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1 /*
2  * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
3  * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #define _USE_MATH_DEFINES 1
28 #include "config.h"
29 #include "GraphicsContext.h"
30 
31 #include "TransformationMatrix.h"
32 #include "FloatConversion.h"
33 #include "GraphicsContextPrivate.h"
34 #include "GraphicsContextPlatformPrivateCG.h"
35 #include "ImageBuffer.h"
36 #include "KURL.h"
37 #include "Path.h"
38 #include "Pattern.h"
39 #include <CoreGraphics/CGBitmapContext.h>
40 #include <CoreGraphics/CGPDFContext.h>
41 #include <wtf/MathExtras.h>
42 #include <wtf/OwnArrayPtr.h>
43 #include <wtf/RetainPtr.h>
44 
45 #if PLATFORM(MAC) && !defined(BUILDING_ON_TIGER) && !defined(BUILDING_ON_LEOPARD)
46 #define HAVE_CG_INTERPOLATION_MEDIUM 1
47 #endif
48 
49 using namespace std;
50 
51 namespace WebCore {
52 
setCGFillColor(CGContextRef context,const Color & color)53 static void setCGFillColor(CGContextRef context, const Color& color)
54 {
55     CGFloat red, green, blue, alpha;
56     color.getRGBA(red, green, blue, alpha);
57     CGContextSetRGBFillColor(context, red, green, blue, alpha);
58 }
59 
setCGStrokeColor(CGContextRef context,const Color & color)60 static void setCGStrokeColor(CGContextRef context, const Color& color)
61 {
62     CGFloat red, green, blue, alpha;
63     color.getRGBA(red, green, blue, alpha);
64     CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
65 }
66 
GraphicsContext(CGContextRef cgContext)67 GraphicsContext::GraphicsContext(CGContextRef cgContext)
68     : m_common(createGraphicsContextPrivate())
69     , m_data(new GraphicsContextPlatformPrivate(cgContext))
70 {
71     setPaintingDisabled(!cgContext);
72     if (cgContext) {
73         // Make sure the context starts in sync with our state.
74         setPlatformFillColor(fillColor());
75         setPlatformStrokeColor(strokeColor());
76     }
77 }
78 
~GraphicsContext()79 GraphicsContext::~GraphicsContext()
80 {
81     destroyGraphicsContextPrivate(m_common);
82     delete m_data;
83 }
84 
platformContext() const85 CGContextRef GraphicsContext::platformContext() const
86 {
87     ASSERT(!paintingDisabled());
88     ASSERT(m_data->m_cgContext);
89     return m_data->m_cgContext;
90 }
91 
savePlatformState()92 void GraphicsContext::savePlatformState()
93 {
94     // Note: Do not use this function within this class implementation, since we want to avoid the extra
95     // save of the secondary context (in GraphicsContextPlatformPrivateCG.h).
96     CGContextSaveGState(platformContext());
97     m_data->save();
98 }
99 
restorePlatformState()100 void GraphicsContext::restorePlatformState()
101 {
102     // Note: Do not use this function within this class implementation, since we want to avoid the extra
103     // restore of the secondary context (in GraphicsContextPlatformPrivateCG.h).
104     CGContextRestoreGState(platformContext());
105     m_data->restore();
106     m_data->m_userToDeviceTransformKnownToBeIdentity = false;
107 }
108 
109 // Draws a filled rectangle with a stroked border.
drawRect(const IntRect & rect)110 void GraphicsContext::drawRect(const IntRect& rect)
111 {
112     // FIXME: this function does not handle patterns and gradients
113     // like drawPath does, it probably should.
114     if (paintingDisabled())
115         return;
116 
117     CGContextRef context = platformContext();
118 
119     if (fillColor().alpha())
120         CGContextFillRect(context, rect);
121 
122     if (strokeStyle() != NoStroke && strokeColor().alpha()) {
123         // We do a fill of four rects to simulate the stroke of a border.
124         Color oldFillColor = fillColor();
125         if (oldFillColor != strokeColor())
126             setCGFillColor(context, strokeColor());
127         CGRect rects[4] = {
128             FloatRect(rect.x(), rect.y(), rect.width(), 1),
129             FloatRect(rect.x(), rect.bottom() - 1, rect.width(), 1),
130             FloatRect(rect.x(), rect.y() + 1, 1, rect.height() - 2),
131             FloatRect(rect.right() - 1, rect.y() + 1, 1, rect.height() - 2)
132         };
133         CGContextFillRects(context, rects, 4);
134         if (oldFillColor != strokeColor())
135             setCGFillColor(context, oldFillColor);
136     }
137 }
138 
139 // This is only used to draw borders.
drawLine(const IntPoint & point1,const IntPoint & point2)140 void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
141 {
142     if (paintingDisabled())
143         return;
144 
145     if (strokeStyle() == NoStroke || !strokeColor().alpha())
146         return;
147 
148     float width = strokeThickness();
149 
150     FloatPoint p1 = point1;
151     FloatPoint p2 = point2;
152     bool isVerticalLine = (p1.x() == p2.x());
153 
154     // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic
155     // works out.  For example, with a border width of 3, KHTML will pass us (y1+y2)/2, e.g.,
156     // (50+53)/2 = 103/2 = 51 when we want 51.5.  It is always true that an even width gave
157     // us a perfect position, but an odd width gave us a position that is off by exactly 0.5.
158     if (strokeStyle() == DottedStroke || strokeStyle() == DashedStroke) {
159         if (isVerticalLine) {
160             p1.move(0, width);
161             p2.move(0, -width);
162         } else {
163             p1.move(width, 0);
164             p2.move(-width, 0);
165         }
166     }
167 
168     if (((int)width) % 2) {
169         if (isVerticalLine) {
170             // We're a vertical line.  Adjust our x.
