/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Tree { using Console = System.Console; public class TreeRewriter : TreeParser { protected ITokenStream originalTokenStream; protected ITreeAdaptor originalAdaptor; System.Func> topdown_func; System.Func> bottomup_func; public TreeRewriter(ITreeNodeStream input) : this(input, new RecognizerSharedState()) { } public TreeRewriter(ITreeNodeStream input, RecognizerSharedState state) : base(input, state) { originalAdaptor = input.TreeAdaptor; originalTokenStream = input.TokenStream; topdown_func = () => Topdown(); bottomup_func = () => Bottomup(); } public virtual object ApplyOnce(object t, System.Func> whichRule) { if (t == null) return null; try { // share TreeParser object but not parsing-related state state = new RecognizerSharedState(); input = new CommonTreeNodeStream(originalAdaptor, t); ((CommonTreeNodeStream)input).TokenStream = originalTokenStream; BacktrackingLevel = 1; IAstRuleReturnScope r = whichRule(); BacktrackingLevel = 0; if (Failed) return t; if (typeof(CommonTree).IsAssignableFrom(typeof(TTree))) { if (r != null && !t.Equals(r.Tree) && r.Tree != null) { // show any transformations Console.Out.WriteLine(((CommonTree)t).ToStringTree() + " -> " + ((CommonTree)(object)r.Tree).ToStringTree()); } } if (r != null && r.Tree != null) return r.Tree; else return t; } catch (RecognitionException) { } return t; } public virtual object ApplyRepeatedly(object t, System.Func> whichRule) { bool treeChanged = true; while (treeChanged) { object u = ApplyOnce(t, whichRule); treeChanged = !t.Equals(u); t = u; } return t; } public virtual object Downup(object t) { TreeVisitor v = new TreeVisitor(new CommonTreeAdaptor()); t = v.Visit(t, (o) => ApplyOnce(o, topdown_func), (o) => ApplyRepeatedly(o, bottomup_func)); return t; } // methods the downup strategy uses to do the up and down rules. // to override, just define tree grammar rule topdown and turn on // filter=true. public virtual IAstRuleReturnScope Topdown() { return null; } public virtual IAstRuleReturnScope Bottomup() { return null; } } }