/* * Copyright (C) 1999-2001 Harri Porten (porten@kde.org) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2003, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef CallFrame_h #define CallFrame_h #include "JSGlobalData.h" #include "RegisterFile.h" #include "ScopeChain.h" namespace JSC { class Arguments; class JSActivation; class Interpreter; // Represents the current state of script execution. // Passed as the first argument to most functions. class ExecState : private Register { public: JSFunction* callee() const { return this[RegisterFile::Callee].function(); } CodeBlock* codeBlock() const { return this[RegisterFile::CodeBlock].Register::codeBlock(); } ScopeChainNode* scopeChain() const { return this[RegisterFile::ScopeChain].Register::scopeChain(); } JSValuePtr thisValue(); // Global object in which execution began. JSGlobalObject* dynamicGlobalObject(); // Global object in which the currently executing code was defined. // Differs from dynamicGlobalObject() during function calls across web browser frames. JSGlobalObject* lexicalGlobalObject() const { return scopeChain()->globalObject(); } // Differs from lexicalGlobalObject because this will have DOM window shell rather than // the actual DOM window, which can't be "this" for security reasons. JSObject* globalThisValue() const { return scopeChain()->globalThisObject(); } // FIXME: Elsewhere, we use JSGlobalData* rather than JSGlobalData&. // We should make this more uniform and either use a reference everywhere // or a pointer everywhere. JSGlobalData& globalData() const { return *scopeChain()->globalData; } // Convenience functions for access to global data. // It takes a few memory references to get from a call frame to the global data // pointer, so these are inefficient, and should be used sparingly in new code. // But they're used in many places in legacy code, so they're not going away any time soon. void setException(JSValuePtr exception) { globalData().exception = exception; } void clearException() { globalData().exception = noValue(); } JSValuePtr exception() const { return globalData().exception; } JSValuePtr* exceptionSlot() { return &globalData().exception; } bool hadException() const { return globalData().exception; } const CommonIdentifiers& propertyNames() const { return *globalData().propertyNames; } const ArgList& emptyList() const { return *globalData().emptyList; } Interpreter* interpreter() { return globalData().interpreter; } Heap* heap() { return &globalData().heap; } static const HashTable* arrayTable(CallFrame* callFrame) { return callFrame->globalData().arrayTable; } static const HashTable* dateTable(CallFrame* callFrame) { return callFrame->globalData().dateTable; } static const HashTable* mathTable(CallFrame* callFrame) { return callFrame->globalData().mathTable; } static const HashTable* numberTable(CallFrame* callFrame) { return callFrame->globalData().numberTable; } static const HashTable* regExpTable(CallFrame* callFrame) { return callFrame->globalData().regExpTable; } static const HashTable* regExpConstructorTable(CallFrame* callFrame) { return callFrame->globalData().regExpConstructorTable; } static const HashTable* stringTable(CallFrame* callFrame) { return callFrame->globalData().stringTable; } private: friend class Arguments; friend class JSActivation; friend class JSGlobalObject; friend class Interpreter; static CallFrame* create(Register* callFrameBase) { return static_cast(callFrameBase); } Register* registers() { return this; } CallFrame& operator=(const Register& r) { *static_cast(this) = r; return *this; } int argumentCount() const { return this[RegisterFile::ArgumentCount].i(); } CallFrame* callerFrame() const { return this[RegisterFile::CallerFrame].callFrame(); } Arguments* optionalCalleeArguments() const { return this[RegisterFile::OptionalCalleeArguments].arguments(); } Instruction* returnPC() const { return this[RegisterFile::ReturnPC].vPC(); } int returnValueRegister() const { return this[RegisterFile::ReturnValueRegister].i(); } void setArgumentCount(int count) { this[RegisterFile::ArgumentCount] = count; } void setCallee(JSFunction* callee) { this[RegisterFile::Callee] = callee; } void setCalleeArguments(Arguments* arguments) { this[RegisterFile::OptionalCalleeArguments] = arguments; } void setCallerFrame(CallFrame* callerFrame) { this[RegisterFile::CallerFrame] = callerFrame; } void setCodeBlock(CodeBlock* codeBlock) { this[RegisterFile::CodeBlock] = codeBlock; } void setScopeChain(ScopeChainNode* scopeChain) { this[RegisterFile::ScopeChain] = scopeChain; } ALWAYS_INLINE void init(CodeBlock* codeBlock, Instruction* vPC, ScopeChainNode* scopeChain, CallFrame* callerFrame, int returnValueRegister, int argc, JSFunction* function) { ASSERT(callerFrame); // Use noCaller() rather than 0 for the outer host call frame caller. setCodeBlock(codeBlock); setScopeChain(scopeChain); setCallerFrame(callerFrame); this[RegisterFile::ReturnPC] = vPC; // This is either an Instruction* or a pointer into JIT generated code stored as an Instruction*. this[RegisterFile::ReturnValueRegister] = returnValueRegister; setArgumentCount(argc); // original argument count (for the sake of the "arguments" object) setCallee(function); setCalleeArguments(0); } static const intptr_t HostCallFrameFlag = 1; static CallFrame* noCaller() { return reinterpret_cast(HostCallFrameFlag); } bool hasHostCallFrameFlag() const { return reinterpret_cast(this) & HostCallFrameFlag; } CallFrame* addHostCallFrameFlag() const { return reinterpret_cast(reinterpret_cast(this) | HostCallFrameFlag); } CallFrame* removeHostCallFrameFlag() { return reinterpret_cast(reinterpret_cast(this) & ~HostCallFrameFlag); } ExecState(); ~ExecState(); }; } // namespace JSC #endif // CallFrame_h