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1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef FocusController_h
27 #define FocusController_h
28 
29 #include "FocusDirection.h"
30 #include <wtf/Forward.h>
31 #include <wtf/RefPtr.h>
32 
33 namespace WebCore {
34 
35     class Frame;
36     class KeyboardEvent;
37     class Node;
38     class Page;
39 
40     class FocusController {
41     public:
42         FocusController(Page*);
43 
44         void setFocusedFrame(PassRefPtr<Frame>);
focusedFrame()45         Frame* focusedFrame() const { return m_focusedFrame.get(); }
46         Frame* focusedOrMainFrame();
47 
48         bool setInitialFocus(FocusDirection, KeyboardEvent*);
49         bool advanceFocus(FocusDirection, KeyboardEvent*, bool initialFocus = false);
50 
51         bool setFocusedNode(Node*, PassRefPtr<Frame>);
52 
53         void setActive(bool);
isActive()54         bool isActive() const { return m_isActive; }
55 
56     private:
57         Page* m_page;
58         RefPtr<Frame> m_focusedFrame;
59         bool m_isActive;
60     };
61 
62 } // namespace WebCore
63 
64 #endif // FocusController_h
65