• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
3  *           (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "RandomNumber.h"
29 
30 #include "RandomNumberSeed.h"
31 
32 #include <limits>
33 #include <limits.h>
34 #include <stdint.h>
35 #include <stdlib.h>
36 
37 namespace WTF {
38 
weakRandomNumber()39 double weakRandomNumber()
40 {
41 #if COMPILER(MSVC) && defined(_CRT_RAND_S)
42     // rand_s is incredibly slow on windows so we fall back on rand for Math.random
43     return (rand() + (rand() / (RAND_MAX + 1.0))) / (RAND_MAX + 1.0);
44 #else
45     return randomNumber();
46 #endif
47 }
48 
randomNumber()49 double randomNumber()
50 {
51 #if !ENABLE(JSC_MULTIPLE_THREADS)
52     static bool s_initialized = false;
53     if (!s_initialized) {
54         initializeRandomNumberGenerator();
55         s_initialized = true;
56     }
57 #endif
58 
59 #if COMPILER(MSVC) && defined(_CRT_RAND_S)
60     uint32_t bits;
61     rand_s(&bits);
62     return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
63 #elif PLATFORM(DARWIN)
64     uint32_t bits = arc4random();
65     return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
66 #elif PLATFORM(UNIX)
67     uint32_t part1 = random() & (RAND_MAX - 1);
68     uint32_t part2 = random() & (RAND_MAX - 1);
69     // random only provides 31 bits
70     uint64_t fullRandom = part1;
71     fullRandom <<= 31;
72     fullRandom |= part2;
73 
74     // Mask off the low 53bits
75     fullRandom &= (1LL << 53) - 1;
76     return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
77 #else
78     uint32_t part1 = rand() & (RAND_MAX - 1);
79     uint32_t part2 = rand() & (RAND_MAX - 1);
80     // rand only provides 31 bits, and the low order bits of that aren't very random
81     // so we take the high 26 bits of part 1, and the high 27 bits of part2.
82     part1 >>= 5; // drop the low 5 bits
83     part2 >>= 4; // drop the low 4 bits
84     uint64_t fullRandom = part1;
85     fullRandom <<= 27;
86     fullRandom |= part2;
87 
88     // Mask off the low 53bits
89     fullRandom &= (1LL << 53) - 1;
90     return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
91 #endif
92 }
93 
94 }
95