1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
14 *
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
19 */
20
21 #include "config.h"
22 #include "RenderView.h"
23
24 #include "Document.h"
25 #include "Element.h"
26 #include "FloatQuad.h"
27 #include "Frame.h"
28 #include "FrameView.h"
29 #include "GraphicsContext.h"
30 #include "RenderLayer.h"
31
32 #ifdef ANDROID_LAYOUT
33 #include "Settings.h"
34 #endif
35
36 namespace WebCore {
37
RenderView(Node * node,FrameView * view)38 RenderView::RenderView(Node* node, FrameView* view)
39 : RenderBlock(node)
40 , m_frameView(view)
41 , m_selectionStart(0)
42 , m_selectionEnd(0)
43 , m_selectionStartPos(-1)
44 , m_selectionEndPos(-1)
45 , m_printImages(true)
46 , m_maximalOutlineSize(0)
47 , m_layoutState(0)
48 , m_layoutStateDisableCount(0)
49 {
50 // Clear our anonymous bit, set because RenderObject assumes
51 // any renderer with document as the node is anonymous.
52 setIsAnonymous(false);
53
54 // init RenderObject attributes
55 setInline(false);
56
57 m_minPrefWidth = 0;
58 m_maxPrefWidth = 0;
59
60 setPrefWidthsDirty(true, false);
61
62 setPositioned(true); // to 0,0 :)
63
64 // Create a new root layer for our layer hierarchy.
65 m_layer = new (node->document()->renderArena()) RenderLayer(this);
66 setHasLayer(true);
67 }
68
~RenderView()69 RenderView::~RenderView()
70 {
71 }
72
calcHeight()73 void RenderView::calcHeight()
74 {
75 if (!printing() && m_frameView)
76 setHeight(viewHeight());
77 }
78
calcWidth()79 void RenderView::calcWidth()
80 {
81 if (!printing() && m_frameView)
82 setWidth(viewWidth());
83 #ifdef ANDROID_LAYOUT
84 const Settings * settings = document()->settings();
85 ASSERT(settings);
86 if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen)
87 m_visibleWidth = m_frameView->screenWidth();
88 if (settings->useWideViewport() && settings->viewportWidth() == -1 && width() < minPrefWidth())
89 setWidth(m_minPrefWidth);
90 #endif
91 m_marginLeft = 0;
92 m_marginRight = 0;
93 }
94
calcPrefWidths()95 void RenderView::calcPrefWidths()
96 {
97 ASSERT(prefWidthsDirty());
98
99 RenderBlock::calcPrefWidths();
100
101 m_maxPrefWidth = m_minPrefWidth;
102 }
103
layout()104 void RenderView::layout()
105 {
106 if (printing())
107 m_minPrefWidth = m_maxPrefWidth = width();
108
109 // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
110 bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
111 if (relayoutChildren) {
112 setChildNeedsLayout(true, false);
113 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
114 if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent())
115 child->setChildNeedsLayout(true, false);
116 }
117 }
118
119 ASSERT(!m_layoutState);
120 LayoutState state;
121 // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
122 state.m_clipped = false;
123 m_layoutState = &state;
124
125 if (needsLayout())
126 RenderBlock::layout();
127
128 // Ensure that docWidth() >= width() and docHeight() >= height().
129 setOverflowWidth(width());
130 setOverflowHeight(height());
131
132 setOverflowWidth(docWidth());
133 setOverflowHeight(docHeight());
134
135 ASSERT(layoutDelta() == IntSize());
136 ASSERT(m_layoutStateDisableCount == 0);
137 ASSERT(m_layoutState == &state);
138 m_layoutState = 0;
139 setNeedsLayout(false);
140 }
141
localToAbsolute(FloatPoint localPoint,bool fixed,bool) const142 FloatPoint RenderView::localToAbsolute(FloatPoint localPoint, bool fixed, bool) const
143 {
144 // This disables the css position:fixed to the Browser window. Instead
145 // the fixed element will be always fixed to the top page.
