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1 /*
2  * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3  *           (C) 1997 Torben Weis (weis@kde.org)
4  *           (C) 1998 Waldo Bastian (bastian@kde.org)
5  *           (C) 1999 Lars Knoll (knoll@kde.org)
6  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7  * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
8  * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Library General Public
12  * License as published by the Free Software Foundation; either
13  * version 2 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Library General Public License for more details.
19  *
20  * You should have received a copy of the GNU Library General Public License
21  * along with this library; see the file COPYING.LIB.  If not, write to
22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23  * Boston, MA 02110-1301, USA.
24  */
25 
26 #include "config.h"
27 #include "RenderTableSection.h"
28 
29 #include "CachedImage.h"
30 #include "Document.h"
31 #include "HTMLNames.h"
32 #include "RenderTableCell.h"
33 #include "RenderTableCol.h"
34 #include "RenderTableRow.h"
35 #include "RenderView.h"
36 #include <limits>
37 #include <wtf/Vector.h>
38 #ifdef ANDROID_LAYOUT
39 #include "Frame.h"
40 #include "Settings.h"
41 #endif
42 
43 using namespace std;
44 
45 namespace WebCore {
46 
47 using namespace HTMLNames;
48 
RenderTableSection(Node * node)49 RenderTableSection::RenderTableSection(Node* node)
50     : RenderContainer(node)
51     , m_gridRows(0)
52     , m_cCol(0)
53     , m_cRow(-1)
54     , m_needsCellRecalc(false)
55     , m_outerBorderLeft(0)
56     , m_outerBorderRight(0)
57     , m_outerBorderTop(0)
58     , m_outerBorderBottom(0)
59     , m_overflowLeft(0)
60     , m_overflowWidth(0)
61     , m_overflowTop(0)
62     , m_overflowHeight(0)
63     , m_hasOverflowingCell(false)
64 {
65     // init RenderObject attributes
66     setInline(false);   // our object is not Inline
67 }
68 
~RenderTableSection()69 RenderTableSection::~RenderTableSection()
70 {
71     clearGrid();
72 }
73 
destroy()74 void RenderTableSection::destroy()
75 {
76     RenderTable* recalcTable = table();
77 
78     RenderContainer::destroy();
79 
80     // recalc cell info because RenderTable has unguarded pointers
81     // stored that point to this RenderTableSection.
82     if (recalcTable)
83         recalcTable->setNeedsSectionRecalc();
84 }
85 
addChild(RenderObject * child,RenderObject * beforeChild)86 void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild)
87 {
88     // Make sure we don't append things after :after-generated content if we have it.
89     if (!beforeChild && isAfterContent(lastChild()))
90         beforeChild = lastChild();
91 
92     bool isTableSection = element() && (element()->hasTagName(theadTag) || element()->hasTagName(tbodyTag) || element()->hasTagName(tfootTag));
93 
94     if (!child->isTableRow()) {
95         if (isTableSection && child->element() && child->element()->hasTagName(formTag) && document()->isHTMLDocument()) {
96             RenderContainer::addChild(child, beforeChild);
97             return;
98         }
99 
100         RenderObject* last = beforeChild;
101         if (!last)
102             last = lastChild();
103         if (last && last->isAnonymous()) {
104             last->addChild(child);
105             return;
106         }
107 
108         // If beforeChild is inside an anonymous cell/row, insert into the cell or into
109         // the anonymous row containing it, if there is one.
110         RenderObject* lastBox = last;
111         while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow())
112             lastBox = lastBox->parent();
113         if (lastBox && lastBox->isAnonymous()) {
114             lastBox->addChild(child, beforeChild);
115             return;
116         }
117 
118         RenderObject* row = new (renderArena()) RenderTableRow(document() /* anonymous table */);
119         RefPtr<RenderStyle> newStyle = RenderStyle::create();
120         newStyle->inheritFrom(style());
121         newStyle->setDisplay(TABLE_ROW);
122         row->setStyle(newStyle.release());
123         addChild(row, beforeChild);
124         row->addChild(child);
125         return;
126     }
127 
128     if (beforeChild)
129         setNeedsCellRecalc();
130 
131     ++m_cRow;
132     m_cCol = 0;
133 
134     // make sure we have enough rows
135     if (!ensureRows(m_cRow + 1))
136         return;
137 
138     m_grid[m_cRow].rowRenderer = static_cast<RenderTableRow*>(child);
139 
140     if (!beforeChild) {
141         m_grid[m_cRow].height = child->style()->height();
142         if (m_grid[m_cRow].height.isRelative())
143             m_grid[m_cRow].height = Length();
144     }
145 
146     // If the next renderer is actually wrapped in an anonymous table row, we need to go up and find that.
