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1#version 310 es
2#extension GL_EXT_multiview : require
3
4layout(std140, binding = 0) uniform MVPs
5{
6	mat4 MVP[2];
7};
8
9layout(location = 0) in vec4 Position;
10
11void main()
12{
13	gl_Position = MVP[gl_ViewIndex] * Position;
14}
15