171             p1.move(0.5f, 0.0f);
172             p2.move(0.5f, 0.0f);
173         } else {
174             // We're a horizontal line. Adjust our y.
175             p1.move(0.0f, 0.5f);
176             p2.move(0.0f, 0.5f);
177         }
178     }
179 
180     int patWidth = 0;
181     switch (strokeStyle()) {
182         case NoStroke:
183         case SolidStroke:
184             break;
185         case DottedStroke:
186             patWidth = (int)width;
187             break;
188         case DashedStroke:
189             patWidth = 3 * (int)width;
190             break;
191     }
192 
193     CGContextRef context = platformContext();
194 
195     if (shouldAntialias())
196         CGContextSetShouldAntialias(context, false);
197 
198     if (patWidth) {
199         CGContextSaveGState(context);
200 
201         // Do a rect fill of our endpoints.  This ensures we always have the
202         // appearance of being a border.  We then draw the actual dotted/dashed line.
203         setCGFillColor(context, strokeColor());  // The save/restore make it safe to mutate the fill color here without setting it back to the old color.
204         if (isVerticalLine) {
205             CGContextFillRect(context, FloatRect(p1.x() - width / 2, p1.y() - width, width, width));
206             CGContextFillRect(context, FloatRect(p2.x() - width / 2, p2.y(), width, width));
207         } else {
208             CGContextFillRect(context, FloatRect(p1.x() - width, p1.y() - width / 2, width, width));
209             CGContextFillRect(context, FloatRect(p2.x(), p2.y() - width / 2, width, width));
210         }
211 
212         // Example: 80 pixels with a width of 30 pixels.
213         // Remainder is 20.  The maximum pixels of line we could paint
214         // will be 50 pixels.
215         int distance = (isVerticalLine ? (point2.y() - point1.y()) : (point2.x() - point1.x())) - 2*(int)width;
216         int remainder = distance % patWidth;
217         int coverage = distance - remainder;
218         int numSegments = coverage / patWidth;
219 
220         float patternOffset = 0.0f;
221         // Special case 1px dotted borders for speed.
222         if (patWidth == 1)
223             patternOffset = 1.0f;
224         else {
225             bool evenNumberOfSegments = numSegments % 2 == 0;
226             if (remainder)
227                 evenNumberOfSegments = !evenNumberOfSegments;
228             if (evenNumberOfSegments) {
229                 if (remainder) {
230                     patternOffset += patWidth - remainder;
231                     patternOffset += remainder / 2;
232                 } else
233                     patternOffset = patWidth / 2;
234             } else {
235                 if (remainder)
236                     patternOffset = (patWidth - remainder)/2;
237             }
238         }
239 
240         const CGFloat dottedLine[2] = { patWidth, patWidth };
241         CGContextSetLineDash(context, patternOffset, dottedLine, 2);
242     }
243 
244     CGContextBeginPath(context);
245     CGContextMoveToPoint(context, p1.x(), p1.y());
246     CGContextAddLineToPoint(context, p2.x(), p2.y());
247 
248     CGContextStrokePath(context);
249 
250     if (patWidth)
251         CGContextRestoreGState(context);
252 
253     if (shouldAntialias())
254         CGContextSetShouldAntialias(context, true);
255 }
256 
257 // This method is only used to draw the little circles used in lists.
drawEllipse(const IntRect & rect)258 void GraphicsContext::drawEllipse(const IntRect& rect)
259 {
260     // FIXME: CG added CGContextAddEllipseinRect in Tiger, so we should be able to quite easily draw an ellipse.
261     // This code can only handle circles, not ellipses. But khtml only
262     // uses it for circles.
263     ASSERT(rect.width() == rect.height());
264 
265     if (paintingDisabled())
266         return;
267 
268     CGContextRef context = platformContext();
269     CGContextBeginPath(context);
270     float r = (float)rect.width() / 2;
271     CGContextAddArc(context, rect.x() + r, rect.y() + r, r, 0.0f, 2.0f * piFloat, 0);
272     CGContextClosePath(context);
273 
274     drawPath();
275 }
276 
277 
strokeArc(const IntRect & rect,int startAngle,int angleSpan)278 void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
279 {
280     if (paintingDisabled() || strokeStyle() == NoStroke || strokeThickness() <= 0.0f || !strokeColor().alpha())
281         return;
282 
283     CGContextRef context = platformContext();
284     CGContextSaveGState(context);
285     CGContextBeginPath(context);
286     CGContextSetShouldAntialias(context, false);
287 
288     int x = rect.x();
289     int y = rect.y();
290     float w = (float)rect.width();
291     float h = (float)rect.height();
292     float scaleFactor = h / w;
293     float reverseScaleFactor = w / h;
294 
295     if (w != h)
296         scale(FloatSize(1, scaleFactor));
297 
298     float hRadius = w / 2;
299     float vRadius = h / 2;
300     float fa = startAngle;
301     float falen =  fa + angleSpan;
302     float start = -fa * piFloat / 180.0f;
303     float end = -falen * piFloat / 180.0f;
304     CGContextAddArc(context, x + hRadius, (y + vRadius) * reverseScaleFactor, hRadius, start, end, true);
305 
306     if (w != h)
307         scale(FloatSize(1, reverseScaleFactor));
308 
309 
310     float width = strokeThickness();
311     int patWidth = 0;
312 
313     switch (strokeStyle()) {
314         case DottedStroke:
315             patWidth = (int)(width / 2);
316             break;
317         case DashedStroke:
318             patWidth = 3 * (int)(width / 2);
319             break;
320         default:
321             break;
322     }
323 
324     if (patWidth) {
325         // Example: 80 pixels with a width of 30 pixels.