147     while (beforeChild && beforeChild->parent() != this)
148         beforeChild = beforeChild->parent();
149 
150     ASSERT(!beforeChild || beforeChild->isTableRow() || isTableSection && beforeChild->element() && beforeChild->element()->hasTagName(formTag) && document()->isHTMLDocument());
151     RenderContainer::addChild(child, beforeChild);
152 }
153 
ensureRows(int numRows)154 bool RenderTableSection::ensureRows(int numRows)
155 {
156     int nRows = m_gridRows;
157     if (numRows > nRows) {
158         if (numRows > static_cast<int>(m_grid.size())) {
159             size_t maxSize = numeric_limits<size_t>::max() / sizeof(RowStruct);
160             if (static_cast<size_t>(numRows) > maxSize)
161                 return false;
162             m_grid.grow(numRows);
163         }
164         m_gridRows = numRows;
165         int nCols = max(1, table()->numEffCols());
166         CellStruct emptyCellStruct;
167         emptyCellStruct.cell = 0;
168         emptyCellStruct.inColSpan = false;
169         for (int r = nRows; r < numRows; r++) {
170             m_grid[r].row = new Row(nCols);
171             m_grid[r].row->fill(emptyCellStruct);
172             m_grid[r].rowRenderer = 0;
173             m_grid[r].baseline = 0;
174             m_grid[r].height = Length();
175         }
176     }
177 
178     return true;
179 }
180 
addCell(RenderTableCell * cell,RenderTableRow * row)181 void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
182 {
183     int rSpan = cell->rowSpan();
184     int cSpan = cell->colSpan();
185     Vector<RenderTable::ColumnStruct>& columns = table()->columns();
186     int nCols = columns.size();
187 
188     // ### mozilla still seems to do the old HTML way, even for strict DTD
189     // (see the annotation on table cell layouting in the CSS specs and the testcase below:
190     // <TABLE border>
191     // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4
192     // <TR><TD colspan="2">5
193     // </TABLE>
194 
195     while (m_cCol < nCols && (cellAt(m_cRow, m_cCol).cell || cellAt(m_cRow, m_cCol).inColSpan))
196         m_cCol++;
197 
198     if (rSpan == 1) {
199         // we ignore height settings on rowspan cells
200         Length height = cell->style()->height();
201         if (height.isPositive() || (height.isRelative() && height.value() >= 0)) {
202             Length cRowHeight = m_grid[m_cRow].height;
203             switch (height.type()) {
204                 case Percent:
205                     if (!(cRowHeight.isPercent()) ||
206                         (cRowHeight.isPercent() && cRowHeight.rawValue() < height.rawValue()))
207                         m_grid[m_cRow].height = height;
208                         break;
209                 case Fixed:
210                     if (cRowHeight.type() < Percent ||
211                         (cRowHeight.isFixed() && cRowHeight.value() < height.value()))
212                         m_grid[m_cRow].height = height;
213                     break;
214                 case Relative:
215                 default:
216                     break;
217             }
218         }
219     }
220 
221     // make sure we have enough rows
222     if (!ensureRows(m_cRow + rSpan))
223         return;
224 
225     m_grid[m_cRow].rowRenderer = row;
226 
227     int col = m_cCol;
228     // tell the cell where it is
229     CellStruct currentCell;
230     currentCell.cell = cell;
231     currentCell.inColSpan = false;
232     while (cSpan) {
233         int currentSpan;
234         if (m_cCol >= nCols) {
235             table()->appendColumn(cSpan);
236             currentSpan = cSpan;
237         } else {
238             if (cSpan < columns[m_cCol].span)
239                 table()->splitColumn(m_cCol, cSpan);
240             currentSpan = columns[m_cCol].span;
241         }
242 
243         for (int r = 0; r < rSpan; r++) {
244             CellStruct& c = cellAt(m_cRow + r, m_cCol);
245             if (currentCell.cell && !c.cell)
246                 c.cell = currentCell.cell;
247             if (currentCell.inColSpan)
248                 c.inColSpan = true;
249         }
250         m_cCol++;
251         cSpan -= currentSpan;
252         currentCell.cell = 0;
253         currentCell.inColSpan = true;
254     }
255     if (cell) {
256         cell->setRow(m_cRow);
257         cell->setCol(table()->effColToCol(col));
258     }
259 }
260 
setCellWidths()261 void RenderTableSection::setCellWidths()
262 {
263     Vector<int>& columnPos = table()->columnPositions();
264 
265     LayoutStateMaintainer statePusher(view());
266 
267 #ifdef ANDROID_LAYOUT
268     int visibleWidth = 0;
269     if (view()->frameView()) {
270         const Settings* settings = document()->settings();
271         ASSERT(settings);
272         if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) {
273             visibleWidth = view()->frameView()->screenWidth();
274         }
275     }
276 #endif
277 
278     for (int i = 0; i < m_gridRows; i++) {
279         Row& row = *m_grid[i].row;
280         int cols = row.size();
281         for (int j = 0; j < cols; j++) {
282             CellStruct current = row[j];
283             RenderTableCell* cell = current.cell;
284 
285             if (!cell)
286                 continue;
287             int endCol = j;
288             int cspan = cell->colSpan();
289             while (cspan && endCol < cols) {
290                 cspan -= table()->columns()[endCol].span;
291                 endCol++;
292             }
293             int w = columnPos[endCol] - columnPos[j] - table()->hBorderSpacing();
294 #ifdef ANDROID_LAYOUT
295             if (table()->isSingleColumn())
296                 w = table()->width()-(table()->borderLeft()+table()->borderRight()+
297                     (table()->collapseBorders()?0:(table()->paddingLeft()+table()->paddingRight()+
298                     2*table()->hBorderSpacing())));
299 #endif
300             int oldWidth = cell->width();
301 #ifdef ANDROID_LAYOUT
302             if (w != oldWidth || (visibleWidth > 0 && visibleWidth != cell->getVisibleWidth())) {
303 #else
304             if (w != oldWidth) {
305 #endif
306                 cell->setNeedsLayout(true);
307                 if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) {
308                     if (!statePusher.didPush()) {
309                         // Technically, we should also push state for the row, but since
310                         // rows don't push a coordinate transform, that's not necessary.
