator, which we need when copying/converting
166      var strLen = lengthBytesUTF8(str) + 1;
167      var strPtr = CanvasKit._malloc(strLen);
168      stringToUTF8(str, strPtr, strLen);
169      stringCache[str] = strPtr;
170      return strPtr;
171    }
172
173    // These scratch arrays are allocated once to copy the color data into, which saves us
174    // having to free them after every invocation.
175    var scratchForegroundColorPtr = CanvasKit._malloc(4 * 4); // room for 4 32bit floats
176    var scratchBackgroundColorPtr = CanvasKit._malloc(4 * 4); // room for 4 32bit floats
177    var scratchDecorationColorPtr = CanvasKit._malloc(4 * 4); // room for 4 32bit floats
178
179    function copyArrays(textStyle) {
180      // These color fields were arrays, but will set to WASM pointers before we pass this
181      // object over the WASM interface.
182      textStyle['_colorPtr'] = copyColorToWasm(textStyle['color']);
183      textStyle['_foregroundColorPtr'] = nullptr; // nullptr is 0, from helper.js
184      textStyle['_backgroundColorPtr'] = nullptr;
185      textStyle['_decorationColorPtr'] = nullptr;
186      if (textStyle['foregroundColor']) {
187        textStyle['_foregroundColorPtr'] = copyColorToWasm(textStyle['foregroundColor'], scratchForegroundColorPtr);
188      }
189      if (textStyle['backgroundColor']) {
190        textStyle['_backgroundColorPtr'] = copyColorToWasm(textStyle['backgroundColor'], scratchBackgroundColorPtr);
191      }
192      if (textStyle['decorationColor']) {
193        textStyle['_decorationColorPtr'] = copyColorToWasm(textStyle['decorationColor'], scratchDecorationColorPtr);
194      }
195
196      if (Array.isArray(textStyle['fontFamilies']) && textStyle['fontFamilies'].length) {
197        textStyle['_fontFamiliesPtr'] = naiveCopyStrArray(textStyle['fontFamilies']);
198        textStyle['_fontFamiliesLen'] = textStyle['fontFamilies'].length;
199      } else {
200        textStyle['_fontFamiliesPtr'] = nullptr;
201        textStyle['_fontFamiliesLen'] = 0;
202        Debug('no font families provided, text may draw wrong or not at all');
203      }
204
205      if (textStyle['locale']) {
206        var str = textStyle['locale'];
207        textStyle['_localePtr'] = cacheOrCopyString(str);
208        textStyle['_localeLen'] = lengthBytesUTF8(str) + 1; // add 1 for the null terminator.
209      } else {
210        textStyle['_localePtr'] = nullptr;
211        textStyle['_localeLen'] = 0;
212      }
213
214      if (Array.isArray(textStyle['shadows']) && textStyle['shadows'].length) {
215        var shadows = textStyle['shadows'];
216        var shadowColors = shadows.map(function (s) { return s['color'] || CanvasKit.BLACK; });
217        var shadowBlurRadii = shadows.map(function (s) { return s['blurRadius'] || 0.0; });
218        textStyle['_shadowLen'] = shadows.length;
219        // 2 floats per point, 4 bytes per float
220        var ptr = CanvasKit._malloc(shadows.length * 2 * 4);
221        var adjustedPtr = ptr / 4;  // 4 bytes per float
222        for (var i = 0; i < shadows.length; i++) {
223          var offset = shadows[i]['offset'] || [0, 0];
224          CanvasKit.HEAPF32[adjustedPtr] = offset[0];
225          CanvasKit.HEAPF32[adjustedPtr + 1] = offset[1];
226          adjustedPtr += 2;
227        }
228        textStyle['_shadowColorsPtr'] = copyFlexibleColorArray(shadowColors).colorPtr;
229        textStyle['_shadowOffsetsPtr'] = ptr;
230        textStyle['_shadowBlurRadiiPtr'] = copy1dArray(shadowBlurRadii, 'HEAPF32');
