/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Debug { /** * A simple event repeater (proxy) that delegates all functionality to the * listener sent into the ctor. Useful if you want to listen in on a few * debug events w/o interrupting the debugger. Just subclass the repeater * and override the methods you want to listen in on. Remember to call * the method in this class so the event will continue on to the original * recipient. * * * */ public class DebugEventRepeater : IDebugEventListener { IDebugEventListener _listener; public DebugEventRepeater( IDebugEventListener listener ) { _listener = listener; } public virtual void Initialize() { } public virtual void EnterRule( string grammarFileName, string ruleName ) { _listener.EnterRule( grammarFileName, ruleName ); } public virtual void ExitRule( string grammarFileName, string ruleName ) { _listener.ExitRule( grammarFileName, ruleName ); } public virtual void EnterAlt( int alt ) { _listener.EnterAlt( alt ); } public virtual void EnterSubRule( int decisionNumber ) { _listener.EnterSubRule( decisionNumber ); } public virtual void ExitSubRule( int decisionNumber ) { _listener.ExitSubRule( decisionNumber ); } public virtual void EnterDecision(int decisionNumber, bool couldBacktrack) { _listener.EnterDecision( decisionNumber, couldBacktrack ); } public virtual void ExitDecision( int decisionNumber ) { _listener.ExitDecision( decisionNumber ); } public virtual void Location( int line, int pos ) { _listener.Location( line, pos ); } public virtual void ConsumeToken( IToken token ) { _listener.ConsumeToken( token ); } public virtual void ConsumeHiddenToken( IToken token ) { _listener.ConsumeHiddenToken( token ); } public virtual void LT( int i, IToken t ) { _listener.LT( i, t ); } public virtual void Mark( int i ) { _listener.Mark( i ); } public virtual void Rewind( int i ) { _listener.Rewind( i ); } public virtual void Rewind() { _listener.Rewind(); } public virtual void BeginBacktrack( int level ) { _listener.BeginBacktrack( level ); } public virtual void EndBacktrack( int level, bool successful ) { _listener.EndBacktrack( level, successful ); } public virtual void RecognitionException( RecognitionException e ) { _listener.RecognitionException( e ); } public virtual void BeginResync() { _listener.BeginResync(); } public virtual void EndResync() { _listener.EndResync(); } public virtual void SemanticPredicate( bool result, string predicate ) { _listener.SemanticPredicate( result, predicate ); } public virtual void Commence() { _listener.Commence(); } public virtual void Terminate() { _listener.Terminate(); } #region Tree parsing stuff public virtual void ConsumeNode( object t ) { _listener.ConsumeNode( t ); } public virtual void LT( int i, object t ) { _listener.LT( i, t ); } #endregion #region AST Stuff public virtual void NilNode( object t ) { _listener.NilNode( t ); } public virtual void ErrorNode( object t ) { _listener.ErrorNode( t ); } public virtual void CreateNode( object t ) { _listener.CreateNode( t ); } public virtual void CreateNode( object node, IToken token ) { _listener.CreateNode( node, token ); } public virtual void BecomeRoot( object newRoot, object oldRoot ) { _listener.BecomeRoot( newRoot, oldRoot ); } public virtual void AddChild( object root, object child ) { _listener.AddChild( root, child ); } public virtual void SetTokenBoundaries( object t, int tokenStartIndex, int tokenStopIndex ) { _listener.SetTokenBoundaries( t, tokenStartIndex, tokenStopIndex ); } #endregion } }