311                         statePusher.push(this, IntSize(x(), y()));
312                     }
313                     cell->repaint();
314                 }
315 #ifdef ANDROID_LAYOUT
316                 if (w != oldWidth)
317 #endif
318                 cell->updateWidth(w);
319             }
320         }
321     }
322 
323     statePusher.pop();  // only pops if we pushed
324 }
325 
326 int RenderTableSection::calcRowHeight()
327 {
328 #ifndef NDEBUG
329     setNeedsLayoutIsForbidden(true);
330 #endif
331 
332     ASSERT(!needsLayout());
333 #ifdef ANDROID_LAYOUT
334     if (table()->isSingleColumn())
335         return m_rowPos[m_gridRows];
336 #endif
337 
338     RenderTableCell* cell;
339 
340     int spacing = table()->vBorderSpacing();
341 
342     LayoutStateMaintainer statePusher(view());
343 
344     m_rowPos.resize(m_gridRows + 1);
345     m_rowPos[0] = spacing;
346 
347     for (int r = 0; r < m_gridRows; r++) {
348         m_rowPos[r + 1] = 0;
349         m_grid[r].baseline = 0;
350         int baseline = 0;
351         int bdesc = 0;
352         int ch = m_grid[r].height.calcMinValue(0);
353         int pos = m_rowPos[r] + ch + (m_grid[r].rowRenderer ? spacing : 0);
354 
355         m_rowPos[r + 1] = max(m_rowPos[r + 1], pos);
356 
357         Row* row = m_grid[r].row;
358         int totalCols = row->size();
359 
360         for (int c = 0; c < totalCols; c++) {
361             CellStruct current = cellAt(r, c);
362             cell = current.cell;
363             if (!cell || current.inColSpan)
364                 continue;
365             if (r < m_gridRows - 1 && cellAt(r + 1, c).cell == cell)
366                 continue;
367 
368             int indx = max(r - cell->rowSpan() + 1, 0);
369 
370             if (cell->overrideSize() != -1) {
371                 if (!statePusher.didPush()) {
372                     // Technically, we should also push state for the row, but since
373                     // rows don't push a coordinate transform, that's not necessary.
374                     statePusher.push(this, IntSize(x(), y()));
375                 }
376                 cell->setOverrideSize(-1);
377                 cell->setChildNeedsLayout(true, false);
378                 cell->layoutIfNeeded();
379             }
380 
381             int adjustedPaddingTop = cell->paddingTop() - cell->intrinsicPaddingTop();
382             int adjustedPaddingBottom = cell->paddingBottom() - cell->intrinsicPaddingBottom();
383             int adjustedHeight = cell->height() - (cell->intrinsicPaddingTop() + cell->intrinsicPaddingBottom());
384 
385             // Explicit heights use the border box in quirks mode.  In strict mode do the right
386             // thing and actually add in the border and padding.
387             ch = cell->style()->height().calcValue(0) +
388                 (cell->style()->htmlHacks() ? 0 : (adjustedPaddingTop + adjustedPaddingBottom +
389                                                    cell->borderTop() + cell->borderBottom()));
390             ch = max(ch, adjustedHeight);
391 
392             pos = m_rowPos[indx] + ch + (m_grid[r].rowRenderer ? spacing : 0);
393 
394             m_rowPos[r + 1] = max(m_rowPos[r + 1], pos);
395 
396             // find out the baseline
397             EVerticalAlign va = cell->style()->verticalAlign();
398             if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
399                 int b = cell->baselinePosition();
400                 if (b > cell->borderTop() + cell->paddingTop()) {
401                     baseline = max(baseline, b - cell->intrinsicPaddingTop());
402                     bdesc = max(bdesc, m_rowPos[indx] + ch - (b - cell->intrinsicPaddingTop()));
403                 }
404             }
405         }
406 
407         //do we have baseline aligned elements?
408         if (baseline) {
409             // increase rowheight if baseline requires
410             m_rowPos[r + 1] = max(m_rowPos[r + 1], baseline + bdesc + (m_grid[r].rowRenderer ? spacing : 0));
411             m_grid[r].baseline = baseline;
412         }
413 
414         m_rowPos[r + 1] = max(m_rowPos[r + 1], m_rowPos[r]);
415     }
416 
417 #ifndef NDEBUG
418     setNeedsLayoutIsForbidden(false);
419 #endif
420 
421     ASSERT(!needsLayout());
422 
423     statePusher.pop();
424 
425     return m_rowPos[m_gridRows];
426 }
427 
428 int RenderTableSection::layoutRows(int toAdd)
429 {
430 #ifndef NDEBUG
431     setNeedsLayoutIsForbidden(true);
432 #endif
433 
434     ASSERT(!needsLayout());
435 #ifdef ANDROID_LAYOUT
436     if (table()->isSingleColumn()) {
437         int totalRows = m_gridRows;
438         int hspacing = table()->hBorderSpacing();
439         int vspacing = table()->vBorderSpacing();
440         int rHeight = vspacing;
441 
442         int leftOffset = hspacing;
443 
444         int nEffCols = table()->numEffCols();
445         for (int r = 0; r < totalRows; r++) {
446             for (int c = 0; c < nEffCols; c++) {
447                 CellStruct current = cellAt(r, c);
448                 RenderTableCell* cell = current.cell;
449 
450                 if (!cell || current.inColSpan)
451                     continue;
452                 if (r > 0 && (cellAt(r-1, c).cell == cell))
453                     continue;
454 
455 //                cell->setCellTopExtra(0);
456 //                cell->setCellBottomExtra(0);
457 
458                 int oldCellX = cell->x();
459                 int oldCellY = cell->y();
460 
461                 if (style()->direction() == RTL) {
462                     cell->setX(table()->width());
463                     cell->setY(rHeight);
464                 } else {
465                     cell->setX(leftOffset);
466                     cell->setY(rHeight);
467                 }
468 
469                 // If the cell moved, we have to repaint it as well as any floating/positioned
470                 // descendants.  An exception is if we need a layout.  In this case, we know we're going to
471                 // repaint ourselves (and the cell) anyway.
