Searched refs:gl_flags (Results 1 – 2 of 2) sorted by relevance
496 Uint32 gl_flags = 0; in BE_SetVideoMode() local499 gl_flags = BGL_RGB; in BE_SetVideoMode()501 gl_flags |= BGL_DOUBLE; in BE_SetVideoMode()503 gl_flags |= BGL_SINGLE; in BE_SetVideoMode()505 gl_flags |= BGL_ALPHA; in BE_SetVideoMode()507 gl_flags |= BGL_DEPTH; in BE_SetVideoMode()509 gl_flags |= BGL_STENCIL; in BE_SetVideoMode()514 gl_flags |= BGL_ACCUM; in BE_SetVideoMode()517 if ( SDL_Win->CreateView(flags, gl_flags) < 0 ) { in BE_SetVideoMode()
105 virtual int CreateView(Uint32 flags, Uint32 gl_flags) { in CreateView() argument115 gl_flags); in CreateView()