326         // Remainder is 20.  The maximum pixels of line we could paint
327         // will be 50 pixels.
328         int distance;
329         if (hRadius == vRadius)
330             distance = static_cast<int>((piFloat * hRadius) / 2.0f);
331         else // We are elliptical and will have to estimate the distance
332             distance = static_cast<int>((piFloat * sqrtf((hRadius * hRadius + vRadius * vRadius) / 2.0f)) / 2.0f);
333 
334         int remainder = distance % patWidth;
335         int coverage = distance - remainder;
336         int numSegments = coverage / patWidth;
337 
338         float patternOffset = 0.0f;
339         // Special case 1px dotted borders for speed.
340         if (patWidth == 1)
341             patternOffset = 1.0f;
342         else {
343             bool evenNumberOfSegments = numSegments % 2 == 0;
344             if (remainder)
345                 evenNumberOfSegments = !evenNumberOfSegments;
346             if (evenNumberOfSegments) {
347                 if (remainder) {
348                     patternOffset += patWidth - remainder;
349                     patternOffset += remainder / 2.0f;
350                 } else
351                     patternOffset = patWidth / 2.0f;
352             } else {
353                 if (remainder)
354                     patternOffset = (patWidth - remainder) / 2.0f;
355             }
356         }
357 
358         const CGFloat dottedLine[2] = { patWidth, patWidth };
359         CGContextSetLineDash(context, patternOffset, dottedLine, 2);
360     }
361 
362     CGContextStrokePath(context);
363 
364     CGContextRestoreGState(context);
365 }
366 
drawConvexPolygon(size_t npoints,const FloatPoint * points,bool antialiased)367 void GraphicsContext::drawConvexPolygon(size_t npoints, const FloatPoint* points, bool antialiased)
368 {
369     if (paintingDisabled() || !fillColor().alpha() && (strokeThickness() <= 0 || strokeStyle() == NoStroke))
370         return;
371 
372     if (npoints <= 1)
373         return;
374 
375     CGContextRef context = platformContext();
376 
377     if (antialiased != shouldAntialias())
378         CGContextSetShouldAntialias(context, antialiased);
379 
380     CGContextBeginPath(context);
381     CGContextMoveToPoint(context, points[0].x(), points[0].y());
382     for (size_t i = 1; i < npoints; i++)
383         CGContextAddLineToPoint(context, points[i].x(), points[i].y());
384     CGContextClosePath(context);
385 
386     drawPath();
387 
388     if (antialiased != shouldAntialias())
389         CGContextSetShouldAntialias(context, shouldAntialias());
390 }
391 
applyStrokePattern()392 void GraphicsContext::applyStrokePattern()
393 {
394     CGContextRef cgContext = platformContext();
395 
396     CGPatternRef platformPattern = m_common->state.strokePattern.get()->createPlatformPattern(getCTM());
397     if (!platformPattern)
398         return;
399 
400     CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(0);
401     CGContextSetStrokeColorSpace(cgContext, patternSpace);
402     CGColorSpaceRelease(patternSpace);
403 
404     const CGFloat patternAlpha = 1;
405     CGContextSetStrokePattern(cgContext, platformPattern, &patternAlpha);
406     CGPatternRelease(platformPattern);
407 }
408 
applyFillPattern()409 void GraphicsContext::applyFillPattern()
410 {
411     CGContextRef cgContext = platformContext();
412 
413     CGPatternRef platformPattern = m_common->state.fillPattern.get()->createPlatformPattern(getCTM());
414     if (!platformPattern)
415         return;
416 
417     CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(0);
418     CGContextSetFillColorSpace(cgContext, patternSpace);
419     CGColorSpaceRelease(patternSpace);
420 
421     const CGFloat patternAlpha = 1;
422     CGContextSetFillPattern(cgContext, platformPattern, &patternAlpha);
423     CGPatternRelease(platformPattern);
424 }
425 
calculateDrawingMode(const GraphicsContextState & state,CGPathDrawingMode & mode)426 static inline bool calculateDrawingMode(const GraphicsContextState& state, CGPathDrawingMode& mode)
427 {
428     bool shouldFill = state.fillColorSpace == PatternColorSpace || state.fillColor.alpha();
429     bool shouldStroke = state.strokeColorSpace == PatternColorSpace || (state.strokeStyle != NoStroke && state.strokeColor.alpha());
430     bool useEOFill = state.fillRule == RULE_EVENODD;
431 
432     if (shouldFill) {
433         if (shouldStroke) {
434             if (useEOFill)
435                 mode = kCGPathEOFillStroke;
436             else
437                 mode = kCGPathFillStroke;
438         } else { // fill, no stroke
439             if (useEOFill)
440                 mode = kCGPathEOFill;
441             else
442                 mode = kCGPathFill;
443         }
444     } else {
445         // Setting mode to kCGPathStroke even if shouldStroke is false. In that case, we return false and mode will not be used,
446         // but the compiler will not compain about an uninitialized variable.