472                 if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) {
473 //                    IntRect cellRect(oldCellX, oldCellY - cell->borderTopExtra() , cell->width(), cell->height());
474                     IntRect cellRect(oldCellX, oldCellY, cell->width(), cell->height());
475                     cell->repaintDuringLayoutIfMoved(cellRect);
476                 }
477                 rHeight += cell->height() + vspacing;
478             }
479         }
480 
481         setHeight(rHeight);
482         return height();
483     }
484 #endif
485 
486     int rHeight;
487     int rindx;
488     int totalRows = m_gridRows;
489 
490     // Set the width of our section now.  The rows will also be this width.
491     setWidth(table()->contentWidth());
492     m_overflowLeft = 0;
493     m_overflowWidth = width();
494     m_overflowTop = 0;
495     m_overflowHeight = 0;
496     m_hasOverflowingCell = false;
497 
498     if (toAdd && totalRows && (m_rowPos[totalRows] || !nextSibling())) {
499         int totalHeight = m_rowPos[totalRows] + toAdd;
500 
501         int dh = toAdd;
502         int totalPercent = 0;
503         int numAuto = 0;
504         for (int r = 0; r < totalRows; r++) {
505             if (m_grid[r].height.isAuto())
506                 numAuto++;
507             else if (m_grid[r].height.isPercent())
508                 totalPercent += m_grid[r].height.rawValue();
509         }
510         if (totalPercent) {
511             // try to satisfy percent
512             int add = 0;
513             totalPercent = min(totalPercent, 100 * percentScaleFactor);
514             int rh = m_rowPos[1] - m_rowPos[0];
515             for (int r = 0; r < totalRows; r++) {
516                 if (totalPercent > 0 && m_grid[r].height.isPercent()) {
517                     int toAdd = min(dh, (totalHeight * m_grid[r].height.rawValue() / (100 * percentScaleFactor)) - rh);
518                     // If toAdd is negative, then we don't want to shrink the row (this bug
519                     // affected Outlook Web Access).
520                     toAdd = max(0, toAdd);
521                     add += toAdd;
522                     dh -= toAdd;
523                     totalPercent -= m_grid[r].height.rawValue();
524                 }
525                 if (r < totalRows - 1)
526                     rh = m_rowPos[r + 2] - m_rowPos[r + 1];
527                 m_rowPos[r + 1] += add;
528             }
529         }
530         if (numAuto) {
531             // distribute over variable cols
532             int add = 0;
533             for (int r = 0; r < totalRows; r++) {
534                 if (numAuto > 0 && m_grid[r].height.isAuto()) {
535                     int toAdd = dh / numAuto;
536                     add += toAdd;
537                     dh -= toAdd;
538                     numAuto--;
539                 }
540                 m_rowPos[r + 1] += add;
541             }
542         }
543         if (dh > 0 && m_rowPos[totalRows]) {
544             // if some left overs, distribute equally.
545             int tot = m_rowPos[totalRows];
546             int add = 0;
547             int prev = m_rowPos[0];
548             for (int r = 0; r < totalRows; r++) {
549                 //weight with the original height
550                 add += dh * (m_rowPos[r + 1] - prev) / tot;
551                 prev = m_rowPos[r + 1];
552                 m_rowPos[r + 1] += add;
553             }
554         }
555     }
556 
557     int hspacing = table()->hBorderSpacing();
558     int vspacing = table()->vBorderSpacing();
559     int nEffCols = table()->numEffCols();
560 
561     LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()));
562 
563     for (int r = 0; r < totalRows; r++) {
564         // Set the row's x/y position and width/height.
565         if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
566             rowRenderer->setLocation(0, m_rowPos[r]);
567             rowRenderer->setWidth(width());
568             rowRenderer->setHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
569         }
570 
571         for (int c = 0; c < nEffCols; c++) {
572             RenderTableCell* cell = cellAt(r, c).cell;
573 
574             if (!cell)
575                 continue;
576             if (r < totalRows - 1 && cell == cellAt(r + 1, c).cell)
577                 continue;
578 
579             rindx = max(0, r - cell->rowSpan() + 1);
580 
581             rHeight = m_rowPos[r + 1] - m_rowPos[rindx] - vspacing;
582 
583             // Force percent height children to lay themselves out again.
584             // This will cause these children to grow to fill the cell.
585             // FIXME: There is still more work to do here to fully match WinIE (should
586             // it become necessary to do so).  In quirks mode, WinIE behaves like we
587             // do, but it will clip the cells that spill out of the table section.  In
588             // strict mode, Mozilla and WinIE both regrow the table to accommodate the
589             // new height of the cell (thus letting the percentages cause growth one
590             // time only).  We may also not be handling row-spanning cells correctly.
591             //
592             // Note also the oddity where replaced elements always flex, and yet blocks/tables do
593             // not necessarily flex.  WinIE is crazy and inconsistent, and we can't hope to
594             // match the behavior perfectly, but we'll continue to refine it as we discover new
595             // bugs. :)
596             bool cellChildrenFlex = false;
597             bool flexAllChildren = cell->style()->height().isFixed() ||
598                 (!table()->style()->height().isAuto() && rHeight != cell->height());
599 
600             for (RenderObject* o = cell->firstChild(); o; o = o->nextSibling()) {
601                 if (!o->isText() && o->style()->height().isPercent() && (o->isReplaced() || (o->isBox() && toRenderBox(o)->scrollsOverflow()) || flexAllChildren)) {
602                     // Tables with no sections do not flex.
603                     if (!o->isTable() || static_cast<RenderTable*>(o)->hasSections()) {
604                         o->setNeedsLayout(true, false);
605                         cell->setChildNeedsLayout(true, false);
606                         cellChildrenFlex = true;
607                     }
608                 }
609             }
610 
611             if (cellChildrenFlex) {
612                 // Alignment within a cell is based off the calculated
613                 // height, which becomes irrelevant once the cell has
614                 // been resized based off its percentage.
