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Searched refs:fabsf (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/core/
DSkCordic.cpp226 float error = fabsf(sine - sine2);
229 error = fabsf(cosine - cosine2);
236 error = fabsf(_tan - tan2);
237 if (error > 0.05 && fabsf(_tan) < 1e6)
246 float error = fabsf(arcsine - arcsine2);
260 float error = fabsf(arccos - arccos2);
277 float error = fabsf(arctan - arctan2);
293 float error = fabsf(log - log2);
/external/webkit/WebCore/svg/
DSVGTransformDistance.cpp176 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform()
177 … m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x(); in addSVGTransform()
178 … m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y(); in addSVGTransform()
182 float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x(); in addSVGTransform()
183 float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y(); in addSVGTransform()
189 float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width(); in addSVGTransform()
190 … float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height(); in addSVGTransform()
196 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform()
DSVGAnimateTransformElement.cpp195 return fabsf(to.angle() - from.angle()); in calculateDistance()
/external/webkit/WebCore/platform/graphics/cg/
DPDFDocumentImage.cpp62 return IntSize((int)(fabsf(rotWidth) + 0.5f), (int)(fabsf(rotHeight) + 0.5f)); in size()
/external/skia/include/core/
DSkFloatingPoint.h57 #define sk_float_abs(x) fabsf(x)
/external/qemu/fpu/
Dsoftfloat-native.h6 #define fabsf(f) ((float)fabs(f)) macro
234 return fabsf(a); in float32_abs()
/external/webkit/WebKit/mac/WebView/
DWebDynamicScrollBarsView.m290 if (fabsf(deltaY) > fabsf(deltaX)) {
/external/webkit/WebCore/css/
DSVGCSSStyleSelector.cpp86 angle = fabsf(fmodf(angle, 360.0f)); in roundToNearestGlyphOrientationAngle()
/external/webkit/WebCore/rendering/
DRenderMedia.cpp317 int seconds = (int)fabsf(time); in formatTime()
DSVGRootInlineBox.cpp200 return fabsf(fmodf(orientationAngle, 180.0f)) == 0.0f; in glyphOrientationIsMultiplyOf180Degrees()
/external/webkit/WebCore/
DChangeLog-2008-08-1029410 Same as before, but for fabs/fabsf.
29414 use fabsf and removed narrowPrecisionToFloat.
80116 * ksvg2/css/SVGCSSStyleSelector.cpp: Use fabsf when dealing with a float to prevent the