Searched defs:depth (Results 1 – 3 of 3) sorted by relevance
136 uint32_t depth = fixedToZ(c->state.clear.depth); in ggl_clear() local157 static void ggl_clearDepthx(void* con, GGLclampx depth) in ggl_clearDepthx()
721 uint16_t depth = *p; in scanline() local
762 int depth = scratches.obtain(); in build_depth_test() local