615                 cell->setOverrideSize(max(0,
616                                            rHeight - cell->borderTop() - cell->paddingTop() -
617                                                      cell->borderBottom() - cell->paddingBottom()));
618                 cell->layoutIfNeeded();
619 
620                 // If the baseline moved, we may have to update the data for our row. Find out the new baseline.
621                 EVerticalAlign va = cell->style()->verticalAlign();
622                 if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
623                     int b = cell->baselinePosition();
624                     if (b > cell->borderTop() + cell->paddingTop())
625                         m_grid[r].baseline = max(m_grid[r].baseline, b);
626                 }
627             }
628 
629             int oldTe = cell->intrinsicPaddingTop();
630             int oldBe = cell->intrinsicPaddingBottom();
631             int heightWithoutIntrinsicPadding = cell->height() - oldTe - oldBe;
632 
633             int te = 0;
634             switch (cell->style()->verticalAlign()) {
635                 case SUB:
636                 case SUPER:
637                 case TEXT_TOP:
638                 case TEXT_BOTTOM:
639                 case BASELINE: {
640                     int b = cell->baselinePosition();
641                     if (b > cell->borderTop() + cell->paddingTop())
642                         te = getBaseline(r) - (b - oldTe);
643                     break;
644                 }
645                 case TOP:
646                     te = 0;
647                     break;
648                 case MIDDLE:
649                     te = (rHeight - heightWithoutIntrinsicPadding) / 2;
650                     break;
651                 case BOTTOM:
652                     te = rHeight - heightWithoutIntrinsicPadding;
653                     break;
654                 default:
655                     break;
656             }
657 
658             int be = rHeight - heightWithoutIntrinsicPadding - te;
659             cell->setIntrinsicPaddingTop(te);
660             cell->setIntrinsicPaddingBottom(be);
661             if (te != oldTe || be != oldBe) {
662                 cell->setNeedsLayout(true, false);
663                 cell->layoutIfNeeded();
664             }
665 
666             if ((te != oldTe || be > oldBe) && !table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout())
667                 cell->repaint();
668 
669             IntRect oldCellRect(cell->x(), cell->y() , cell->width(), cell->height());
670 
671             if (style()->direction() == RTL) {
672                 cell->setLocation(table()->columnPositions()[nEffCols] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + hspacing, m_rowPos[rindx]);
673             } else
674                 cell->setLocation(table()->columnPositions()[c] + hspacing, m_rowPos[rindx]);
675 
676             m_overflowLeft = min(m_overflowLeft, cell->x() + cell->overflowLeft(false));
677             m_overflowWidth = max(m_overflowWidth, cell->x() + cell->overflowWidth(false));
678             m_overflowTop = min(m_overflowTop, cell->y() + cell->overflowTop(false));
679             m_overflowHeight = max(m_overflowHeight, cell->y() + cell->overflowHeight(false));
680             m_hasOverflowingCell |= cell->overflowLeft(false) || cell->overflowWidth(false) > cell->width() || cell->overflowTop(false) || cell->overflowHeight(false) > cell->height();
681 
682             // If the cell moved, we have to repaint it as well as any floating/positioned
683             // descendants.  An exception is if we need a layout.  In this case, we know we're going to
684             // repaint ourselves (and the cell) anyway.
685             if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout())
686                 cell->repaintDuringLayoutIfMoved(oldCellRect);
687         }
688     }
689 
690 #ifndef NDEBUG
691     setNeedsLayoutIsForbidden(false);
692 #endif
693 
694     ASSERT(!needsLayout());
695 
696     statePusher.pop();
697 
698     setHeight(m_rowPos[totalRows]);
699     m_overflowHeight = max(m_overflowHeight, height());
700     return height();
701 }
702 
703 int RenderTableSection::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
704 {
705     int bottom = RenderContainer::lowestPosition(includeOverflowInterior, includeSelf);
706     if (!includeOverflowInterior && hasOverflowClip())
707         return bottom;
708 
709     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
710         for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
711             if (cell->isTableCell())
712                 bottom = max(bottom, static_cast<RenderTableCell*>(cell)->y() + cell->lowestPosition(false));
713         }
714     }
715 
716     return bottom;
717 }
718 
719 int RenderTableSection::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
720 {
721     int right = RenderContainer::rightmostPosition(includeOverflowInterior, includeSelf);
722     if (!includeOverflowInterior && hasOverflowClip())
723         return right;
724 
725     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
726         for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
727             if (cell->isTableCell())
728                 right = max(right, static_cast<RenderTableCell*>(cell)->x() + cell->rightmostPosition(false));
729         }
730     }
731 
732     return right;
733 }
734 
735 int RenderTableSection::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
736 {
737     int left = RenderContainer::leftmostPosition(includeOverflowInterior, includeSelf);
738     if (!includeOverflowInterior && hasOverflowClip())
739         return left;
740 
741     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
742         for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
743             if (cell->isTableCell())
744                 left = min(left, static_cast<RenderTableCell*>(cell)->x() + cell->leftmostPosition(false));
745         }
746     }
747 
748     return left;
749 }
750 
751 int RenderTableSection::calcOuterBorderTop() const
752 {
