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1 /*
2  * This file is part of the DOM implementation for KDE.
3  *
4  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
5  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
6  *           (C) 2000 Dirk Mueller (mueller@kde.org)
7  * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  *
24  */
25 
26 #include "config.h"
27 #include "RenderFieldset.h"
28 
29 #include "HTMLNames.h"
30 #include "GraphicsContext.h"
31 
32 #if ENABLE(WML)
33 #include "WMLNames.h"
34 #endif
35 
36 using std::min;
37 using std::max;
38 
39 namespace WebCore {
40 
41 using namespace HTMLNames;
42 
RenderFieldset(Node * element)43 RenderFieldset::RenderFieldset(Node* element)
44     : RenderBlock(element)
45 {
46 }
47 
calcPrefWidths()48 void RenderFieldset::calcPrefWidths()
49 {
50     RenderBlock::calcPrefWidths();
51     if (RenderBox* legend = findLegend()) {
52         int legendMinWidth = legend->minPrefWidth();
53 
54         Length legendMarginLeft = legend->style()->marginLeft();
55         Length legendMarginRight = legend->style()->marginLeft();
56 
57         if (legendMarginLeft.isFixed())
58             legendMinWidth += legendMarginLeft.value();
59 
60         if (legendMarginRight.isFixed())
61             legendMinWidth += legendMarginRight.value();
62 
63         m_minPrefWidth = max(m_minPrefWidth, legendMinWidth + paddingLeft() + paddingRight() + borderLeft() + borderRight());
64     }
65 }
66 
layoutLegend(bool relayoutChildren)67 RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren)
68 {
69     RenderBox* legend = findLegend();
70     if (legend) {
71         if (relayoutChildren)
72             legend->setNeedsLayout(true);
73         legend->layoutIfNeeded();
74 
75         int xPos;
76         if (style()->direction() == RTL) {
77             switch (legend->style()->textAlign()) {
78                 case LEFT:
79                     xPos = borderLeft() + paddingLeft();
80                     break;
81                 case CENTER:
82                     xPos = (width() - legend->width()) / 2;
83                     break;
84                 default:
85                     xPos = width() - paddingRight() - borderRight() - legend->width() - legend->marginRight();
86             }
87         } else {
88             switch (legend->style()->textAlign()) {
89                 case RIGHT:
90                     xPos = width() - paddingRight() - borderRight() - legend->width();
91                     break;
92                 case CENTER:
93                     xPos = (width() - legend->width()) / 2;
94                     break;
95                 default:
96                     xPos = borderLeft() + paddingLeft() + legend->marginLeft();
97             }
98         }
99         int b = borderTop();
100         int h = legend->height();
101         legend->setLocation(xPos, max((b-h)/2, 0));
102         setHeight(max(b,h) + paddingTop());
103     }
104     return legend;
105 }
106 
findLegend() const107 RenderBox* RenderFieldset::findLegend() const
108 {
109     for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) {
110         if (!legend->isFloatingOrPositioned() && legend->element() &&
111             legend->element()->hasTagName(legendTag)
112 #if ENABLE(WML)
113             || legend->element()->hasTagName(WMLNames::insertedLegendTag)
114 #endif
115            )
116             return toRenderBox(legend);
117     }
118     return 0;
119 }
120 
paintBoxDecorations(PaintInfo & paintInfo,int tx,int ty)121 void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
122 {
123     int w = width();
124     int h = height();
125     RenderBox* legend = findLegend();
126     if (!legend)
127         return RenderBlock::paintBoxDecorations(paintInfo, tx, ty);
128 
129     int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
130     int legendBottom = ty + legend->y() + legend->height();
131     h -= yOff;
132     ty += yOff;
133 
134     int my = max(ty, paintInfo.rect.y());
135     int end = min(paintInfo.rect.bottom(), ty + h);
136     int mh = end - my;
137 
138     paintBoxShadow(paintInfo.context, tx, ty, w, h, style());
139 
140     paintFillLayers(paintInfo, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h);
141 
142     if (!style()->hasBorder())
143         return;
144 
145     // Save time by not saving and restoring the GraphicsContext in the straight border case
146     if (!style()->hasBorderRadius())
147         return paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->x(), legend->width(), legendBottom);
148 
149     // We have rounded borders, create a clipping region
150     // around the legend and paint the border as normal
151     GraphicsContext* graphicsContext = paintInfo.context;
152     graphicsContext->save();
153 
154     int clipTop = ty;
155     int clipHeight = max(static_cast<int>(style()->borderTopWidth()), legend->height());
156 
157     graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop,
158                                        legend->width(), clipHeight));
