• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include <CoreGraphics/CGContext.h>
27 
28 namespace WebCore {
29 
30 class GraphicsContextPlatformPrivate {
31 public:
GraphicsContextPlatformPrivate(CGContextRef cgContext)32     GraphicsContextPlatformPrivate(CGContextRef cgContext)
33         : m_cgContext(cgContext)
34 #if PLATFORM(WIN)
35         , m_hdc(0)
36         , m_transparencyCount(0)
37         , m_shouldIncludeChildWindows(false)
38 #endif
39         , m_userToDeviceTransformKnownToBeIdentity(false)
40     {
41         CGContextRetain(m_cgContext);
42     }
43 
~GraphicsContextPlatformPrivate()44     ~GraphicsContextPlatformPrivate()
45     {
46         CGContextRelease(m_cgContext);
47     }
48 
49 #if PLATFORM(MAC) || PLATFORM(CHROMIUM)
50     // These methods do nothing on Mac.
save()51     void save() {}
restore()52     void restore() {}
clip(const FloatRect &)53     void clip(const FloatRect&) {}
clip(const Path &)54     void clip(const Path&) {}
scale(const FloatSize &)55     void scale(const FloatSize&) {}
rotate(float)56     void rotate(float) {}
translate(float,float)57     void translate(float, float) {}
concatCTM(const TransformationMatrix &)58     void concatCTM(const TransformationMatrix&) {}
beginTransparencyLayer()59     void beginTransparencyLayer() {}
endTransparencyLayer()60     void endTransparencyLayer() {}
61 #endif
62 
63 #if PLATFORM(WIN)
64     // On Windows, we need to update the HDC for form controls to draw in the right place.
65     void save();
66     void restore();
67     void clip(const FloatRect&);
68     void clip(const Path&);
69     void scale(const FloatSize&);
70     void rotate(float);
71     void translate(float, float);
72     void concatCTM(const TransformationMatrix&);
beginTransparencyLayer()73     void beginTransparencyLayer() { m_transparencyCount++; }
endTransparencyLayer()74     void endTransparencyLayer() { m_transparencyCount--; }
75 
76     HDC m_hdc;
77     unsigned m_transparencyCount;
78     bool m_shouldIncludeChildWindows;
79 #endif
80 
81     CGContextRef m_cgContext;
82     bool m_userToDeviceTransformKnownToBeIdentity;
83 };
84 
85 }
86