Searched refs:height (Results 1 – 11 of 11) sorted by relevance
/system/core/libpixelflinger/ |
D | raster.cpp | 30 GGLsizei width, GGLsizei height, GGLenum type); 54 GGLsizei width, GGLsizei height, GGLenum type) in ggl_copyPixels() argument 64 if (uint32_t(ys) > cb->height) in ggl_copyPixels() 68 if (uint32_t(ys + height) > cb->height) in ggl_copyPixels() 86 height -= offset; in ggl_copyPixels() 91 if ((yd + height) > GGLint(c->state.scissor.bottom)) { in ggl_copyPixels() 92 height = GGLint(c->state.scissor.bottom) - yd; in ggl_copyPixels() 95 if (width<=0 || height<=0) { in ggl_copyPixels() 112 size_t yc = height; in ggl_copyPixels() 116 src += height * bpr; in ggl_copyPixels() [all …]
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D | buffer.cpp | 61 dst->height = src->height; in ggl_set_surface() 69 dst->data += bpr * (dst->height-1); in ggl_set_surface() 94 gen.height = s.height; in ggl_pick_texture() 114 assert((x < s->width) && (y < s->height)); in read_pixel() 165 assert((x < s->width) && (y < s->height)); in write_pixel()
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D | raster.h | 28 void gglCopyPixels(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height, GGLenum type);
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D | pixelflinger.cpp | 147 GGLsizei width, GGLsizei height) in ggl_scissor() argument 153 c->state.scissor.user_bottom = y + height; in ggl_scissor() 605 c->state.scissor.bottom = min(c->state.buffers.color.height, b); in ggl_set_scissor() 610 c->state.scissor.bottom = c->state.buffers.color.height; in ggl_set_scissor()
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D | scanline.cpp | 576 const int h = tx.surface.height; in scanline() 592 const int h = tx.surface.height; in scanline() 906 gen.height = t.surface.height; in init_y()
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/system/core/libpixelflinger/codeflinger/ |
D | texturing.cpp | 468 int height = scratches.obtain(); in build_textures() local 473 CONTEXT_LOAD(height, generated_vars.texture[i].height); in build_textures() 501 wrapping(v, t.reg, height, tmu.twrap, FRAC_BITS); in build_textures() 520 SUB(AL, 0, height, height, imm(1)); in build_textures() 562 MOV(MI, 0, v, height); in build_textures() 563 CMP(AL, v, height); in build_textures() 564 MOV(LT, 0, height, imm(1 << shift)); in build_textures() 566 MOV(GE, 0, height, reg_imm(height, LSL, shift)); in build_textures() 567 RSB(GE, 0, height, height, imm(0)); in build_textures() 568 MUL(AL, 0, height, stride, height); in build_textures() [all …]
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/system/extras/tests/framebuffer/ |
D | fb_test.c | 90 fb->height = vi.yres; in get_framebuffer() 99 fb->height = vi.yres; in get_framebuffer() 184 return gr_framebuffer[0].height; in gr_fb_height()
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D | refresh.c | 78 float ydpi = (info.yres * 25.4f) / info.height; in main() 107 info.height, ydpi, in main()
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/system/core/include/pixelflinger/ |
D | pixelflinger.h | 190 GGLuint height; // height in pixels member 214 void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height); 303 GGLsizei width, GGLsizei height, GGLenum type);
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/system/core/include/private/pixelflinger/ |
D | ggl_context.h | 328 uint32_t height; 462 uint32_t height;
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/system/core/adb/ |
D | SERVICES.TXT | 184 height: uint32_t: framebuffer height in pixels 187 size is always width*height*2
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