159     paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true);
160 
161     graphicsContext->restore();
162 }
163 
paintMask(PaintInfo & paintInfo,int tx,int ty)164 void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty)
165 {
166     if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
167         return;
168 
169     int w = width();
170     int h = height();
171     RenderBox* legend = findLegend();
172     if (!legend)
173         return RenderBlock::paintMask(paintInfo, tx, ty);
174 
175     int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
176     h -= yOff;
177     ty += yOff;
178 
179     int my = max(ty, paintInfo.rect.y());
180     int end = min(paintInfo.rect.bottom(), ty + h);
181     int mh = end - my;
182 
183     paintMaskImages(paintInfo, my, mh, tx, ty, w, h);
184 }
185 
paintBorderMinusLegend(GraphicsContext * graphicsContext,int tx,int ty,int w,int h,const RenderStyle * style,int lx,int lw,int lb)186 void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
187                                             const RenderStyle* style, int lx, int lw, int lb)
188 {
189     const Color& tc = style->borderTopColor();
190     const Color& bc = style->borderBottomColor();
191 
192     EBorderStyle ts = style->borderTopStyle();
193     EBorderStyle bs = style->borderBottomStyle();
194     EBorderStyle ls = style->borderLeftStyle();
195     EBorderStyle rs = style->borderRightStyle();
196 
197     bool render_t = ts > BHIDDEN;
198     bool render_l = ls > BHIDDEN;
199     bool render_r = rs > BHIDDEN;
200     bool render_b = bs > BHIDDEN;
201 
202     int borderLeftWidth = style->borderLeftWidth();
203     int borderRightWidth = style->borderRightWidth();
204 
205     if (render_t) {
206         if (lx >= borderLeftWidth)
207             drawBorder(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
208                        (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
209                        (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
210         if (lx + lw <=  w - borderRightWidth)
211             drawBorder(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
212                        (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
213                        (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
214     }
215 
216     if (render_b)
217         drawBorder(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, style->color(), bs,
218                    (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0),
219                    (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0));
220 
221     if (render_l) {
222         const Color& lc = style->borderLeftColor();
223         int startY = ty;
224 
225         bool ignore_top =
226             (tc == lc) &&
227             (ls >= OUTSET) &&
228             (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);
229 
230         bool ignore_bottom =
231             (bc == lc) &&
232             (ls >= OUTSET) &&
233             (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);
234 
235         if (lx < borderLeftWidth && lx + lw > 0) {
236             // The legend intersects the border.
237             ignore_top = true;
238             startY = lb;
239         }
240 
241         drawBorder(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, style->color(), ls,
242                    ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
243     }
244 
245     if (render_r) {
246         const Color& rc = style->borderRightColor();
247         int startY = ty;
248 
249         bool ignore_top =
250             (tc == rc) &&
251             (rs >= DOTTED || rs == INSET) &&
252             (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);
253 
254         bool ignore_bottom =
255             (bc == rc) &&
256             (rs >= DOTTED || rs == INSET) &&
257             (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);
258 
259         if (lx < w && lx + lw > w - borderRightWidth) {
260             // The legend intersects the border.
261             ignore_top = true;
262             startY = lb;
263         }
264 
265         drawBorder(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, style->color(), rs,
266                    ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
267     }
268 }
269 
styleDidChange(RenderStyle::Diff diff,const RenderStyle * oldStyle)270 void RenderFieldset::styleDidChange(RenderStyle::Diff diff, const RenderStyle* oldStyle)
271 {
272     RenderBlock::styleDidChange(diff, oldStyle);
273 
274     // WinIE renders fieldsets with display:inline like they're inline-blocks.  For us,
275     // an inline-block is just a block element with replaced set to true and inline set
276     // to true.  Ensure that if we ended up being inline that we set our replaced flag
277     // so that we're treated like an inline-block.
278     if (isInline())
279         setReplaced(true);
280 }
281 
282 } // namespace WebCore
283