146 #ifndef ANDROID_DISABLE_POSITION_FIXED
147 if (fixed && m_frameView)
148 localPoint += m_frameView->scrollOffset();
149 #endif
150 return localPoint;
151 }
152
absoluteToLocal(FloatPoint containerPoint,bool fixed,bool) const153 FloatPoint RenderView::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool) const
154 {
155 // This disables the css position:fixed to the Browser window. Instead
156 // the fixed element will be always fixed to the top page.
157 #ifndef ANDROID_DISABLE_POSITION_FIXED
158 if (fixed && m_frameView)
159 containerPoint -= m_frameView->scrollOffset();
160 #endif
161 return containerPoint;
162 }
163
localToContainerQuad(const FloatQuad & localQuad,RenderBox * repaintContainer,bool fixed) const164 FloatQuad RenderView::localToContainerQuad(const FloatQuad& localQuad, RenderBox* repaintContainer, bool fixed) const
165 {
166 // If a container was specified, and was not 0 or the RenderView,
167 // then we should have found it by now.
168 ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
169
170 FloatQuad quad = localQuad;
171 if (fixed && m_frameView)
172 quad += m_frameView->scrollOffset();
173
174 return quad;
175 }
176
paint(PaintInfo & paintInfo,int tx,int ty)177 void RenderView::paint(PaintInfo& paintInfo, int tx, int ty)
178 {
179 // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
180 ASSERT(!needsLayout());
181
182 // Cache the print rect because the dirty rect could get changed during painting.
183 if (printing())
184 setPrintRect(paintInfo.rect);
185 else
186 setPrintRect(IntRect());
187 paintObject(paintInfo, tx, ty);
188 }
189
rendererObscuresBackground(RenderObject * object)190 static inline bool rendererObscuresBackground(RenderObject* object)
191 {
192 return object && object->style()->visibility() == VISIBLE && object->style()->opacity() == 1 && !object->style()->hasTransform();
193 }
194
paintBoxDecorations(PaintInfo & paintInfo,int,int)195 void RenderView::paintBoxDecorations(PaintInfo& paintInfo, int, int)
196 {
197 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
198 // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers,
199 // layers with reflections, or transformed layers.
200 // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside
201 // a transform, transparency layer, etc.
202 Element* elt;
203 for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
204 RenderLayer* layer = elt->renderer()->enclosingLayer();
205 if (layer->requiresSlowRepaints()) {
206 frameView()->setUseSlowRepaints();
207 break;
208 }
209 }
210
211 // If painting will entirely fill the view, no need to fill the background.
212 if (elt || rendererObscuresBackground(firstChild()) || !view())
213 return;
214
215 // This code typically only executes if the root element's visibility has been set to hidden,
216 // or there is a transform on the <html>.
217 // Only fill with the base background color (typically white) if we're the root document,
218 // since iframes/frames with no background in the child document should show the parent's background.
219 if (view()->isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent.
220 frameView()->setUseSlowRepaints(); // The parent must show behind the child.
221 else {
222 Color baseColor = frameView()->baseBackgroundColor();
223 if (baseColor.alpha() > 0) {
224 paintInfo.context->save();
225 paintInfo.context->setCompositeOperation(CompositeCopy);
226 paintInfo.context->fillRect(paintInfo.rect, baseColor);
227 paintInfo.context->restore();
228 } else
229 paintInfo.context->clearRect(paintInfo.rect);
230 }
231 }
232
repaintViewRectangle(const IntRect & ur,bool immediate)233 void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate)
234 {
235 if (printing() || ur.width() == 0 || ur.height() == 0)
236 return;
237
238 if (!m_frameView)
239 return;
240
241 // We always just invalidate the root view, since we could be an iframe that is clipped out
242 // or even invisible.
243 Element* elt = document()->ownerElement();
244 if (!elt)
245 m_frameView->repaintContentRectangle(ur, immediate);
246 else if (RenderBox* obj = elt->renderBox()) {
247 IntRect vr = viewRect();
248 IntRect r = intersection(ur, vr);
249
250 // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
251 // rectangle.
252 r.move(-vr.x(), -vr.y());
253
254 // FIXME: Hardcoded offsets here are not good.
