/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Tree { public interface ITreeNodeStream { /** * Get a tree node at an absolute index i; 0..n-1. * If you don't want to buffer up nodes, then this method makes no * sense for you. * */ T this[int i] { get; } /** * Get tree node at current input pointer + i ahead where i=1 is next node. * i<0 indicates nodes in the past. So LT(-1) is previous node, but * implementations are not required to provide results for k < -1. * LT(0) is undefined. For i>=n, return null. * Return null for LT(0) and any index that results in an absolute address * that is negative. * * * * This is analogus to the LT() method of the TokenStream, but this * returns a tree node instead of a token. Makes code gen identical * for both parser and tree grammars. :) * */ T LT(int k); /** * Where is this stream pulling nodes from? This is not the name, but * the object that provides node objects. * */ object TreeSource { get; } /** * If the tree associated with this stream was created from a TokenStream, * you can specify it here. Used to do rule $text attribute in tree * parser. Optional unless you use tree parser rule text attribute * or output=template and rewrite=true options. * */ ITokenStream TokenStream { get; } /** * What adaptor can tell me how to interpret/navigate nodes and * trees. E.g., get text of a node. * */ ITreeAdaptor TreeAdaptor { get; } /** * As we flatten the tree, we use UP, DOWN nodes to represent * the tree structure. When debugging we need unique nodes * so we have to instantiate new ones. When doing normal tree * parsing, it's slow and a waste of memory to create unique * navigation nodes. Default should be false; * */ bool UniqueNavigationNodes { get; set; } /** * Return the text of all nodes from start to stop, inclusive. * If the stream does not buffer all the nodes then it can still * walk recursively from start until stop. You can always return * null or "" too, but users should not access $ruleLabel.text in * an action of course in that case. * */ string ToString(T start, T stop); #region REWRITING TREES (used by tree parser) /** * Replace from start to stop child index of parent with t, which might * be a list. Number of children may be different * after this call. The stream is notified because it is walking the * tree and might need to know you are monkeying with the underlying * tree. Also, it might be able to modify the node stream to avoid * restreaming for future phases. * * * * If parent is null, don't do anything; must be at root of overall tree. * Can't replace whatever points to the parent externally. Do nothing. * */ void ReplaceChildren(T parent, int startChildIndex, int stopChildIndex, T t); #endregion } }