100.frag ERROR: 0:3: '{ } style initializers' : not supported with this profile: es ERROR: 0:3: 'initializer' : not supported for this version or the enabled extensions ERROR: 0:3: 'array initializer' : not supported for this version or the enabled extensions ERROR: 0:4: '#version' : must occur first in shader ERROR: 0:7: 'attribute' : not supported in this stage: fragment ERROR: 0:7: 'float' : type requires declaration of default precision qualifier ERROR: 0:9: '=' : cannot convert from ' const int' to ' global mediump float' ERROR: 0:11: 'uniform block' : not supported for this version or the enabled extensions ERROR: 0:19: 'foo' : no matching overloaded function found ERROR: 0:20: 'bit shift left' : not supported for this version or the enabled extensions ERROR: 0:21: 'bit shift right' : not supported for this version or the enabled extensions ERROR: 0:22: 'array comparison' : not supported for this version or the enabled extensions ERROR: 0:24: 'bitwise and' : not supported for this version or the enabled extensions ERROR: 0:25: '%' : not supported for this version or the enabled extensions ERROR: 0:26: 'bitwise inclusive or' : not supported for this version or the enabled extensions ERROR: 0:27: 'bit-shift right assign' : not supported for this version or the enabled extensions ERROR: 0:28: 'bit-shift left assign' : not supported for this version or the enabled extensions ERROR: 0:29: '%=' : not supported for this version or the enabled extensions ERROR: 0:36: 'array assignment' : not supported for this version or the enabled extensions ERROR: 0:37: 'array comparison' : not supported for this version or the enabled extensions ERROR: 0:38: 'array comparison' : not supported for this version or the enabled extensions ERROR: 0:40: 'switch' : Reserved word. ERROR: 0:40: 'switch statements' : not supported for this version or the enabled extensions ERROR: 0:45: '' : array size required ERROR: 0:47: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:49: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:50: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:56: 'invariant' : not allowed in nested scope ERROR: 0:56: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:57: 'invariant' : not allowed in nested scope ERROR: 0:57: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:59: 'invariant' : not allowed in nested scope ERROR: 0:59: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:63: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:64: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:66: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: glob2D ERROR: 0:69: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: v2D ERROR: 0:71: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: vary2D ERROR: 0:75: 'in for stage inputs' : not supported for this version or the enabled extensions ERROR: 0:77: 'invariant' : can only apply to an output, or to an input in a non-vertex stage ERROR: 0:75: 'g' : cannot use storage or interpolation qualifiers on structure members ERROR: 0:76: 'h' : cannot use storage or interpolation qualifiers on structure members ERROR: 0:77: 'i' : cannot use invariant qualifier on structure members ERROR: 0:80: 'sampler3D' : Reserved word. ERROR: 0:80: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:91: 'dFdx' : required extension not requested: GL_OES_standard_derivatives ERROR: 0:92: 'dFdy' : required extension not requested: GL_OES_standard_derivatives ERROR: 0:93: 'fwidth' : required extension not requested: GL_OES_standard_derivatives ERROR: 0:103: 'gl_FragDepth' : undeclared identifier ERROR: 0:104: 'gl_FragDepthEXT' : required extension not requested: GL_EXT_frag_depth ERROR: 0:111: 'gl_FragDepth' : undeclared identifier ERROR: 0:134: 'texture3D' : no matching overloaded function found ERROR: 0:135: 