Searched refs:iMemPoolBufferNumLimit (Results 1 – 2 of 2) sorted by relevance
258 iMemPoolBufferNumLimit(aMemPoolBufferNumLimit), in OsclMemPoolResizableAllocator()280 if (iMemPoolBufferNumLimit > 0) in OsclMemPoolResizableAllocator()282 iMemPoolBufferList.reserve(iMemPoolBufferNumLimit); in OsclMemPoolResizableAllocator()325 …if (iMemPoolBufferNumLimit > 0 && iMaxNewMemPoolBufferSz > 0 && iMaxNewMemPoolBufferSz < alignednu… in allocate()345 if (iMemPoolBufferNumLimit > 0 && iMemPoolBufferList.size() >= iMemPoolBufferNumLimit) in allocate()386 OSCL_ASSERT(iMemPoolBufferList.size() < iMemPoolBufferNumLimit); in allocate()410 if (iMemPoolBufferNumLimit > 0 && iMemPoolBufferList.size() >= iMemPoolBufferNumLimit) in allocate()503 … if (iMemPoolBufferNumLimit == 0 || iMemPoolBufferList.size() < iMemPoolBufferNumLimit) in deallocate()1086 if (iMemPoolBufferNumLimit == 0) in getBufferSize()1113 if (iMemPoolBufferNumLimit == 0) in getAvailableSize()[all …]
338 uint32 iMemPoolBufferNumLimit; variable