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1 /*
2  * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "MainThread.h"
31 
32 #include "StdLibExtras.h"
33 #include "Threading.h"
34 #include "Vector.h"
35 
36 namespace WTF {
37 
38 struct FunctionWithContext {
39     MainThreadFunction* function;
40     void* context;
41     ThreadCondition* syncFlag;
42 
FunctionWithContextWTF::FunctionWithContext43     FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
44         : function(function)
45         , context(context)
46         , syncFlag(syncFlag)
47     {
48     }
49 };
50 
51 typedef Vector<FunctionWithContext> FunctionQueue;
52 
53 static bool callbacksPaused; // This global variable is only accessed from main thread.
54 
mainThreadFunctionQueueMutex()55 Mutex& mainThreadFunctionQueueMutex()
56 {
57     DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
58     return staticMutex;
59 }
60 
functionQueue()61 static FunctionQueue& functionQueue()
62 {
63     DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
64     return staticFunctionQueue;
65 }
66 
67 #if !PLATFORM(WIN)
initializeMainThread()68 void initializeMainThread()
69 {
70     mainThreadFunctionQueueMutex();
71 }
72 #endif
73 
dispatchFunctionsFromMainThread()74 void dispatchFunctionsFromMainThread()
75 {
76     ASSERT(isMainThread());
77 
78     if (callbacksPaused)
79         return;
80 
81     FunctionQueue queueCopy;
82     {
83         MutexLocker locker(mainThreadFunctionQueueMutex());
84         queueCopy.swap(functionQueue());
85     }
86 
87     for (unsigned i = 0; i < queueCopy.size(); ++i) {
88         FunctionWithContext& invocation = queueCopy[i];
89         invocation.function(invocation.context);
90         if (invocation.syncFlag)
91             invocation.syncFlag->signal();
92     }
93 }
94 
callOnMainThread(MainThreadFunction * function,void * context)95 void callOnMainThread(MainThreadFunction* function, void* context)
96 {
97     ASSERT(function);
98 
99     {
100         MutexLocker locker(mainThreadFunctionQueueMutex());
101         functionQueue().append(FunctionWithContext(function, context));
102     }
103 
104     scheduleDispatchFunctionsOnMainThread();
105 }
106 
callOnMainThreadAndWait(MainThreadFunction * function,void * context)107 void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
108 {
109     ASSERT(function);
110 
111     if (isMainThread()) {
112         function(context);
113         return;
114     }
115 
116     ThreadCondition syncFlag;
117     Mutex conditionMutex;
118 
119     {
120         MutexLocker locker(mainThreadFunctionQueueMutex());
121         functionQueue().append(FunctionWithContext(function, context, &syncFlag));
122         conditionMutex.lock();
123     }
124 
125     scheduleDispatchFunctionsOnMainThread();
126     syncFlag.wait(conditionMutex);
127 }
128 
setMainThreadCallbacksPaused(bool paused)129 void setMainThreadCallbacksPaused(bool paused)
130 {
131     ASSERT(isMainThread());
132 
133     if (callbacksPaused == paused)
134         return;
135 
136     callbacksPaused = paused;
137 
138     if (!callbacksPaused)
139         scheduleDispatchFunctionsOnMainThread();
140 }
141 
142 } // namespace WTF
143