'texture2DProjLod' : no matching overloaded function found ERROR: 0:137: 'bitwise not' : not supported for this version or the enabled extensions ERROR: 0:138: 'bitwise inclusive or' : not supported for this version or the enabled extensions ERROR: 0:139: 'bitwise and' : not supported for this version or the enabled extensions ERROR: 0:145: 'a' : redefinition ERROR: 0:147: 'texture2DProjGradEXT' : required extension not requested: GL_EXT_shader_texture_lod ERROR: 0:151: 'floating-point suffix' : not supported for this version or the enabled extensions ERROR: 0:152: 'floating-point suffix' : not supported for this version or the enabled extensions ERROR: 0:167: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 2 ERROR: 0:170: 'multiple prototypes for same function' : not supported for this version or the enabled extensions ERROR: 0:177: 'multiple prototypes for same function' : not supported for this version or the enabled extensions ERROR: 0:179: 'fragment-shader struct input' : not supported for this version or the enabled extensions ERROR: 0:183: 'v' : illegal use of type 'void' ERROR: 0:184: 'void' : cannot be an argument type except for '(void)' ERROR: 0:185: 'v' : illegal use of type 'void' ERROR: 0:185: 'void' : cannot be an argument type except for '(void)' ERROR: 0:190: '.' : cannot apply to an array: y ERROR: 0:191: '.' : cannot apply to an array: zy ERROR: 0:192: '.' : cannot apply to an array: nothing ERROR: 0:193: '.length' : not supported for this version or the enabled extensions ERROR: 0:194: '.' : cannot apply to an array: method ERROR: 0:194: 'a' : can't use function syntax on variable ERROR: 0:214: 'non-constant global initializer (needs GL_EXT_shader_non_constant_global_initializers)' : not supported for this version or the enabled extensions ERROR: 0:3000: '#error' : line of this error should be 3000 ERROR: 0:3002: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON ERROR: 77 compilation errors. No code generated. Shader version: 100 Requested GL_EXT_frag_depth Requested GL_EXT_shader_non_constant_global_initializers Requested GL_EXT_shader_texture_lod Requested GL_OES_EGL_image_external Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D ERROR: node is still EOpNull! 0:3 Sequence 0:3 move second child to first child ( temp 3-element array of mediump int) 0:3 'a' ( global 3-element array of mediump int) 0:3 Constant: 0:3 2 (const int) 0:3 3 (const int) 0:3 4 (const int) 0:17 Function Definition: main( ( global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Constant: 0:19 0.000000 0:20 Sequence 0:20 move second child to first child ( temp mediump int) 0:20 's' ( temp mediump int) 0:20 Constant: 0:20 16 (const int) 0:21 move second child to first child ( temp mediump int) 0:21 's' ( temp mediump int) 0:21 Constant: 0:21 4 (const int) 0:22 Test condition and select ( temp void) 0:22 Condition 0:22 Compare Equal ( temp bool) 0:22 'a' ( global 3-element array of mediump int) 0:22 'a' ( global 3-element array of mediump int) 0:22 true case is null 0:24 move second child to first child ( temp mediump int) 0:24 'b' ( temp mediump int) 0:24 bitwise and ( temp mediump int) 0:24 'c' ( temp mediump int) 0:24 Constant: 0:24 4 (const int) 0:25 move second child to first child ( temp mediump int) 0:25 'b' ( temp mediump int) 0:25 mod ( temp mediump int) 0:25 'c' ( temp mediump int) 0:25 Constant: 0:25 4 (const int) 0:26 move second child to first child ( temp mediump int) 0:26 'b' ( temp mediump int) 0:26 inclusive-or ( temp mediump int) 0:26 'c' ( temp mediump int) 0:26 Constant: 0:26 4 (const int) 0:27 right shift second child into first child ( temp mediump int) 0:27 'b' ( temp mediump int) 0:27 Constant: 0:27 2 (const int) 0:28 left shift second child into first child ( temp mediump int) 0:28 'b' ( temp mediump int) 0:28 