255 r.move(obj->borderLeft() + obj->paddingLeft(),
256 obj->borderTop() + obj->paddingTop());
257 obj->repaintRectangle(r, immediate);
258 }
259 }
260
computeRectForRepaint(IntRect & rect,RenderBox * repaintContainer,bool fixed)261 void RenderView::computeRectForRepaint(IntRect& rect, RenderBox* repaintContainer, bool fixed)
262 {
263 // If a container was specified, and was not 0 or the RenderView,
264 // then we should have found it by now.
265 ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
266
267 if (printing())
268 return;
269
270 if (fixed && m_frameView)
271 rect.move(m_frameView->scrollX(), m_frameView->scrollY());
272
273 // Apply our transform if we have one (because of full page zooming).
274 if (m_layer && m_layer->transform())
275 rect = m_layer->transform()->mapRect(rect);
276 }
277
absoluteRects(Vector<IntRect> & rects,int tx,int ty,bool)278 void RenderView::absoluteRects(Vector<IntRect>& rects, int tx, int ty, bool)
279 {
280 rects.append(IntRect(tx, ty, m_layer->width(), m_layer->height()));
281 }
282
absoluteQuads(Vector<FloatQuad> & quads,bool)283 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool)
284 {
285 quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
286 }
287
rendererAfterPosition(RenderObject * object,unsigned offset)288 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
289 {
290 if (!object)
291 return 0;
292
293 RenderObject* child = object->childAt(offset);
294 return child ? child : object->nextInPreOrderAfterChildren();
295 }
296
selectionRect(bool clipToVisibleContent)297 IntRect RenderView::selectionRect(bool clipToVisibleContent)
298 {
299 // The virtual selectionRect() should never be called on the RenderView.
300 // We assert because there used to be ambiguity between
301 // RenderView::selectionRect(bool) and
302 // virtual RenderObject::selectionRect(bool) const
303 ASSERT_NOT_REACHED();
304 return RenderBlock::selectionRect(clipToVisibleContent);
305 }
306
selectionBounds(bool clipToVisibleContent) const307 IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
308 {
309 document()->updateRendering();
310
311 typedef HashMap<RenderObject*, SelectionInfo*> SelectionMap;
312 SelectionMap selectedObjects;
313
314 RenderObject* os = m_selectionStart;
315 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
316 while (os && os != stop) {
317 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
318 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
319 selectedObjects.set(os, new SelectionInfo(os, clipToVisibleContent));
320 RenderBlock* cb = os->containingBlock();
321 while (cb && !cb->isRenderView()) {
322 SelectionInfo* blockInfo = selectedObjects.get(cb);
323 if (blockInfo)
324 break;
325 selectedObjects.set(cb, new SelectionInfo(cb, clipToVisibleContent));
326 cb = cb->containingBlock();
327 }
328 }
329
330 os = os->nextInPreOrder();
331 }
332
333 // Now create a single bounding box rect that encloses the whole selection.
334 IntRect selRect;
335 SelectionMap::iterator end = selectedObjects.end();
336 for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
337 SelectionInfo* info = i->second;
338 selRect.unite(info->rect());
339 delete info;
340 }
341 return selRect;
342 }
343
setSelection(RenderObject * start,int startPos,RenderObject * end,int endPos)344 void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos)
345 {
346 // Make sure both our start and end objects are defined.
347 // Check www.msnbc.com and try clicking around to find the case where this happened.
348 if ((start && !end) || (end && !start))
349 return;
350
351 // Just return if the selection hasn't changed.
352 if (m_selectionStart == start && m_selectionStartPos == startPos &&
353 m_selectionEnd == end && m_selectionEndPos == endPos)
354 return;
355
356 // Record the old selected objects. These will be used later
357 // when we compare against the new selected objects.
358 int oldStartPos = m_selectionStartPos;
359 int oldEndPos = m_selectionEndPos;
360
361 // Objects each have a single selection rect to examine.
362 typedef HashMap<RenderObject*, SelectionInfo*> SelectedObjectMap;
363 SelectedObjectMap oldSelectedObjects;
364 SelectedObjectMap newSelectedObjects;
365
366 // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
367 // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
368 // the union of those rects might remain the same even when changes have occurred.