447         mode = kCGPathStroke;
448     }
449 
450     return shouldFill || shouldStroke;
451 }
452 
drawPath()453 void GraphicsContext::drawPath()
454 {
455     if (paintingDisabled())
456         return;
457 
458     CGContextRef context = platformContext();
459     const GraphicsContextState& state = m_common->state;
460 
461     if (state.fillColorSpace == GradientColorSpace || state.strokeColorSpace == GradientColorSpace) {
462         // We don't have any optimized way to fill & stroke a path using gradients
463         fillPath();
464         strokePath();
465         return;
466     }
467 
468     if (state.fillColorSpace == PatternColorSpace)
469         applyFillPattern();
470     if (state.strokeColorSpace == PatternColorSpace)
471         applyStrokePattern();
472 
473     CGPathDrawingMode drawingMode;
474     if (calculateDrawingMode(state, drawingMode))
475         CGContextDrawPath(context, drawingMode);
476 }
477 
fillPathWithFillRule(CGContextRef context,WindRule fillRule)478 static inline void fillPathWithFillRule(CGContextRef context, WindRule fillRule)
479 {
480     if (fillRule == RULE_EVENODD)
481         CGContextEOFillPath(context);
482     else
483         CGContextFillPath(context);
484 }
485 
fillPath()486 void GraphicsContext::fillPath()
487 {
488     if (paintingDisabled())
489         return;
490 
491     CGContextRef context = platformContext();
492     switch (m_common->state.fillColorSpace) {
493     case SolidColorSpace:
494         if (fillColor().alpha())
495             fillPathWithFillRule(context, fillRule());
496         break;
497     case PatternColorSpace:
498         applyFillPattern();
499         fillPathWithFillRule(context, fillRule());
500         break;
501     case GradientColorSpace:
502         CGContextSaveGState(context);
503         if (fillRule() == RULE_EVENODD)
504             CGContextEOClip(context);
505         else
506             CGContextClip(context);
507         CGContextDrawShading(context, m_common->state.fillGradient->platformGradient());
508         CGContextRestoreGState(context);
509         break;
510     }
511 }
512 
strokePath()513 void GraphicsContext::strokePath()
514 {
515     if (paintingDisabled())
516         return;
517 
518     CGContextRef context = platformContext();
519     switch (m_common->state.strokeColorSpace) {
520     case SolidColorSpace:
521         if (strokeColor().alpha())
522             CGContextStrokePath(context);
523         break;
524     case PatternColorSpace:
525         applyStrokePattern();
526         CGContextStrokePath(context);
527         break;
528     case GradientColorSpace:
529         CGContextSaveGState(context);
530         CGContextReplacePathWithStrokedPath(context);
531         CGContextClip(context);
532         CGContextDrawShading(context, m_common->state.strokeGradient->platformGradient());
533         CGContextRestoreGState(context);
534         break;
535     }
536 }
537 
fillRect(const FloatRect & rect)538 void GraphicsContext::fillRect(const FloatRect& rect)
539 {
540     if (paintingDisabled())
541         return;
542     CGContextRef context = platformContext();
543     switch (m_common->state.fillColorSpace) {
544     case SolidColorSpace:
545         if (fillColor().alpha())
546             CGContextFillRect(context, rect);
547         break;
548     case PatternColorSpace:
549         applyFillPattern();
550         CGContextFillRect(context, rect);
551         break;
552     case GradientColorSpace:
553         CGContextSaveGState(context);
554         CGContextClipToRect(context, rect);
555         CGContextDrawShading(context, m_common->state.fillGradient->platformGradient());
556         CGContextRestoreGState(context);
557         break;
558     }
559 }
560 
fillRect(const FloatRect & rect,const Color & color)561 void GraphicsContext::fillRect(const FloatRect& rect, const Color& color)
562 {
563     if (paintingDisabled())
564         return;
565     if (color.alpha()) {
566         CGContextRef context = platformContext();
567         Color oldFillColor = fillColor();
568         if (oldFillColor != color)
569             setCGFillColor(context, color);
570         CGContextFillRect(context, rect);
571         if (oldFillColor != color)
572             setCGFillColor(context, oldFillColor);
573     }
574 }
575 
fillRoundedRect(const IntRect & rect,const IntSize & topLeft,const IntSize & topRight,const IntSize & bottomLeft,const IntSize & bottomRight,const Color & color)576 void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color)
577 {
578     if (paintingDisabled() || !color.alpha())
579         return;
580 
581     CGContextRef context = platformContext();
582     Color oldFillColor = fillColor();
583     if (oldFillColor != color)
584         setCGFillColor(context, color);
585 
586     addPath(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));
587     fillPath();
588 
589     if (oldFillColor != color)
590         setCGFillColor(context, oldFillColor);
591 }
592 
clip(const FloatRect & rect)593 void GraphicsContext::clip(const FloatRect& rect)
594 {
595     if (paintingDisabled())
596         return;
597     CGContextClipToRect(platformContext(), rect);
598     m_data->clip(rect);
599 }
600 
clipOut(const IntRect & rect)601 void GraphicsContext::clipOut(const IntRect& rect)
602 {
603     if (paintingDisabled())
604         return;
605 
606     CGRect rects[2] = { CGContextGetClipBoundingBox(platformContext()), rect };
607     CGContextBeginPath(platformContext());
608     CGContextAddRects(platformContext(), rects, 2);
609     CGContextEOClip(platformContext());
610 }
611 
clipOutEllipseInRect(const IntRect & rect)612 void GraphicsContext::clipOutEllipseInRect(const IntRect& rect)
613 {
614     if (paintingDisabled())
615         return;
616 
617     CGContextBeginPath(platformContext());
618     CGContextAddRect(platformContext(), CGContextGetClipBoundingBox(platformContext()));
619     CGContextAddEllipseInRect(platformContext(), rect);
620     CGContextEOClip(platformContext());
621 }
622 
clipPath(WindRule clipRule)623 void GraphicsContext::clipPath(WindRule clipRule)
624 {
625     if (paintingDisabled())
626         return;
627 
628     CGContextRef context = platformContext();
629 
630     if (!CGContextIsPathEmpty(context)) {
631         if (clipRule == RULE_EVENODD)
632             CGContextEOClip(context);
633         else
634             CGContextClip(context);
635     }
636 }
637 
addInnerRoundedRectClip(const IntRect & rect,int thickness)638 void GraphicsContext::addInnerRoundedRectClip(const IntRect& rect, int thickness)
639 {
640     if (paintingDisabled())
641         return;
642 
643     clip(rect);
644     CGContextRef context = platformContext();
645 
646     // Add outer ellipse
647     CGContextAddEllipseInRect(context, CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()));
648     // Add inner ellipse.