Constant: 0:28 2 (const int) 0:29 mod second child into first child ( temp mediump int) 0:29 'b' ( temp mediump int) 0:29 Constant: 0:29 3 (const int) 0:36 move second child to first child ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:36 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:36 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 Test condition and select ( temp void) 0:37 Condition 0:37 Compare Equal ( temp bool) 0:37 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 true case is null 0:38 Test condition and select ( temp void) 0:38 Condition 0:38 Compare Not Equal ( temp bool) 0:38 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:38 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:38 true case is null 0:40 'b' ( temp mediump int) 0:54 Function Definition: foo10( ( global void) 0:54 Function Parameters: 0:67 Function Definition: f11(s21; ( global void) 0:67 Function Parameters: 0:67 'p2d' ( in lowp sampler2D) 0:87 Function Definition: foo234( ( global void) 0:87 Function Parameters: 0:89 Sequence 0:89 texture ( global highp 4-component vector of float) 0:89 's3D2' ( uniform highp sampler3D) 0:89 Constant: 0:89 0.200000 0:89 0.200000 0:89 0.200000 0:89 Constant: 0:89 0.200000 0:90 textureProj ( global highp 4-component vector of float) 0:90 's3D2' ( uniform highp sampler3D) 0:90 direct index ( smooth temp mediump 4-component vector of float) 0:90 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:90 Constant: 0:90 1 (const int) 0:90 Constant: 0:90 0.400000 0:91 dPdx ( global mediump 4-component vector of float) 0:91 direct index ( smooth temp mediump 4-component vector of float) 0:91 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:92 Constant: 0:92 0.000000 0:93 fwidth ( global mediump float) 0:93 'f13' ( invariant global mediump float) 0:98 Function Definition: foo236( ( global void) 0:98 Function Parameters: 0:100 Sequence 0:100 dPdx ( global mediump 4-component vector of float) 0:100 direct index ( smooth temp mediump 4-component vector of float) 0:100 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:100 Constant: 0:100 0 (const int) 0:101 Constant: 0:101 0.000000 0:102 fwidth ( global mediump float) 0:102 'f13' ( invariant global mediump float) 0:103 move second child to first child ( temp mediump float) 0:103 'gl_FragDepth' ( temp mediump float) 0:103 'f13' ( invariant global mediump float) 0:104 move second child to first child ( temp highp float) 0:104 'gl_FragDepthEXT' ( gl_FragDepth highp float FragDepth) 0:104 'f13' ( invariant global mediump float) 0:109 Function Definition: foo239( ( global void) 0:109 Function Parameters: 0:111 Sequence 0:111 move second child to first child ( temp mediump float) 0:111 'gl_FragDepth' ( temp mediump float) 0:111 'f13' ( invariant global mediump float) 0:112 move second child to first child ( temp highp float) 0:112 'gl_FragDepthEXT' ( gl_FragDepth highp float FragDepth) 0:112 'f13' ( invariant global mediump float) 0:119 Function Definition: foo245( ( global void) 0:119 Function Parameters: 0:121 Sequence 0:121 texture ( global lowp 4-component vector of float) 0:121 'sExt' ( uniform lowp samplerExternalOES) 0:121 Constant: 0:121 0.200000 0:121 0.200000 0:122 textureProj ( global lowp 4-component vector of float) 0:122 'sExt' ( uniform lowp samplerExternalOES) 0:122 Construct vec3 ( temp lowp 3-component vector of float) 0:122 'f13' ( invariant global mediump float) 0:123 textureProj ( global lowp 4-component vector of float, operation at mediump) 0:123 'sExt' ( uniform lowp samplerExternalOES) 0:123 direct index ( smooth temp mediump 4-component vector of float) 0:123 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:123 Constant: 0:123 2 (const int) 0:130 Function Definition: foo246( ( global void) 0:130 Function Parameters: 0:132 Sequence 