Searched refs:readU8 (Results 1 – 17 of 17) sorted by relevance
137 fStyle = buffer.readU8(); in SkStrokePathEffect()138 fJoin = buffer.readU8(); in SkStrokePathEffect()139 fCap = buffer.readU8(); in SkStrokePathEffect()
185 int align = buffer.readU8(); in dump()189 int strokeCap = buffer.readU8(); in dump()193 int strokeJoin = buffer.readU8(); in dump()197 int style = buffer.readU8(); in dump()201 int textEncoding = buffer.readU8(); in dump()
29 fState.fTileModeX = buffer.readU8(); in SkBitmapProcShader()30 fState.fTileModeY = buffer.readU8(); in SkBitmapProcShader()
131 fFlags = buffer.readU8(); in SkColorTable()
62 fFilterBitmap = buffer.readU8();63 fTileModeX = buffer.readU8();64 fTileModeY = buffer.readU8();
1320 this->setTextAlign((SkPaint::Align) buffer.readU8()); in unflatten()1321 this->setStrokeCap((SkPaint::Cap) buffer.readU8()); in unflatten()1322 this->setStrokeJoin((SkPaint::Join) buffer.readU8()); in unflatten()1323 this->setStyle((SkPaint::Style) buffer.readU8()); in unflatten()1324 this->setTextEncoding((SkPaint::TextEncoding) buffer.readU8()); in unflatten()
213 fInheritColor = b.readU8(); in SkColorShader()
1175 int config = buffer.readU8(); in unflatten()1181 int reftype = buffer.readU8(); in unflatten()
155 paint->setStyle((SkPaint::Style)buffer.readU8()); in paint_read()156 paint->setAlpha(buffer.readU8()); in paint_read()162 paint->setStrokeCap((SkPaint::Cap)buffer.readU8()); in paint_read()163 paint->setStrokeJoin((SkPaint::Join)buffer.readU8()); in paint_read()
161 fStyle = (Style) buffer.readU8(); in SkPath1DPathEffect()
37 fMode = (Mode)buffer.readU8(); in SkAvoidXfermode()
270 fTileMode = (TileMode)buffer.readU8(); in Gradient_Shader()
78 uint8_t readU8() { uint8_t x; read(&x, 1); return x; } in readU8() function79 bool readBool() { return this->readU8() != 0; } in readBool()
64 uint8_t readU8() { return (uint8_t)this->readS8(); } in readU8() function68 bool readBool() { return this->readU8() != 0; } in readBool()
96 uint8_t readU8() { return (uint8_t)this->readInt(); } in readU8() function
159 fConfig = (SkBitmap::Config)buffer.readU8(); in SkImageRef()160 fSampleSize = buffer.readU8(); in SkImageRef()
522 int style = stream->readU8(); in Deserialize()