649     CGContextAddEllipseInRect(context, CGRectMake(rect.x() + thickness, rect.y() + thickness,
650         rect.width() - (thickness * 2), rect.height() - (thickness * 2)));
651 
652     CGContextEOClip(context);
653 }
654 
clipToImageBuffer(const FloatRect & rect,const ImageBuffer * imageBuffer)655 void GraphicsContext::clipToImageBuffer(const FloatRect& rect, const ImageBuffer* imageBuffer)
656 {
657     if (paintingDisabled())
658         return;
659 
660     CGContextTranslateCTM(platformContext(), rect.x(), rect.y() + rect.height());
661     CGContextScaleCTM(platformContext(), 1, -1);
662     CGContextClipToMask(platformContext(), FloatRect(FloatPoint(), rect.size()), imageBuffer->image()->getCGImageRef());
663     CGContextScaleCTM(platformContext(), 1, -1);
664     CGContextTranslateCTM(platformContext(), -rect.x(), -rect.y() - rect.height());
665 }
666 
beginTransparencyLayer(float opacity)667 void GraphicsContext::beginTransparencyLayer(float opacity)
668 {
669     if (paintingDisabled())
670         return;
671     CGContextRef context = platformContext();
672     CGContextSaveGState(context);
673     CGContextSetAlpha(context, opacity);
674     CGContextBeginTransparencyLayer(context, 0);
675     m_data->beginTransparencyLayer();
676     m_data->m_userToDeviceTransformKnownToBeIdentity = false;
677 }
678 
endTransparencyLayer()679 void GraphicsContext::endTransparencyLayer()
680 {
681     if (paintingDisabled())
682         return;
683     CGContextRef context = platformContext();
684     CGContextEndTransparencyLayer(context);
685     CGContextRestoreGState(context);
686     m_data->endTransparencyLayer();
687     m_data->m_userToDeviceTransformKnownToBeIdentity = false;
688 }
689 
setPlatformShadow(const IntSize & size,int blur,const Color & color)690 void GraphicsContext::setPlatformShadow(const IntSize& size, int blur, const Color& color)
691 {
692     if (paintingDisabled())
693         return;
694     CGFloat width = size.width();
695     CGFloat height = size.height();
696     CGFloat blurRadius = blur;
697     CGContextRef context = platformContext();
698 
699     if (!m_common->state.shadowsIgnoreTransforms) {
700         CGAffineTransform transform = CGContextGetCTM(context);
701 
702         CGFloat A = transform.a * transform.a + transform.b * transform.b;
703         CGFloat B = transform.a * transform.c + transform.b * transform.d;
704         CGFloat C = B;
705         CGFloat D = transform.c * transform.c + transform.d * transform.d;
706 
707         CGFloat smallEigenvalue = narrowPrecisionToCGFloat(sqrt(0.5 * ((A + D) - sqrt(4 * B * C + (A - D) * (A - D)))));
708 
709         // Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
710         blurRadius = min(blur * smallEigenvalue, narrowPrecisionToCGFloat(1000.0));
711 
712         CGSize sizeInDeviceSpace = CGSizeApplyAffineTransform(size, transform);
713 
714         width = sizeInDeviceSpace.width;
715         height = sizeInDeviceSpace.height;
716 
717     }
718 
719     // Work around <rdar://problem/5539388> by ensuring that the offsets will get truncated
720     // to the desired integer.
721     static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128);
722     if (width > 0)
723         width += extraShadowOffset;
724     else if (width < 0)
725         width -= extraShadowOffset;
726 
727     if (height > 0)
728         height += extraShadowOffset;
729     else if (height < 0)
730         height -= extraShadowOffset;
731 
732     // Check for an invalid color, as this means that the color was not set for the shadow
733     // and we should therefore just use the default shadow color.