369 typedef HashMap<RenderBlock*, BlockSelectionInfo*> SelectedBlockMap;
370 SelectedBlockMap oldSelectedBlocks;
371 SelectedBlockMap newSelectedBlocks;
372
373 RenderObject* os = m_selectionStart;
374 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
375 while (os && os != stop) {
376 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
377 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
378 oldSelectedObjects.set(os, new SelectionInfo(os, true));
379 RenderBlock* cb = os->containingBlock();
380 while (cb && !cb->isRenderView()) {
381 BlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb);
382 if (blockInfo)
383 break;
384 oldSelectedBlocks.set(cb, new BlockSelectionInfo(cb));
385 cb = cb->containingBlock();
386 }
387 }
388
389 os = os->nextInPreOrder();
390 }
391
392 // Now clear the selection.
393 SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
394 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
395 i->first->setSelectionState(SelectionNone);
396
397 // set selection start and end
398 m_selectionStart = start;
399 m_selectionStartPos = startPos;
400 m_selectionEnd = end;
401 m_selectionEndPos = endPos;
402
403 // Update the selection status of all objects between m_selectionStart and m_selectionEnd
404 if (start && start == end)
405 start->setSelectionState(SelectionBoth);
406 else {
407 if (start)
408 start->setSelectionState(SelectionStart);
409 if (end)
410 end->setSelectionState(SelectionEnd);
411 }
412
413 RenderObject* o = start;
414 stop = rendererAfterPosition(end, endPos);
415
416 while (o && o != stop) {
417 if (o != start && o != end && o->canBeSelectionLeaf())
418 o->setSelectionState(SelectionInside);
419 o = o->nextInPreOrder();
420 }
421
422 // Now that the selection state has been updated for the new objects, walk them again and
423 // put them in the new objects list.
424 o = start;
425 while (o && o != stop) {
426 if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
427 newSelectedObjects.set(o, new SelectionInfo(o, true));
428 RenderBlock* cb = o->containingBlock();
429 while (cb && !cb->isRenderView()) {
430 BlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb);
431 if (blockInfo)
432 break;
433 newSelectedBlocks.set(cb, new BlockSelectionInfo(cb));
434 cb = cb->containingBlock();
435 }
436 }
437
438 o = o->nextInPreOrder();
439 }
440
441 if (!m_frameView) {
442 // We built the maps, but we aren't going to use them.
443 // We need to delete the values, otherwise they'll all leak!
444 deleteAllValues(oldSelectedObjects);
445 deleteAllValues(newSelectedObjects);
446 deleteAllValues(oldSelectedBlocks);
447 deleteAllValues(newSelectedBlocks);
448 return;
449 }
450
451 // Have any of the old selected objects changed compared to the new selection?
452 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
453 RenderObject* obj = i->first;
454 SelectionInfo* newInfo = newSelectedObjects.get(obj);
455 SelectionInfo* oldInfo = i->second;
456 if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
457 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
458 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
459 repaintViewRectangle(oldInfo->rect());
460 if (newInfo) {
461 repaintViewRectangle(newInfo->rect());
462 newSelectedObjects.remove(obj);
463 delete newInfo;
464 }
465 }
466 delete oldInfo;
467 }
468
469 // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
470 SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
471 for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) {
472 SelectionInfo* newInfo = i->second;
473 repaintViewRectangle(newInfo->rect());
474 delete newInfo;
475 }
476
477 // Have any of the old blocks changed?
