Searched refs:BZ_RAND_MASK (Results 1 – 3 of 3) sorted by relevance
566 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()572 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()578 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()583 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()586 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()736 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()742 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()748 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()753 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()756 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()
532 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()551 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()
141 #define BZ_RAND_MASK ((s->rNToGo == 1) ? 1 : 0) macro