734     if (!color.isValid())
735         CGContextSetShadow(context, CGSizeMake(width, height), blurRadius);
736     else {
737         CGColorRef colorCG = cgColor(color);
738         CGContextSetShadowWithColor(context,
739                                     CGSizeMake(width, height),
740                                     blurRadius,
741                                     colorCG);
742         CGColorRelease(colorCG);
743     }
744 }
745 
clearPlatformShadow()746 void GraphicsContext::clearPlatformShadow()
747 {
748     if (paintingDisabled())
749         return;
750     CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
751 }
752 
setMiterLimit(float limit)753 void GraphicsContext::setMiterLimit(float limit)
754 {
755     if (paintingDisabled())
756         return;
757     CGContextSetMiterLimit(platformContext(), limit);
758 }
759 
setAlpha(float alpha)760 void GraphicsContext::setAlpha(float alpha)
761 {
762     if (paintingDisabled())
763         return;
764     CGContextSetAlpha(platformContext(), alpha);
765 }
766 
clearRect(const FloatRect & r)767 void GraphicsContext::clearRect(const FloatRect& r)
768 {
769     if (paintingDisabled())
770         return;
771     CGContextClearRect(platformContext(), r);
772 }
773 
strokeRect(const FloatRect & r,float lineWidth)774 void GraphicsContext::strokeRect(const FloatRect& r, float lineWidth)
775 {
776     if (paintingDisabled())
777         return;
778 
779     CGContextRef context = platformContext();
780     switch (m_common->state.strokeColorSpace) {
781     case SolidColorSpace:
782         if (strokeColor().alpha())
783             CGContextStrokeRectWithWidth(context, r, lineWidth);
784         break;
785     case PatternColorSpace:
786         applyStrokePattern();
787         CGContextStrokeRectWithWidth(context, r, lineWidth);
788         break;
789     case GradientColorSpace:
790         CGContextSaveGState(context);
791         setStrokeThickness(lineWidth);
792         CGContextAddRect(context, r);
793         CGContextReplacePathWithStrokedPath(context);
794         CGContextClip(context);
795         CGContextDrawShading(context, m_common->state.strokeGradient->platformGradient());
796         CGContextRestoreGState(context);
797         break;
798     }
799 }
800 
setLineCap(LineCap cap)801 void GraphicsContext::setLineCap(LineCap cap)
802 {
803     if (paintingDisabled())
804         return;
805     switch (cap) {
806         case ButtCap:
807             CGContextSetLineCap(platformContext(), kCGLineCapButt);
808             break;
809         case RoundCap:
810             CGContextSetLineCap(platformContext(), kCGLineCapRound);
811             break;
812         case SquareCap:
813             CGContextSetLineCap(platformContext(), kCGLineCapSquare);
814             break;
815     }
816 }
817 
setLineDash(const DashArray & dashes,float dashOffset)818 void GraphicsContext::setLineDash(const DashArray& dashes, float dashOffset)
819 {
820     CGContextSetLineDash(platformContext(), dashOffset, dashes.data(), dashes.size());
821 }
822 
setLineJoin(LineJoin join)823 void GraphicsContext::setLineJoin(LineJoin join)
824 {
825     if (paintingDisabled())
826         return;
827     switch (join) {
828         case MiterJoin:
829             CGContextSetLineJoin(platformContext(), kCGLineJoinMiter);
830             break;
831         case RoundJoin:
832             CGContextSetLineJoin(platformContext(), kCGLineJoinRound);
833             break;
834         case BevelJoin:
835             CGContextSetLineJoin(platformContext(), kCGLineJoinBevel);
836             break;
837     }
838 }
839 
beginPath()840 void GraphicsContext::beginPath()
841 {
842     CGContextBeginPath(platformContext());
843 }
844 
addPath(const Path & path)845 void GraphicsContext::addPath(const Path& path)
846 {
847     CGContextAddPath(platformContext(), path.platformPath());
848 }
849 
clip(const Path & path)850 void GraphicsContext::clip(const Path& path)
851 {
852     if (paintingDisabled())
853         return;
854     CGContextRef context = platformContext();
855     CGContextBeginPath(context);
856     CGContextAddPath(context, path.platformPath());
857     CGContextClip(context);
858     m_data->clip(path);
859 }
860 
clipOut(const Path & path)861 void GraphicsContext::clipOut(const Path& path)
862 {
863     if (paintingDisabled())
864         return;
865 
866     CGContextBeginPath(platformContext());
867     CGContextAddRect(platformContext(), CGContextGetClipBoundingBox(platformContext()));
868     CGContextAddPath(platformContext(), path.platformPath());
869     CGContextEOClip(platformContext());
870 }
871 
scale(const FloatSize & size)872 void GraphicsContext::scale(const FloatSize& size)
873 {
874     if (paintingDisabled())
875         return;
876     CGContextScaleCTM(platformContext(), size.width(), size.height());
877     m_data->scale(size);
878     m_data->m_userToDeviceTransformKnownToBeIdentity = false;
879 }
880 
rotate(float angle)881 void GraphicsContext::rotate(float angle)
882 {
883     if (paintingDisabled())
884         return;
885     CGContextRotateCTM(platformContext(), angle);
886     m_data->rotate(angle);
887     m_data->m_userToDeviceTransformKnownToBeIdentity = false;
888 }
889 
translate(float x,float y)890 void GraphicsContext::translate(float x, float y)
891 {
892     if (paintingDisabled())
893         return;
894     CGContextTranslateCTM(platformContext(), x, y);
895     m_data->translate(x, y);
896     m_data->m_userToDeviceTransformKnownToBeIdentity = false;
897 }
898 
concatCTM(const TransformationMatrix & transform)899 void GraphicsContext::concatCTM(const TransformationMatrix& transform)
900 {
901     if (paintingDisabled())
902         return;
903     CGContextConcatCTM(platformContext(), transform);
904     m_data->concatCTM(transform);
905     m_data->m_userToDeviceTransformKnownToBeIdentity = false;
906 }
907 
getCTM() const908 TransformationMatrix GraphicsContext::getCTM() const
909 {
910     return CGContextGetCTM(platformContext());
911 }
912 
roundToDevicePixels(const FloatRect & rect)913 FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& rect)
914 {
915     // It is not enough just to round to pixels in device space. The rotation part of the
916     // affine transform matrix to device space can mess with this conversion if we have a
917     // rotating image like the hands of the world clock widget. We just need the scale, so
918     // we get the affine transform matrix and extract the scale.
