Searched refs:fabsf (Results 1 – 11 of 11) sorted by relevance
226 float error = fabsf(sine - sine2);229 error = fabsf(cosine - cosine2);236 error = fabsf(_tan - tan2);237 if (error > 0.05 && fabsf(_tan) < 1e6)246 float error = fabsf(arcsine - arcsine2);260 float error = fabsf(arccos - arccos2);277 float error = fabsf(arctan - arctan2);293 float error = fabsf(log - log2);
176 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform()177 … m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x(); in addSVGTransform()178 … m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y(); in addSVGTransform()182 float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x(); in addSVGTransform()183 float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y(); in addSVGTransform()189 float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width(); in addSVGTransform()190 … float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height(); in addSVGTransform()196 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform()
195 return fabsf(to.angle() - from.angle()); in calculateDistance()
62 return IntSize((int)(fabsf(rotWidth) + 0.5f), (int)(fabsf(rotHeight) + 0.5f)); in size()
57 #define sk_float_abs(x) fabsf(x)
6 #define fabsf(f) ((float)fabs(f)) macro234 return fabsf(a); in float32_abs()
290 if (fabsf(deltaY) > fabsf(deltaX)) {
86 angle = fabsf(fmodf(angle, 360.0f)); in roundToNearestGlyphOrientationAngle()
317 int seconds = (int)fabsf(time); in formatTime()
200 return fabsf(fmodf(orientationAngle, 180.0f)) == 0.0f; in glyphOrientationIsMultiplyOf180Degrees()
29410 Same as before, but for fabs/fabsf.29414 use fabsf and removed narrowPrecisionToFloat.80116 * ksvg2/css/SVGCSSStyleSelector.cpp: Use fabsf when dealing with a float to prevent the