/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Debug { using System.Collections.Generic; /** * Broadcast debug events to multiple listeners. Lets you debug and still * use the event mechanism to build parse trees etc... Not thread-safe. * Don't add events in one thread while parser fires events in another. * * * */ public class DebugEventHub : IDebugEventListener { List _listeners = new List(); public DebugEventHub( params IDebugEventListener[] listeners ) { _listeners = new List( listeners ); } public virtual void Initialize() { } /** * Add another listener to broadcast events too. Not thread-safe. * Don't add events in one thread while parser fires events in another. * */ public virtual void AddListener( IDebugEventListener listener ) { _listeners.Add( listener ); } /* To avoid a mess like this: public void enterRule(final String ruleName) { broadcast(new Code(){ public void exec(DebugEventListener listener) {listener.enterRule(ruleName);}} ); } I am dup'ing the for-loop in each. Where are Java closures!? blech! */ public virtual void EnterRule( string grammarFileName, string ruleName ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.EnterRule( grammarFileName, ruleName ); } } public virtual void ExitRule( string grammarFileName, string ruleName ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.ExitRule( grammarFileName, ruleName ); } } public virtual void EnterAlt( int alt ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.EnterAlt( alt ); } } public virtual void EnterSubRule( int decisionNumber ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.EnterSubRule( decisionNumber ); } } public virtual void ExitSubRule( int decisionNumber ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.ExitSubRule( decisionNumber ); } } public virtual void EnterDecision(int decisionNumber, bool couldBacktrack) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.EnterDecision( decisionNumber, couldBacktrack ); } } public virtual void ExitDecision( int decisionNumber ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.ExitDecision( decisionNumber ); } } public virtual void Location( int line, int pos ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.Location( line, pos ); } } public virtual void ConsumeToken( IToken token ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.ConsumeToken( token ); } } public virtual void ConsumeHiddenToken( IToken token ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.ConsumeHiddenToken( token ); } } public virtual void LT( int index, IToken t ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.LT( index, t ); } } public virtual void Mark( int index ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.Mark( index ); } } public virtual void Rewind( int index ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.Rewind( index ); } } public virtual void Rewind() { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.Rewind(); } } public virtual void BeginBacktrack( int level ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.BeginBacktrack( level ); } } public virtual void EndBacktrack( int level, bool successful ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.EndBacktrack( level, successful ); } } public virtual void RecognitionException( RecognitionException e ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.RecognitionException( e ); } } public virtual void BeginResync() { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.BeginResync(); } } public virtual void EndResync() { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.EndResync(); } } public virtual void SemanticPredicate( bool result, string predicate ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.SemanticPredicate( result, predicate ); } } public virtual void Commence() { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.Commence(); } } public virtual void Terminate() { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.Terminate(); } } #region Tree parsing stuff public virtual void ConsumeNode( object t ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.ConsumeNode( t ); } } public virtual void LT( int index, object t ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.LT( index, t ); } } #endregion #region AST Stuff public virtual void NilNode( object t ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.NilNode( t ); } } public virtual void ErrorNode( object t ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.ErrorNode( t ); } } public virtual void CreateNode( object t ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.CreateNode( t ); } } public virtual void CreateNode( object node, IToken token ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.CreateNode( node, token ); } } public virtual void BecomeRoot( object newRoot, object oldRoot ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.BecomeRoot( newRoot, oldRoot ); } } public virtual void AddChild( object root, object child ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.AddChild( root, child ); } } public virtual void SetTokenBoundaries( object t, int tokenStartIndex, int tokenStopIndex ) { for ( int i = 0; i < _listeners.Count; i++ ) { IDebugEventListener listener = _listeners[i]; listener.SetTokenBoundaries( t, tokenStartIndex, tokenStopIndex ); } } #endregion } }