Searched refs:m_clipRects (Results 1 – 2 of 2) sorted by relevance
142 , m_clipRects(0) in RenderLayer()192 ASSERT(!m_clipRects); in ~RenderLayer()2016 if (m_clipRects) { in updateClipRects()2031 m_clipRects = parentLayer->clipRects(); in updateClipRects()2033 m_clipRects = new (renderer()->renderArena()) ClipRects(clipRects); in updateClipRects()2034 m_clipRects->ref(); in updateClipRects()2271 if (!m_clipRects) in clearClipRectsIncludingDescendants()2282 if (m_clipRects) { in clearClipRects()2283 m_clipRects->deref(renderer()->renderArena()); in clearClipRects()2284 m_clipRects = 0; in clearClipRects()
349 ClipRects* clipRects() const { return m_clipRects; } in clipRects()479 ClipRects* m_clipRects; // Cached clip rects used when painting and hit testing. variable