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1 /*
2  * Copyright (C) 2005, 2008, 2009 Apple Inc. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  *
19  */
20 
21 #ifndef JSLock_h
22 #define JSLock_h
23 
24 #include <wtf/Assertions.h>
25 #include <wtf/Noncopyable.h>
26 
27 namespace JSC {
28 
29     // To make it safe to use JavaScript on multiple threads, it is
30     // important to lock before doing anything that allocates a
31     // JavaScript data structure or that interacts with shared state
32     // such as the protect count hash table. The simplest way to lock
33     // is to create a local JSLock object in the scope where the lock
34     // must be held. The lock is recursive so nesting is ok. The JSLock
35     // object also acts as a convenience short-hand for running important
36     // initialization routines.
37 
38     // To avoid deadlock, sometimes it is necessary to temporarily
39     // release the lock. Since it is recursive you actually have to
40     // release all locks held by your thread. This is safe to do if
41     // you are executing code that doesn't require the lock, and you
42     // reacquire the right number of locks at the end. You can do this
43     // by constructing a locally scoped JSLock::DropAllLocks object. The
44     // DropAllLocks object takes care to release the JSLock only if your
45     // thread acquired it to begin with.
46 
47     // For contexts other than the single shared one, implicit locking is not done,
48     // but we still need to perform all the counting in order to keep debug
49     // assertions working, so that clients that use the shared context don't break.
50 
51     class ExecState;
52 
53     class JSLock : Noncopyable {
54     public:
55         JSLock(ExecState*);
56 
JSLock(bool lockingForReal)57         JSLock(bool lockingForReal)
58             : m_lockingForReal(lockingForReal)
59         {
60 #ifdef NDEBUG
61             // Locking "not for real" is a debug-only feature.
62             if (!lockingForReal)
63                 return;
64 #endif
65             lock(lockingForReal);
66         }
67 
~JSLock()68         ~JSLock()
69         {
70 #ifdef NDEBUG
71             // Locking "not for real" is a debug-only feature.
72             if (!m_lockingForReal)
73                 return;
74 #endif
75             unlock(m_lockingForReal);
76         }
77 
78         static void lock(bool);
79         static void unlock(bool);
80         static void lock(ExecState*);
81         static void unlock(ExecState*);
82 
83         static intptr_t lockCount();
84         static bool currentThreadIsHoldingLock();
85 
86         bool m_lockingForReal;
87 
88         class DropAllLocks : Noncopyable {
89         public:
90             DropAllLocks(ExecState* exec);
91             DropAllLocks(bool);
92             ~DropAllLocks();
93 
94         private:
95             intptr_t m_lockCount;
96             bool m_lockingForReal;
97         };
98     };
99 
100 } // namespace
101 
102 #endif // JSLock_h
103