231      } else {
232        textStyle['_shadowLen'] = 0;
233        textStyle['_shadowColorsPtr'] = nullptr;
234        textStyle['_shadowOffsetsPtr'] = nullptr;
235        textStyle['_shadowBlurRadiiPtr'] = nullptr;
236      }
237
238      if (Array.isArray(textStyle['fontFeatures']) && textStyle['fontFeatures'].length) {
239        var fontFeatures = textStyle['fontFeatures'];
240        var fontFeatureNames = fontFeatures.map(function (s) { return s['name']; });
241        var fontFeatureValues = fontFeatures.map(function (s) { return s['value']; });
242        textStyle['_fontFeatureLen'] = fontFeatures.length;
243        textStyle['_fontFeatureNamesPtr'] = naiveCopyStrArray(fontFeatureNames);
244        textStyle['_fontFeatureValuesPtr'] = copy1dArray(fontFeatureValues, 'HEAPU32');
245      } else {
246        textStyle['_fontFeatureLen'] = 0;
247        textStyle['_fontFeatureNamesPtr'] = nullptr;
248        textStyle['_fontFeatureValuesPtr'] = nullptr;
249      }
250    }
251
252    function freeArrays(textStyle) {
253      // The font family strings will get copied to a vector on the C++ side, which is owned by
254      // the text style.
255      CanvasKit._free(textStyle['_fontFamiliesPtr']);
256      CanvasKit._free(textStyle['_shadowColorsPtr']);
257      CanvasKit._free(textStyle['_shadowOffsetsPtr']);
258      CanvasKit._free(textStyle['_shadowBlurRadiiPtr']);
259      CanvasKit._free(textStyle['_fontFeatureNamesPtr']);
260      CanvasKit._free(textStyle['_fontFeatureValuesPtr']);
261    }
262
263    CanvasKit.ParagraphBuilder.Make = function(paragraphStyle, fontManager) {
264      copyArrays(paragraphStyle['textStyle']);
265
266      var result =  CanvasKit.ParagraphBuilder._Make(paragraphStyle, fontManager);
267      freeArrays(paragraphStyle['textStyle']);
268      return result;
269    };
270
271    CanvasKit.ParagraphBuilder.MakeFromFontProvider = function(paragraphStyle, fontProvider) {
272        copyArrays(paragraphStyle['textStyle']);
273
274        var result =  CanvasKit.ParagraphBuilder._MakeFromFontProvider(paragraphStyle, fontProvider);
275        freeArrays(paragraphStyle['textStyle']);
276        return result;
277    };
278
279    CanvasKit.ParagraphBuilder.ShapeText = function(text, blocks, width) {
280        let length = 0;
281        for (const b of blocks) {
282            length += b.length;
283        }
284        if (length !== text.length) {
285            throw "Accumulated block lengths must equal text.length";
286        }
287        return CanvasKit.ParagraphBuilder._ShapeText(text, blocks, width);
288    };
289
290    CanvasKit.ParagraphBuilder.prototype.pushStyle = function(textStyle) {
291      copyArrays(textStyle);
292      this._pushStyle(textStyle);
293      freeArrays(textStyle);
294    };
295
296    CanvasKit.ParagraphBuilder.prototype.pushPaintStyle = function(textStyle, fg, bg) {
297      copyArrays(textStyle);
298      this._pushPaintStyle(textStyle, fg, bg);
299      freeArrays(textStyle);
300    };
301
302    CanvasKit.ParagraphBuilder.prototype.addPlaceholder =
303          function(width, height, alignment, baseline, offset) {
304      width = width || 0;
305      height = height || 0;
306      alignment = alignment || CanvasKit.PlaceholderAlignment.Baseline;
307      baseline = baseline || CanvasKit.TextBaseline.Alphabetic;
308      offset = offset || 0;
309      this._addPlaceholder(width, height, alignment, baseline, offset);
310    };
311});
312}(Module)); // When this file is loaded in, the high level object is "Module";
313