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Searched defs:depth (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/
Dclear.cpp136 uint32_t depth = fixedToZ(c->state.clear.depth); in ggl_clear() local
157 static void ggl_clearDepthx(void* con, GGLclampx depth) in ggl_clearDepthx()
Dscanline.cpp721 uint16_t depth = *p; in scanline() local
/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp762 int depth = scratches.obtain(); in build_depth_test() local