0:132 texture ( global mediump 4-component vector of float) 0:132 'mediumExt' ( uniform mediump samplerExternalOES) 0:132 Constant: 0:132 0.200000 0:132 0.200000 0:133 textureProj ( global highp 4-component vector of float) 0:133 'highExt' ( uniform highp samplerExternalOES) 0:133 direct index ( smooth temp mediump 4-component vector of float) 0:133 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:133 Constant: 0:133 2 (const int) 0:134 Constant: 0:134 0.000000 0:135 Constant: 0:135 0.000000 0:137 Bitwise not ( temp mediump int) 0:137 'a' ( temp mediump int) 0:138 inclusive-or ( temp mediump int) 0:138 'a' ( temp mediump int) 0:138 'a' ( temp mediump int) 0:139 bitwise and ( temp mediump int) 0:139 'a' ( temp mediump int) 0:139 'a' ( temp mediump int) 0:145 Function Definition: foo203940(i1;f1;f1; ( global mediump int) 0:145 Function Parameters: 0:145 'a' ( in mediump int) 0:145 'b' ( in mediump float) 0:147 Sequence 0:147 textureProjGrad ( global lowp 4-component vector of float, operation at mediump) 0:147 's2Dg' ( uniform lowp sampler2D) 0:147 Construct vec3 ( temp mediump 3-component vector of float) 0:147 'f13' ( invariant global mediump float) 0:147 'uv2' ( invariant uniform mediump 2-component vector of float) 0:147 'uv2' ( invariant uniform mediump 2-component vector of float) 0:148 Branch: Return with expression 0:148 'a' ( in mediump int) 0:151 Sequence 0:151 move second child to first child ( temp mediump float) 0:151 'f123' ( global mediump float) 0:151 Constant: 0:151 4.000000 0:152 Sequence 0:152 move second child to first child ( temp mediump float) 0:152 'f124' ( global mediump float) 0:152 Constant: 0:152 50000000000.000000 0:158 Function Definition: foo323433( ( global void) 0:158 Function Parameters: 0:160 Sequence 0:160 textureLod ( global lowp 4-component vector of float, operation at mediump) 0:160 's2Dg' ( uniform lowp sampler2D) 0:160 'uv2' ( invariant uniform mediump 2-component vector of float) 0:160 'f13' ( invariant global mediump float) 0:161 textureProjGrad ( global lowp 4-component vector of float, operation at mediump) 0:161 's2Dg' ( uniform lowp sampler2D) 0:161 Construct vec3 ( temp mediump 3-component vector of float) 0:161 'f13' ( invariant global mediump float) 0:161 'uv2' ( invariant uniform mediump 2-component vector of float) 0:161 'uv2' ( invariant uniform mediump 2-component vector of float) 0:162 textureGrad ( global lowp 4-component vector of float, operation at mediump) 0:162 's2Dg' ( uniform lowp sampler2D) 0:162 'uv2' ( invariant uniform mediump 2-component vector of float) 0:162 'uv2' ( invariant uniform mediump 2-component vector of float) 0:162 'uv2' ( invariant uniform mediump 2-component vector of float) 0:163 textureGrad ( global lowp 4-component vector of float) 0:163 'sCube' ( uniform lowp samplerCube) 0:163 Construct vec3 ( temp lowp 3-component vector of float) 0:163 'f13' ( invariant global mediump float) 0:163 Construct vec3 ( temp lowp 3-component vector of float) 0:163 'f13' ( invariant global mediump float) 0:163 Construct vec3 ( temp lowp 3-component vector of float) 0:163 'f13' ( invariant global mediump float) 0:167 Function Definition: fgfg(f1;i1; ( global mediump int) 0:167 Function Parameters: 0:167 'f' ( in mediump float) 0:167 'i' ( in highp int) 0:167 Sequence 0:167 Branch: Return with expression 0:167 Constant: 0:167 2 (const int) 0:173 Function Definition: gggf(f1; ( global mediump int) 0:173 Function Parameters: 0:173 'f' ( in mediump float) 0:173 Sequence 0:173 Branch: Return with expression 0:173 Constant: 0:173 2 (const int) 0:175 Function Definition: agggf(f1; ( global mediump int) 0:175 Function Parameters: 0:175 'f' ( in mediump float) 0:175 Sequence 0:175 Branch: Return with expression 0:175 Constant: 0:175 2 (const int) 0:187 Function Definition: badswizzle( ( global