Searched refs:_peekMovieFragmentSeqIdx (Results 1 – 2 of 2) sorted by relevance
3004 _peekMovieFragmentSeqIdx[trackID] = 1; in populateTrackDurationVec()3482 _peekMovieFragmentSeqIdx[trackID] = 1; in resetAllMovieFragments()3587 _peekMovieFragmentSeqIdx[trackID] = _movieFragmentSeqIdx[trackID]; in resetPlayback()3699 _peekMovieFragmentSeqIdx[trackID] = currMoofNum; in resetPlayback()3865 _peekMovieFragmentSeqIdx[trackID] = _movieFragmentSeqIdx[trackID]; in resetPlayback()3986 … _peekMovieFragmentSeqIdx[trackID] = _movieFragmentSeqIdx[trackID]; in resetPlayback()4001 … _peekMovieFragmentSeqIdx[trackID] = _movieFragmentSeqIdx[trackID]; in resetPlayback()4401 … if ((uint32)pMovieFragmentAtom->getSequenceNumber() == _peekMovieFragmentSeqIdx[trackID]) in peekNextBundledAccessUnits()4417 _peekMovieFragmentSeqIdx[trackID]++; in peekNextBundledAccessUnits()4434 _peekMovieFragmentSeqIdx[trackID] = 1; in peekNextBundledAccessUnits()[all …]
1335 uint32 _peekMovieFragmentSeqIdx[256]; variable