753     int totalCols = table()->numEffCols();
754     if (!m_gridRows || !totalCols)
755         return 0;
756 
757     unsigned borderWidth = 0;
758 
759     const BorderValue& sb = style()->borderTop();
760     if (sb.style() == BHIDDEN)
761         return -1;
762     if (sb.style() > BHIDDEN)
763         borderWidth = sb.width;
764 
765     const BorderValue& rb = firstChild()->style()->borderTop();
766     if (rb.style() == BHIDDEN)
767         return -1;
768     if (rb.style() > BHIDDEN && rb.width > borderWidth)
769         borderWidth = rb.width;
770 
771     bool allHidden = true;
772     for (int c = 0; c < totalCols; c++) {
773         const CellStruct& current = cellAt(0, c);
774         if (current.inColSpan || !current.cell)
775             continue;
776         const BorderValue& cb = current.cell->style()->borderTop();
777         // FIXME: Don't repeat for the same col group
778         RenderTableCol* colGroup = table()->colElement(c);
779         if (colGroup) {
780             const BorderValue& gb = colGroup->style()->borderTop();
781             if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
782                 continue;
783             else
784                 allHidden = false;
785             if (gb.style() > BHIDDEN && gb.width > borderWidth)
786                 borderWidth = gb.width;
787             if (cb.style() > BHIDDEN && cb.width > borderWidth)
788                 borderWidth = cb.width;
789         } else {
790             if (cb.style() == BHIDDEN)
791                 continue;
792             else
793                 allHidden = false;
794             if (cb.style() > BHIDDEN && cb.width > borderWidth)
795                 borderWidth = cb.width;
796         }
797     }
798     if (allHidden)
799         return -1;
800 
801     return borderWidth / 2;
802 }
803 
804 int RenderTableSection::calcOuterBorderBottom() const
805 {
806     int totalCols = table()->numEffCols();
807     if (!m_gridRows || !totalCols)
808         return 0;
809 
810     unsigned borderWidth = 0;
811 
812     const BorderValue& sb = style()->borderBottom();
813     if (sb.style() == BHIDDEN)
814         return -1;
815     if (sb.style() > BHIDDEN)
816         borderWidth = sb.width;
817 
818     const BorderValue& rb = lastChild()->style()->borderBottom();
819     if (rb.style() == BHIDDEN)
820         return -1;
821     if (rb.style() > BHIDDEN && rb.width > borderWidth)
822         borderWidth = rb.width;
823 
824     bool allHidden = true;
825     for (int c = 0; c < totalCols; c++) {
826         const CellStruct& current = cellAt(m_gridRows - 1, c);
827         if (current.inColSpan || !current.cell)
828             continue;
829         const BorderValue& cb = current.cell->style()->borderBottom();
830         // FIXME: Don't repeat for the same col group
831         RenderTableCol* colGroup = table()->colElement(c);
832         if (colGroup) {
833             const BorderValue& gb = colGroup->style()->borderBottom();
834             if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
835                 continue;
836             else
837                 allHidden = false;
838             if (gb.style() > BHIDDEN && gb.width > borderWidth)
839                 borderWidth = gb.width;
840             if (cb.style() > BHIDDEN && cb.width > borderWidth)
841                 borderWidth = cb.width;
842         } else {
843             if (cb.style() == BHIDDEN)
844                 continue;
845             else
846                 allHidden = false;
847             if (cb.style() > BHIDDEN && cb.width > borderWidth)
848                 borderWidth = cb.width;
849         }
850     }
851     if (allHidden)
852         return -1;
853 
854     return (borderWidth + 1) / 2;
855 }
856 
857 int RenderTableSection::calcOuterBorderLeft(bool rtl) const
858 {
859     int totalCols = table()->numEffCols();
860     if (!m_gridRows || !totalCols)
861         return 0;
862 
863     unsigned borderWidth = 0;
864 
865     const BorderValue& sb = style()->borderLeft();
866     if (sb.style() == BHIDDEN)
867         return -1;
868     if (sb.style() > BHIDDEN)
869         borderWidth = sb.width;
870 
871     int leftmostColumn = rtl ? totalCols - 1 : 0;
872     RenderTableCol* colGroup = table()->colElement(leftmostColumn);
873     if (colGroup) {
874         const BorderValue& gb = colGroup->style()->borderLeft();
875         if (gb.style() == BHIDDEN)
876             return -1;
877         if (gb.style() > BHIDDEN && gb.width > borderWidth)
878             borderWidth = gb.width;
879     }
880 
881     bool allHidden = true;
882     for (int r = 0; r < m_gridRows; r++) {
883         const CellStruct& current = cellAt(r, leftmostColumn);
884         if (!current.cell)
885             continue;
886         // FIXME: Don't repeat for the same cell
887         const BorderValue& cb = current.cell->style()->borderLeft();
888         const BorderValue& rb = current.cell->parent()->style()->borderLeft();
889         if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
890             continue;
891         else
892             allHidden = false;
893         if (cb.style() > BHIDDEN && cb.width > borderWidth)
894             borderWidth = cb.width;
895         if (rb.style() > BHIDDEN && rb.width > borderWidth)
896             borderWidth = rb.width;
897     }
898     if (allHidden)
899         return -1;
900 
901     return borderWidth / 2;
902 }
903 
904 int RenderTableSection::calcOuterBorderRight(bool rtl) const
905 {
906     int totalCols = table()->numEffCols();
907     if (!m_gridRows || !totalCols)
908         return 0;
909 
910     unsigned borderWidth = 0;
911 
912     const BorderValue& sb = style()->borderRight();
913     if (sb.style() == BHIDDEN)
914         return -1;
915     if (sb.style() > BHIDDEN)
916         borderWidth = sb.width;
917 
918     int rightmostColumn = rtl ? 0 : totalCols - 1;
919     RenderTableCol* colGroup = table()->colElement(rightmostColumn);
920     if (colGroup) {
921         const BorderValue& gb = colGroup->style()->borderRight();
922         if (gb.style() == BHIDDEN)
