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Searched defs:light (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/effects/
DSkEmbossMaskFilter.cpp41 SkEmbossMaskFilter::Light light; in CreateEmboss() local
61 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) in SkEmbossMaskFilter()
98 Light light = fLight; in filterMask() local
DSkEmbossMask.cpp93 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) in Emboss()
/external/webkit/WebCore/svg/
DSVGFESpecularLightingElement.cpp81 LightSource* light = 0; in findLights() local
DSVGFEDiffuseLightingElement.cpp99 LightSource* light = 0; in findLights() local
/external/webkit/WebCore/rendering/
DRenderThemeSafari.cpp668 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f }; in TopGradientInterpolate() local
678 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f }; in BottomGradientInterpolate() local
688 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in MainGradientInterpolate() local
698 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f }; in TrackGradientInterpolate() local
/external/webkit/WebCore/platform/graphics/
DColor.cpp203 Color Color::light() const in light() function in WebCore::Color
/external/qemu/android/
Dmain.c545 qemulator_light_brightness( void* opaque, const char* light, int value ) in qemulator_light_brightness()