void) 0:187 Function Parameters: 0:? Sequence 0:190 'a' ( temp 5-element array of mediump 3-component vector of float) 0:191 'a' ( temp 5-element array of mediump 3-component vector of float) 0:192 'a' ( temp 5-element array of mediump 3-component vector of float) 0:193 Constant: 0:193 5 (const int) 0:194 Constant: 0:194 0.000000 0:199 Function Definition: fooinittest( ( global mediump float) 0:199 Function Parameters: 0:201 Sequence 0:201 Branch: Return with expression 0:201 Function Call: fooinit( ( global mediump float) 0:209 Function Definition: fooinit( ( global mediump float) 0:209 Function Parameters: 0:211 Sequence 0:211 Branch: Return with expression 0:211 Constant: 0:211 12.000000 0:214 Sequence 0:214 move second child to first child ( temp mediump int) 0:214 'init1' ( global mediump int) 0:214 Test condition and select ( temp mediump int) 0:214 Condition 0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:214 true case 0:214 Constant: 0:214 1 (const int) 0:214 false case 0:214 Constant: 0:214 2 (const int) 0:220 Sequence 0:220 move second child to first child ( temp mediump int) 0:220 'init2' ( global mediump int) 0:220 Test condition and select ( temp mediump int) 0:220 Condition 0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:220 true case 0:220 Constant: 0:220 1 (const int) 0:220 false case 0:220 Constant: 0:220 2 (const int) 0:? Linker Objects 0:? 'a' ( global 3-element array of mediump int) 0:? 'uint' ( global mediump int) 0:? 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:? 'f' ( invariant global mediump float) 0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int x}) 0:? 'fa' ( global unsized 1-element array of mediump float) 0:? 'f13' ( invariant global mediump float) 0:? 'fi' ( invariant temp mediump float) 0:? 'av' ( invariant smooth in mediump 4-component vector of float) 0:? 'uv2' ( invariant uniform mediump 2-component vector of float) 0:? 'uv3' ( invariant uniform mediump 3-component vector of float) 0:? 'glob2D' ( global lowp sampler2D) 0:? 'vary2D' ( smooth in lowp sampler2D) 0:? 's3D' ( uniform mediump sampler3D) 0:? 's3D2' ( uniform highp sampler3D) 0:? 'sExt' ( uniform lowp samplerExternalOES) 0:? 'mediumExt' ( uniform mediump samplerExternalOES) 0:? 'highExt' ( uniform highp samplerExternalOES) 0:? 's2Dg' ( uniform lowp sampler2D) 0:? 'f123' ( global mediump float) 0:? 'f124' ( global mediump float) 0:? 'sCube' ( uniform lowp samplerCube) 0:? 's' ( smooth in structure{ global mediump float f}) 0:? 'fi1' ( const mediump float) 0:? 3.000000 0:? 'fi2' ( const mediump float) 0:? 4.000000 0:? 'fi3' ( const mediump float) 0:? 5.000000 0:? 'init1' ( global mediump int) 0:? 'init2' ( global mediump int) Linked fragment stage: Shader version: 100 Requested GL_EXT_frag_depth Requested GL_EXT_shader_non_constant_global_initializers Requested GL_EXT_shader_texture_lod Requested GL_OES_EGL_image_external Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D ERROR: node is still EOpNull! 0:3 Sequence 0:3 move second child to first child ( temp 3-element array of mediump int) 0:3 'a' ( global 3-element array of mediump int) 0:3 Constant: 0:3 2 (const int) 0:3 3 (const int) 0:3 4 (const int) 0:17 Function Definition: main( ( global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Constant: 0:19 0.000000 0:20 Sequence 0:20 move second child to first child ( temp mediump int) 0:20 's' ( temp mediump int) 0:20 Constant: 0:20 16 (const int) 0:21 move second child to first child ( temp mediump int) 0:21 's' ( temp mediump int) 0:21 Constant: 0:21 4 (const int) 0:22 Test condition and select ( temp void) 0:22 Condition 0:22 Compare Equal ( temp bool) 0:22 'a' ( global 3-element array of mediump int) 0:22 'a' ( global 3-element array of mediump int) 0:22 true case is null 0:24 move second child to first