150.frag ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use ERROR: 4 compilation errors. No code generated. Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 'c' ( temp 4-component vector of float) 0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'patch' ( global float) 0:18 Constant: 0:18 3.100000 0:31 Function Definition: barWxyz( ( global void) 0:31 Function Parameters: 0:33 Sequence 0:33 Sequence 0:33 move second child to first child ( temp 2-component vector of int) 0:33 't11' ( temp 2-component vector of int) 0:33 textureSize ( global 2-component vector of int) 0:33 'sms' ( uniform sampler2DMS) 0:34 Sequence 0:34 move second child to first child ( temp 2-component vector of int) 0:34 't12' ( temp 2-component vector of int) 0:34 textureSize ( global 2-component vector of int) 0:34 'isms' ( uniform isampler2DMS) 0:35 Sequence 0:35 move second child to first child ( temp 2-component vector of int) 0:35 't13' ( temp 2-component vector of int) 0:35 textureSize ( global 2-component vector of int) 0:35 'usms' ( uniform usampler2DMS) 0:36 Sequence 0:36 move second child to first child ( temp 3-component vector of int) 0:36 't21' ( temp 3-component vector of int) 0:36 textureSize ( global 3-component vector of int) 0:36 'smsa' ( uniform sampler2DMSArray) 0:37 Sequence 0:37 move second child to first child ( temp 3-component vector of int) 0:37 't22' ( temp 3-component vector of int) 0:37 textureSize ( global 3-component vector of int) 0:37 'ismsa' ( uniform isampler2DMSArray) 0:38 Sequence 0:38 move second child to first child ( temp 3-component vector of int) 0:38 't23' ( temp 3-component vector of int) 0:38 textureSize ( global 3-component vector of int) 0:38 'usmsa' ( uniform usampler2DMSArray) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 't31' ( temp 4-component vector of float) 0:39 textureFetch ( global 4-component vector of float) 0:39 'sms' ( uniform sampler2DMS) 0:39 'p2' ( flat in 2-component vector of int) 0:39 'samp' ( flat in int) 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 't32' ( temp 4-component vector of int) 0:40 textureFetch ( global 4-component vector of int) 0:40 'isms' ( uniform isampler2DMS) 0:40 'p2' ( flat in 2-component vector of int) 0:40 'samp' ( flat in int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 't33' ( temp 4-component vector of uint) 0:41 textureFetch ( global 4-component vector of uint) 0:41 'usms' ( uniform usampler2DMS) 0:41 'p2' ( flat in 2-component vector of int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:42 't41' ( temp 4-component vector of float) 0:42 textureFetch ( global 4-component vector of float) 0:42 'smsa' ( uniform sampler2DMSArray) 0:42 'p3' ( flat in 3-component vector of int) 0:42 'samp' ( flat in int) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of int) 0:43 't42' ( temp 4-component vector of int) 0:43 textureFetch ( global 4-component vector of int) 0:43 'ismsa' ( uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) 0:43 2 (const int) 0:43 2 (const int) 0:43 'samp' ( flat in int) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of uint) 0:44 't43' ( temp 4-component vector of uint) 0:44 textureFetch ( global 4-component vector of uint) 0:44 'usmsa' ( uniform usampler2DMSArray) 0:44 'p3' ( flat in 3-component vector of int) 0:44 'samp' ( flat in int) 0:47 Function Definition: primitiveID( ( global int) 0:47 Function Parameters: 0:49 Sequence 0:49 Branch: Return with expression 0:49 'gl_PrimitiveID' ( flat in int PrimitiveID) 0:? Linker Objects 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:? 'foo' ( smooth in 4-component vector of float) 0:? 's' ( smooth in structure{ global float f}) 0:? 'patch' ( global float) 0:? 'sms' ( uniform sampler2DMS) 0:? 'isms' ( uniform isampler2DMS) 0:? 'usms' ( uniform usampler2DMS) 0:? 'smsa' ( uniform sampler2DMSArray) 0:? 'ismsa' ( uniform isampler2DMSArray) 0:? 'usmsa' ( uniform usampler2DMSArray) 0:? 'p2' ( flat in 2-component vector of int) 0:? 'p3' ( flat in 3-component vector of int) 0:? 'samp' ( flat in int) Linked fragment stage: Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 'c' ( temp 4-component vector of float) 0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'patch' ( global float) 0:18 Constant: 0:18 3.100000 0:? Linker Objects 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:? 'foo' ( smooth in 4-component vector of float) 0:? 's' ( smooth in structure{ global float f}) 0:? 'patch' ( global float) 0:? 'sms' ( uniform sampler2DMS) 0:? 'isms' ( uniform isampler2DMS) 0:? 'usms' ( uniform usampler2DMS) 0:? 'smsa' ( uniform sampler2DMSArray) 0:? 'ismsa' ( uniform isampler2DMSArray) 0:? 'usmsa' ( uniform usampler2DMSArray) 0:? 'p2' ( flat in 2-component vector of int) 0:? 'p3' ( flat in 3-component vector of int) 0:? 'samp' ( flat in int)