923             return -1;
924         if (gb.style() > BHIDDEN && gb.width > borderWidth)
925             borderWidth = gb.width;
926     }
927 
928     bool allHidden = true;
929     for (int r = 0; r < m_gridRows; r++) {
930         const CellStruct& current = cellAt(r, rightmostColumn);
931         if (!current.cell)
932             continue;
933         // FIXME: Don't repeat for the same cell
934         const BorderValue& cb = current.cell->style()->borderRight();
935         const BorderValue& rb = current.cell->parent()->style()->borderRight();
936         if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
937             continue;
938         else
939             allHidden = false;
940         if (cb.style() > BHIDDEN && cb.width > borderWidth)
941             borderWidth = cb.width;
942         if (rb.style() > BHIDDEN && rb.width > borderWidth)
943             borderWidth = rb.width;
944     }
945     if (allHidden)
946         return -1;
947 
948     return (borderWidth + 1) / 2;
949 }
950 
951 void RenderTableSection::recalcOuterBorder()
952 {
953     bool rtl = table()->style()->direction() == RTL;
954     m_outerBorderTop = calcOuterBorderTop();
955     m_outerBorderBottom = calcOuterBorderBottom();
956     m_outerBorderLeft = calcOuterBorderLeft(rtl);
957     m_outerBorderRight = calcOuterBorderRight(rtl);
958 }
959 
960 int RenderTableSection::getBaselineOfFirstLineBox() const
961 {
962     if (!m_gridRows)
963         return -1;
964 
965     int firstLineBaseline = m_grid[0].baseline;
966     if (firstLineBaseline)
967         return firstLineBaseline + m_rowPos[0];
968 
969     firstLineBaseline = -1;
970     Row* firstRow = m_grid[0].row;
971     for (size_t i = 0; i < firstRow->size(); ++i) {
972         RenderTableCell* cell = firstRow->at(i).cell;
973         if (cell)
974             firstLineBaseline = max(firstLineBaseline, cell->y() + cell->paddingTop() + cell->borderTop() + cell->contentHeight());
975     }
976 
977     return firstLineBaseline;
978 }
979 
980 void RenderTableSection::paint(PaintInfo& paintInfo, int tx, int ty)
981 {
982     // put this back in when all layout tests can handle it
983     // ASSERT(!needsLayout());
984     // avoid crashing on bugs that cause us to paint with dirty layout
985     if (needsLayout())
986         return;
987 
988     unsigned totalRows = m_gridRows;
989     unsigned totalCols = table()->columns().size();
990 
991     if (!totalRows || !totalCols)
992         return;
993 
994     tx += x();
995     ty += y();
996 
997     // Check which rows and cols are visible and only paint these.
998     // FIXME: Could use a binary search here.
999     PaintPhase paintPhase = paintInfo.phase;
1000     int x = paintInfo.rect.x();
1001     int y = paintInfo.rect.y();
1002     int w = paintInfo.rect.width();
1003     int h = paintInfo.rect.height();
1004 
1005 #ifdef ANDROID_LAYOUT
1006     unsigned int startrow = 0;
1007     unsigned int endrow = totalRows;
1008     unsigned int startcol = 0;
1009     unsigned int endcol = totalCols;
1010     if (table()->isSingleColumn()) {
1011         // FIXME: should we be smarter too?
1012     } else {
1013     // FIXME: possible to rollback to the common tree.
1014     // rowPos size is set in calcRowHeight(), which is called from table layout().
1015     // BUT RenderTableSection is init through parsing. On a slow device, paint() as
1016     // the result of layout() can come after the next parse() as everything is triggered
1017     // by timer. So we have to check rowPos before using it.
1018     if (m_rowPos.size() != (totalRows + 1))
1019         return;
1020 #endif
1021 
1022     int os = 2 * maximalOutlineSize(paintPhase);
1023     unsigned startrow = 0;
1024     unsigned endrow = totalRows;
1025 
1026     // If some cell overflows, just paint all of them.
1027     if (!m_hasOverflowingCell) {
1028         for (; startrow < totalRows; startrow++) {
1029             if (ty + m_rowPos[startrow + 1] >= y - os)
1030                 break;
1031         }
1032         if (startrow == totalRows && ty + m_rowPos[totalRows] + table()->outerBorderBottom() >= y - os)
1033             startrow--;
1034 
1035         for (; endrow > 0; endrow--) {
1036             if (ty + m_rowPos[endrow - 1] <= y + h + os)
1037                 break;
1038         }
1039         if (!endrow && ty + m_rowPos[0] - table()->outerBorderTop() <= y + h + os)
1040             endrow++;
1041     }
1042 
1043     unsigned startcol = 0;
1044     unsigned endcol = totalCols;
1045     // FIXME: Implement RTL.
1046     if (!m_hasOverflowingCell && style()->direction() == LTR) {
1047         for (; startcol < totalCols; startcol++) {
1048             if (tx + table()->columnPositions()[startcol + 1] >= x - os)
1049                 break;
1050         }
1051         if (startcol == totalCols && tx + table()->columnPositions()[totalCols] + table()->outerBorderRight() >= x - os)
1052             startcol--;
1053 
1054         for (; endcol > 0; endcol--) {
1055             if (tx + table()->columnPositions()[endcol - 1] <= x + w + os)
1056                 break;
1057         }
1058         if (!endcol && tx + table()->columnPositions()[0] - table()->outerBorderLeft() <= y + w + os)
1059             endcol++;
1060     }
1061 #ifdef ANDROID_LAYOUT
1062     }
1063 #endif
1064 
1065     if (startcol < endcol) {
1066         // draw the cells
1067         for (unsigned r = startrow; r < endrow; r++) {
1068             unsigned c = startcol;
1069             // since a cell can be -1 (indicating a colspan) we might have to search backwards to include it
1070             while (c && cellAt(r, c).inColSpan)
1071                 c--;
1072             for (; c < endcol; c++) {
1073                 CellStruct current = cellAt(r, c);
1074                 RenderTableCell* cell = current.cell;
1075 
1076                 // Cells must always paint in the order in which they appear taking into account
1077                 // their upper left originating row/column.  For cells with rowspans, avoid repainting
1078                 // if we've already seen the cell.