child ( temp mediump int) 0:24 'b' ( temp mediump int) 0:24 bitwise and ( temp mediump int) 0:24 'c' ( temp mediump int) 0:24 Constant: 0:24 4 (const int) 0:25 move second child to first child ( temp mediump int) 0:25 'b' ( temp mediump int) 0:25 mod ( temp mediump int) 0:25 'c' ( temp mediump int) 0:25 Constant: 0:25 4 (const int) 0:26 move second child to first child ( temp mediump int) 0:26 'b' ( temp mediump int) 0:26 inclusive-or ( temp mediump int) 0:26 'c' ( temp mediump int) 0:26 Constant: 0:26 4 (const int) 0:27 right shift second child into first child ( temp mediump int) 0:27 'b' ( temp mediump int) 0:27 Constant: 0:27 2 (const int) 0:28 left shift second child into first child ( temp mediump int) 0:28 'b' ( temp mediump int) 0:28 Constant: 0:28 2 (const int) 0:29 mod second child into first child ( temp mediump int) 0:29 'b' ( temp mediump int) 0:29 Constant: 0:29 3 (const int) 0:36 move second child to first child ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:36 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:36 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 Test condition and select ( temp void) 0:37 Condition 0:37 Compare Equal ( temp bool) 0:37 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 true case is null 0:38 Test condition and select ( temp void) 0:38 Condition 0:38 Compare Not Equal ( temp bool) 0:38 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:38 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:38 true case is null 0:40 'b' ( temp mediump int) 0:151 Sequence 0:151 move second child to first child ( temp mediump float) 0:151 'f123' ( global mediump float) 0:151 Constant: 0:151 4.000000 0:152 Sequence 0:152 move second child to first child ( temp mediump float) 0:152 'f124' ( global mediump float) 0:152 Constant: 0:152 50000000000.000000 0:214 Sequence 0:214 move second child to first child ( temp mediump int) 0:214 'init1' ( global mediump int) 0:214 Test condition and select ( temp mediump int) 0:214 Condition 0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:214 true case 0:214 Constant: 0:214 1 (const int) 0:214 false case 0:214 Constant: 0:214 2 (const int) 0:220 Sequence 0:220 move second child to first child ( temp mediump int) 0:220 'init2' ( global mediump int) 0:220 Test condition and select ( temp mediump int) 0:220 Condition 0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:220 true case 0:220 Constant: 0:220 1 (const int) 0:220 false case 0:220 Constant: 0:220 2 (const int) 0:? Linker Objects 0:? 'a' ( global 3-element array of mediump int) 0:? 'uint' ( global mediump int) 0:? 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:? 'f' ( invariant global mediump float) 0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int x}) 0:? 'fa' ( global 1-element array of mediump float) 0:? 'f13' ( invariant global mediump float) 0:? 'fi' ( invariant temp mediump float) 0:? 'av' ( invariant smooth in mediump 4-component vector of float) 0:? 'uv2' ( invariant uniform mediump 2-component vector of float) 0:? 'uv3' ( invariant uniform mediump 3-component vector of float) 0:? 'glob2D' ( global lowp sampler2D) 0:? 'vary2D' ( smooth in lowp sampler2D) 0:? 's3D' ( uniform mediump sampler3D) 0:? 's3D2' ( uniform highp sampler3D) 0:? 'sExt' ( uniform lowp samplerExternalOES) 0:? 'mediumExt' ( uniform mediump samplerExternalOES) 0:? 'highExt' ( uniform highp samplerExternalOES) 0:? 's2Dg' ( uniform lowp sampler2D) 0:? 'f123' ( global mediump float) 0:? 'f124' ( global mediump float) 0:? 'sCube' ( uniform lowp samplerCube) 0:? 's' ( smooth in structure{ global mediump float f}) 0:? 'fi1' ( const mediump float) 0:? 3.000000 0:? 'fi2' ( const mediump float) 0:? 4.000000 0:? 'fi3' ( const mediump float) 0:? 5.000000 0:? 'init1' ( global mediump int) 0:? 'init2' ( global mediump int)