478 SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
479 for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
480 RenderBlock* block = i->first;
481 BlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
482 BlockSelectionInfo* oldInfo = i->second;
483 if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
484 repaintViewRectangle(oldInfo->rects());
485 if (newInfo) {
486 repaintViewRectangle(newInfo->rects());
487 newSelectedBlocks.remove(block);
488 delete newInfo;
489 }
490 }
491 delete oldInfo;
492 }
493
494 // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
495 SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
496 for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) {
497 BlockSelectionInfo* newInfo = i->second;
498 repaintViewRectangle(newInfo->rects());
499 delete newInfo;
500 }
501 }
502
clearSelection()503 void RenderView::clearSelection()
504 {
505 setSelection(0, -1, 0, -1);
506 }
507
selectionStartEnd(int & startPos,int & endPos) const508 void RenderView::selectionStartEnd(int& startPos, int& endPos) const
509 {
510 startPos = m_selectionStartPos;
511 endPos = m_selectionEndPos;
512 }
513
printing() const514 bool RenderView::printing() const
515 {
516 return document()->printing();
517 }
518
updateWidgetPositions()519 void RenderView::updateWidgetPositions()
520 {
521 RenderObjectSet::iterator end = m_widgets.end();
522 for (RenderObjectSet::iterator it = m_widgets.begin(); it != end; ++it)
523 (*it)->updateWidgetPosition();
524 }
525
addWidget(RenderObject * o)526 void RenderView::addWidget(RenderObject* o)
527 {
528 m_widgets.add(o);
529 }
530
removeWidget(RenderObject * o)531 void RenderView::removeWidget(RenderObject* o)
532 {
533 m_widgets.remove(o);
534 }
535
viewRect() const536 IntRect RenderView::viewRect() const
537 {
538 if (printing())
539 return IntRect(0, 0, width(), height());
540 if (m_frameView)
541 return m_frameView->visibleContentRect();
542 return IntRect();
543 }
544
docHeight() const545 int RenderView::docHeight() const
546 {
547 int h = height();
548 int lowestPos = lowestPosition();
549 if (lowestPos > h)
550 h = lowestPos;
551
552 // FIXME: This doesn't do any margin collapsing.
553 // Instead of this dh computation we should keep the result
554 // when we call RenderBlock::layout.
555 int dh = 0;
556 for (RenderBox* c = firstChildBox(); c; c = c->nextSiblingBox())
557 dh += c->height() + c->marginTop() + c->marginBottom();
558
559 if (dh > h)
560 h = dh;
561
562 return h;
563 }
564
docWidth() const565 int RenderView::docWidth() const
566 {
567 int w = width();
568 int rightmostPos = rightmostPosition();
569 if (rightmostPos > w)
570 w = rightmostPos;
571
572 for (RenderBox* c = firstChildBox(); c; c = c->nextSiblingBox()) {
573 int dw = c->width() + c->marginLeft() + c->marginRight();
574 if (dw > w)
575 w = dw;
576 }
577
578 return w;
579 }
580
viewHeight() const581 int RenderView::viewHeight() const
582 {
583 int height = 0;
584 if (!printing() && m_frameView) {
585 height = m_frameView->layoutHeight();
586 height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
587 }
588 return height;
589 }
590
viewWidth() const591 int RenderView::viewWidth() const
592 {
593 int width = 0;
594 if (!printing() && m_frameView) {
595 width = m_frameView->layoutWidth();
596 width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
597 }
598 return width;
599 }
600
601 // The idea here is to take into account what object is moving the pagination point, and
602 // thus choose the best place to chop it.
setBestTruncatedAt(int y,RenderBox * forRenderer,bool forcedBreak)603 void RenderView::setBestTruncatedAt(int y, RenderBox* forRenderer, bool forcedBreak)
604 {
605 // Nobody else can set a page break once we have a forced break.
606 if (m_forcedPageBreak)
607 return;
608
609 // Forced breaks always win over unforced breaks.
610 if (forcedBreak) {
611 m_forcedPageBreak = true;
612 m_bestTruncatedAt = y;
613 return;
614 }
615
616 // prefer the widest object who tries to move the pagination point
617 if (forRenderer->width() > m_truncatorWidth) {
618 m_truncatorWidth = forRenderer->width();
619 m_bestTruncatedAt = y;
620 }
621 }
622
pushLayoutState(RenderObject * root)623 void RenderView::pushLayoutState(RenderObject* root)
624 {
625 ASSERT(!doingFullRepaint());
626 ASSERT(m_layoutStateDisableCount == 0);
627 ASSERT(m_layoutState == 0);
628
629 m_layoutState = new (renderArena()) LayoutState(root);
630 }
631
632 } // namespace WebCore
633