Searched refs:glFinish (Results 1 – 3 of 3) sorted by relevance
169 this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); in SDL_AtariGL_LoadLibrary()177 if ((this->gl_data->glFinish == NULL) && in SDL_AtariGL_LoadLibrary()358 if (this->gl_data->glFinish) { in SDL_AtariGL_SwapBuffers()359 this->gl_data->glFinish(); in SDL_AtariGL_SwapBuffers()364 this->gl_data->glFinish(); in SDL_AtariGL_SwapBuffers()382 this->gl_data->glFinish = glFinish; in SDL_AtariGL_InitPointers()532 if (this->gl_data->glFinish == NULL) { in InitOld()
61 void (*glFinish)(void); member
95 SDL_PROC_UNUSED(void,glFinish,(void))