919 
920     if (m_data->m_userToDeviceTransformKnownToBeIdentity)
921         return rect;
922 
923     CGAffineTransform deviceMatrix = CGContextGetUserSpaceToDeviceSpaceTransform(platformContext());
924     if (CGAffineTransformIsIdentity(deviceMatrix)) {
925         m_data->m_userToDeviceTransformKnownToBeIdentity = true;
926         return rect;
927     }
928 
929     float deviceScaleX = sqrtf(deviceMatrix.a * deviceMatrix.a + deviceMatrix.b * deviceMatrix.b);
930     float deviceScaleY = sqrtf(deviceMatrix.c * deviceMatrix.c + deviceMatrix.d * deviceMatrix.d);
931 
932     CGPoint deviceOrigin = CGPointMake(rect.x() * deviceScaleX, rect.y() * deviceScaleY);
933     CGPoint deviceLowerRight = CGPointMake((rect.x() + rect.width()) * deviceScaleX,
934         (rect.y() + rect.height()) * deviceScaleY);
935 
936     deviceOrigin.x = roundf(deviceOrigin.x);
937     deviceOrigin.y = roundf(deviceOrigin.y);
938     deviceLowerRight.x = roundf(deviceLowerRight.x);
939     deviceLowerRight.y = roundf(deviceLowerRight.y);
940 
941     // Don't let the height or width round to 0 unless either was originally 0
942     if (deviceOrigin.y == deviceLowerRight.y && rect.height() != 0)
943         deviceLowerRight.y += 1;
944     if (deviceOrigin.x == deviceLowerRight.x && rect.width() != 0)
945         deviceLowerRight.x += 1;
946 
947     FloatPoint roundedOrigin = FloatPoint(deviceOrigin.x / deviceScaleX, deviceOrigin.y / deviceScaleY);
948     FloatPoint roundedLowerRight = FloatPoint(deviceLowerRight.x / deviceScaleX, deviceLowerRight.y / deviceScaleY);
949     return FloatRect(roundedOrigin, roundedLowerRight - roundedOrigin);
950 }
951 
drawLineForText(const IntPoint & point,int width,bool printing)952 void GraphicsContext::drawLineForText(const IntPoint& point, int width, bool printing)
953 {
954     if (paintingDisabled())
955         return;
956 
957     if (width <= 0)
958         return;
959 
960     float x = point.x();
961     float y = point.y();
962     float lineLength = width;
963 
964     // Use a minimum thickness of 0.5 in user space.
965     // See http://bugs.webkit.org/show_bug.cgi?id=4255 for details of why 0.5 is the right minimum thickness to use.
966     float thickness = max(strokeThickness(), 0.5f);
967 
968     bool restoreAntialiasMode = false;
969 
970     if (!printing) {
971         // On screen, use a minimum thickness of 1.0 in user space (later rounded to an integral number in device space).
972         float adjustedThickness = max(thickness, 1.0f);
973 
974         // FIXME: This should be done a better way.
975         // We try to round all parameters to integer boundaries in device space. If rounding pixels in device space
976         // makes our thickness more than double, then there must be a shrinking-scale factor and rounding to pixels
977         // in device space will make the underlines too thick.
978         CGRect lineRect = roundToDevicePixels(FloatRect(x, y, lineLength, adjustedThickness));
979         if (lineRect.size.height < thickness * 2.0) {
980             x = lineRect.origin.x;
981             y = lineRect.origin.y;
982             lineLength = lineRect.size.width;
983             thickness = lineRect.size.height;
984             if (shouldAntialias()) {
985                 CGContextSetShouldAntialias(platformContext(), false);
986                 restoreAntialiasMode = true;
987             }
988         }
989     }
990 
991     if (fillColor() != strokeColor())
992         setCGFillColor(platformContext(), strokeColor());
993     CGContextFillRect(platformContext(), CGRectMake(x, y, lineLength, thickness));
994     if (fillColor() != strokeColor())
995         setCGFillColor(platformContext(), fillColor());
996 
997     if (restoreAntialiasMode)
998         CGContextSetShouldAntialias(platformContext(), true);
999 }
1000 
setURLForRect(const KURL & link,const IntRect & destRect)1001 void GraphicsContext::setURLForRect(const KURL& link, const IntRect& destRect)
1002 {
1003     if (paintingDisabled())
1004         return;
1005 
1006     CFURLRef urlRef = link.createCFURL();
1007     if (urlRef) {
1008         CGContextRef context = platformContext();
1009 
1010         // Get the bounding box to handle clipping.