1079                 if (!cell || (r > startrow && (cellAt(r - 1, c).cell == cell)))
1080                     continue;
1081 
1082                 RenderTableRow* row = static_cast<RenderTableRow*>(cell->parent());
1083 
1084                 if (paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) {
1085                     // We need to handle painting a stack of backgrounds.  This stack (from bottom to top) consists of
1086                     // the column group, column, row group, row, and then the cell.
1087                     RenderObject* col = table()->colElement(c);
1088                     RenderObject* colGroup = 0;
1089                     if (col && col->parent()->style()->display() == TABLE_COLUMN_GROUP)
1090                         colGroup = col->parent();
1091 
1092                     // Column groups and columns first.
1093                     // FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in
1094                     // the stack, since we have already opened a transparency layer (potentially) for the table row group.
1095                     // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the
1096                     // cell.
1097                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, colGroup);
1098                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, col);
1099 
1100                     // Paint the row group next.
1101                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, this);
1102 
1103                     // Paint the row next, but only if it doesn't have a layer.  If a row has a layer, it will be responsible for
1104                     // painting the row background for the cell.
1105                     if (!row->hasLayer())
1106                         cell->paintBackgroundsBehindCell(paintInfo, tx, ty, row);
1107                 }
1108                 if ((!cell->hasLayer() && !row->hasLayer()) || paintInfo.phase == PaintPhaseCollapsedTableBorders)
1109                     cell->paint(paintInfo, tx, ty);
1110             }
1111         }
1112     }
1113 }
1114 
1115 void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*)
1116 {
1117     // FIXME: Examine cells and repaint only the rect the image paints in.
1118     repaint();
1119 }
1120 
1121 void RenderTableSection::recalcCells()
1122 {
1123     m_cCol = 0;
1124     m_cRow = -1;
1125     clearGrid();
1126     m_gridRows = 0;
1127 
1128     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
1129         if (row->isTableRow()) {
1130             m_cRow++;
1131             m_cCol = 0;
1132             if (!ensureRows(m_cRow + 1))
1133                 break;
1134 
1135             RenderTableRow* tableRow = static_cast<RenderTableRow*>(row);
1136             m_grid[m_cRow].rowRenderer = tableRow;
1137 
1138             for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
1139                 if (cell->isTableCell())
1140                     addCell(static_cast<RenderTableCell*>(cell), tableRow);
1141             }
1142         }
1143     }
1144     m_needsCellRecalc = false;
1145     setNeedsLayout(true);
1146 }
1147 
1148 void RenderTableSection::clearGrid()
1149 {
1150     int rows = m_gridRows;
1151     while (rows--)
1152         delete m_grid[rows].row;
1153 }
1154 
1155 int RenderTableSection::numColumns() const
1156 {
1157     int result = 0;
1158 
1159     for (int r = 0; r < m_gridRows; ++r) {
1160         for (int c = result; c < table()->numEffCols(); ++c) {
1161             const CellStruct& cell = cellAt(r, c);
1162             if (cell.cell || cell.inColSpan)
1163                 result = c;
1164         }
1165     }
1166 
1167     return result + 1;
1168 }
1169 
1170 void RenderTableSection::appendColumn(int pos)
1171 {
1172     for (int row = 0; row < m_gridRows; ++row) {
1173         m_grid[row].row->resize(pos + 1);
1174         CellStruct& c = cellAt(row, pos);
1175         c.cell = 0;
1176         c.inColSpan = false;
1177     }
1178 }
1179 
1180 void RenderTableSection::splitColumn(int pos, int newSize)
1181 {
1182     if (m_cCol > pos)
1183         m_cCol++;
1184     for (int row = 0; row < m_gridRows; ++row) {
1185         m_grid[row].row->resize(newSize);
1186         Row& r = *m_grid[row].row;
1187         memmove(r.data() + pos + 1, r.data() + pos, (newSize - 1 - pos) * sizeof(CellStruct));
1188         r[pos + 1].cell = 0;
1189         r[pos + 1].inColSpan = r[pos].inColSpan || r[pos].cell;
1190     }
1191 }
1192 
1193 RenderObject* RenderTableSection::removeChildNode(RenderObject* child, bool fullRemove)
1194 {
1195     setNeedsCellRecalc();
1196     return RenderContainer::removeChildNode(child, fullRemove);
1197 }
1198 
1199 // Hit Testing
1200 bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xPos, int yPos, int tx, int ty, HitTestAction action)
1201 {
1202     // Table sections cannot ever be hit tested.  Effectively they do not exist.
1203     // Just forward to our children always.
1204     tx += x();
1205     ty += y();
1206 
1207     for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
1208         // FIXME: We have to skip over inline flows, since they can show up inside table rows
1209         // at the moment (a demoted inline <form> for example). If we ever implement a
1210         // table-specific hit-test method (which we should do for performance reasons anyway),
1211         // then we can remove this check.
1212         if (!child->hasLayer() && !child->isRenderInline() && child->nodeAtPoint(request, result, xPos, yPos, tx, ty, action)) {
1213             updateHitTestResult(result, IntPoint(xPos - tx, yPos - ty));
1214             return true;
1215         }
1216     }
1217 
1218     return false;
1219 }
1220 
1221 } // namespace WebCore
1222