1011         CGRect box = CGContextGetClipBoundingBox(context);
1012 
1013         IntRect intBox((int)box.origin.x, (int)box.origin.y, (int)box.size.width, (int)box.size.height);
1014         IntRect rect = destRect;
1015         rect.intersect(intBox);
1016 
1017         CGPDFContextSetURLForRect(context, urlRef,
1018             CGRectApplyAffineTransform(rect, CGContextGetCTM(context)));
1019 
1020         CFRelease(urlRef);
1021     }
1022 }
1023 
setImageInterpolationQuality(InterpolationQuality mode)1024 void GraphicsContext::setImageInterpolationQuality(InterpolationQuality mode)
1025 {
1026     if (paintingDisabled())
1027         return;
1028 
1029     CGInterpolationQuality quality = kCGInterpolationDefault;
1030     switch (mode) {
1031         case InterpolationDefault:
1032             quality = kCGInterpolationDefault;
1033             break;
1034         case InterpolationNone:
1035             quality = kCGInterpolationNone;
1036             break;
1037         case InterpolationLow:
1038             quality = kCGInterpolationLow;
1039             break;
1040 
1041         // Fall through to InterpolationHigh if kCGInterpolationMedium is not available
1042         case InterpolationMedium:
1043 #if HAVE(CG_INTERPOLATION_MEDIUM)
1044             quality = kCGInterpolationMedium;
1045             break;
1046 #endif
1047         case InterpolationHigh:
1048             quality = kCGInterpolationHigh;
1049             break;
1050     }
1051     CGContextSetInterpolationQuality(platformContext(), quality);
1052 }
1053 
imageInterpolationQuality() const1054 InterpolationQuality GraphicsContext::imageInterpolationQuality() const
1055 {
1056     if (paintingDisabled())
1057         return InterpolationDefault;
1058 
1059     CGInterpolationQuality quality = CGContextGetInterpolationQuality(platformContext());
1060     switch (quality) {
1061         case kCGInterpolationDefault:
1062             return InterpolationDefault;
1063         case kCGInterpolationNone:
1064             return InterpolationNone;
1065         case kCGInterpolationLow:
1066             return InterpolationLow;
1067 #if HAVE(CG_INTERPOLATION_MEDIUM)
1068         case kCGInterpolationMedium:
1069             return InterpolationMedium;
1070 #endif
1071         case kCGInterpolationHigh:
1072             return InterpolationHigh;
1073     }
1074     return InterpolationDefault;
1075 }
1076 
setPlatformTextDrawingMode(int mode)1077 void GraphicsContext::setPlatformTextDrawingMode(int mode)
1078 {
1079     if (paintingDisabled())
1080         return;
1081 
1082     // Wow, wish CG had used bits here.
1083     CGContextRef context = platformContext();
1084     switch (mode) {
1085         case cTextInvisible: // Invisible
1086             CGContextSetTextDrawingMode(context, kCGTextInvisible);
1087             break;
1088         case cTextFill: // Fill
1089             CGContextSetTextDrawingMode(context, kCGTextFill);
1090             break;
1091         case cTextStroke: // Stroke
1092             CGContextSetTextDrawingMode(context, kCGTextStroke);
1093             break;
1094         case 3: // Fill | Stroke
1095             CGContextSetTextDrawingMode(context, kCGTextFillStroke);
1096             break;
1097         case cTextClip: // Clip
1098             CGContextSetTextDrawingMode(context, kCGTextClip);
1099             break;
1100         case 5: // Fill | Clip
1101             CGContextSetTextDrawingMode(context, kCGTextFillClip);
1102             break;
1103         case 6: // Stroke | Clip
1104             CGContextSetTextDrawingMode(context, kCGTextStrokeClip);
1105             break;
1106         case 7: // Fill | Stroke | Clip
1107             CGContextSetTextDrawingMode(context, kCGTextFillStrokeClip);
1108             break;
1109         default:
1110             break;
1111     }
1112 }
1113 
setPlatformStrokeColor(const Color & color)1114 void GraphicsContext::setPlatformStrokeColor(const Color& color)
1115 {
1116     if (paintingDisabled())
1117         return;
1118     setCGStrokeColor(platformContext(), color);
1119 }
1120 
setPlatformStrokeThickness(float thickness)1121 void GraphicsContext::setPlatformStrokeThickness(float thickness)
1122 {
1123     if (paintingDisabled())
1124         return;
1125     CGContextSetLineWidth(platformContext(), thickness);
1126 }
1127 
setPlatformFillColor(const Color & color)1128 void GraphicsContext::setPlatformFillColor(const Color& color)
1129 {
1130     if (paintingDisabled())
1131         return;
1132     setCGFillColor(platformContext(), color);
1133 }
1134 
setPlatformShouldAntialias(bool enable)1135 void GraphicsContext::setPlatformShouldAntialias(bool enable)
1136 {
1137     if (paintingDisabled())
1138         return;
1139     CGContextSetShouldAntialias(platformContext(), enable);
1140 }
1141 
1142 #ifndef BUILDING_ON_TIGER // Tiger's setCompositeOperation() is defined in GraphicsContextMac.mm.
setCompositeOperation(CompositeOperator mode)1143 void GraphicsContext::setCompositeOperation(CompositeOperator mode)
1144 {
1145     if (paintingDisabled())
1146         return;
1147 
1148     CGBlendMode target = kCGBlendModeNormal;
1149     switch (mode) {
1150         case CompositeClear:
1151             target = kCGBlendModeClear;
1152             break;
1153         case CompositeCopy:
1154             target = kCGBlendModeCopy;
1155             break;
1156         case CompositeSourceOver:
1157             //kCGBlendModeNormal
1158             break;
1159         case CompositeSourceIn:
1160             target = kCGBlendModeSourceIn;
1161             break;
1162         case CompositeSourceOut:
1163             target = kCGBlendModeSourceOut;
1164             break;
1165         case CompositeSourceAtop:
1166             target = kCGBlendModeSourceAtop;
1167             break;
1168         case CompositeDestinationOver:
1169             target = kCGBlendModeDestinationOver;
1170             break;
1171         case CompositeDestinationIn:
1172             target = kCGBlendModeDestinationIn;
1173             break;
1174         case CompositeDestinationOut:
1175             target = kCGBlendModeDestinationOut;
1176             break;
1177         case CompositeDestinationAtop:
1178             target = kCGBlendModeDestinationAtop;
1179             break;
1180         case CompositeXOR:
1181             target = kCGBlendModeXOR;
1182             break;
1183         case CompositePlusDarker:
1184             target = kCGBlendModePlusDarker;
1185             break;
1186         case CompositeHighlight:
1187             // currently unsupported
1188             break;
1189         case CompositePlusLighter:
1190             target = kCGBlendModePlusLighter;
1191             break;
1192     }
1193     CGContextSetBlendMode(platformContext(), target);
1194 }
1195 #endif
1196 
1197 }
1198 
1199