150.geom ERROR: 0:15: 'fromVertex' : block instance name redefinition ERROR: 0:19: 'fromVertex' : redefinition ERROR: 0:21: 'fooC' : block instance name redefinition ERROR: 0:29: 'EmitStreamVertex' : no matching overloaded function found ERROR: 0:30: 'EndStreamPrimitive' : no matching overloaded function found ERROR: 0:44: 'stream' : can only be used on an output ERROR: 0:45: 'stream' : can only be used on an output ERROR: 0:46: 'stream' : can only be used on an output ERROR: 0:47: 'stream' : can only be used on an output ERROR: 0:47: 'stream' : can only be used on an output ERROR: 0:60: 'stream' : member cannot contradict block ERROR: 0:66: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices ERROR: 0:66: 'max_vertices' : cannot change previously set layout value ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:72: 'points' : cannot change previously set output primitive ERROR: 0:73: 'points' : cannot change previously set output primitive ERROR: 0:74: 'triangle_strip' : cannot apply to input ERROR: 0:75: 'triangle_strip' : cannot apply to: uniform ERROR: 0:76: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:77: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:78: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:78: 'invocations' : can only apply to a standalone qualifier ERROR: 0:80: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:80: 'invocations' : can only apply to a standalone qualifier ERROR: 0:81: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:82: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:85: 'lines' : cannot apply to 'out' ERROR: 0:87: 'triangles' : cannot change previously set input primitive ERROR: 0:88: 'triangles_adjacency' : cannot change previously set input primitive ERROR: 0:89: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:92: 'stream' : member cannot contradict block ERROR: 0:92: 'stream' : can only be used on an output ERROR: 0:129: 'gl_ViewportIndex' : required extension not requested: GL_ARB_viewport_array ERROR: 0:129: 'gl_MaxViewports' : required extension not requested: GL_ARB_viewport_array ERROR: 0:139: 'gl_ViewportIndex' : identifiers starting with "gl_" are reserved ERROR: 35 compilation errors. No code generated. Shader version: 150 Requested GL_ARB_viewport_array invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:25 Function Definition: main( ( global void) 0:25 Function Parameters: 0:27 Sequence 0:27 EmitVertex ( global void) 0:28 EndPrimitive ( global void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:32 move second child to first child ( temp 3-component vector of float) 0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float) 0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) 0:32 color: direct index for structure ( in 3-component vector of float) 0:32 direct index ( temp block{ in 3-component vector of float color}) 0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 move second child to first child ( temp float) 0:33 direct index (layout( stream=0) temp float ClipDistance) 0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 4-element array of float ClipDistance) 0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) 0:33 direct index ( temp float ClipDistance) 0:33 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance) 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) 0:34 move second child to first child ( temp 4-component vector of float) 0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) 0:34 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) 0:35 move second child to first child ( temp float) 0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) 0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) 0:35 gl_PointSize: direct index for structure ( in float PointSize) 0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) 0:36 move second child to first child ( temp int) 0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID) 0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID) 0:37 move second child to first child ( temp int) 0:37 'gl_Layer' (layout( stream=0) out int Layer) 0:37 Constant: 0:37 2 (const int) 0:67 Function Definition: foo(i1; ( global void) 0:67 Function Parameters: 0:67 'a' ( in int) 0:69 Sequence 0:69 move second child to first child ( temp 4-component vector of float) 0:69 a: direct index for structure (layout( stream=6) out 4-component vector of float) 0:69 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) 0:69 Constant: 0:69 0 (const int) 0:69 Constant: 0:69 1.000000 0:69 1.000000 0:69 1.000000 0:69 1.000000 0:107 Sequence 0:107 move second child to first child ( temp float) 0:107 'summ' ( global float) 0:107 Constant: 0:107 11332.000000 0:127 Function Definition: fooe1( ( global void) 0:127 Function Parameters: 0:129 Sequence 0:129 move second child to first child ( temp int) 0:129 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 0:129 Constant: 0:129 15 (const int) 0:134 Function Definition: fooe2( ( global void) 0:134 Function Parameters: 0:136 Sequence 0:136 move second child to first child ( temp int) 0:136 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 0:136 Constant: 0:136 15 (const int) 0:? Linker Objects 0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 0:? 'ov0' (layout( stream=0) out 4-component vector of float) 0:? 'ov4' (layout( stream=4) out 4-component vector of float) 0:? 'o1v0' (layout( stream=0) out 4-component vector of float) 0:? 'ua' (layout( stream=3) uniform int) 0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua}) 0:? 'ov3' (layout( stream=3) out 4-component vector of float) 0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) 0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) 0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a}) 0:? 'ov2s3' (layout( stream=3) out 4-component vector of float) 0:? 'badv4' (layout( stream=3) out 4-component vector of float) 0:? 'bad2v4' ( in 4-element array of 4-component vector of float) 0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a}) 0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c}) 0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a}) 0:? 'insn' ( in 4-element array of block{ in int a15}) 0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15}) 0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 0:? 'summ' ( global float) 0:? 'gl_ViewportIndex' (layout( stream=3) out int) Linked geometry stage: Shader version: 150 Requested GL_ARB_viewport_array invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:25 Function Definition: main( ( global void) 0:25 Function Parameters: 0:27 Sequence 0:27 EmitVertex ( global void) 0:28 EndPrimitive ( global void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:32 move second child to first child ( temp 3-component vector of float) 0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float) 0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) 0:32 color: direct index for structure ( in 3-component vector of float) 0:32 direct index ( temp block{ in 3-component vector of float color}) 0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 move second child to first child ( temp float) 0:33 direct index (layout( stream=0) temp float ClipDistance) 0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out 4-element array of float ClipDistance) 0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) 0:33 direct index ( temp float ClipDistance) 0:33 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) 0:34 move second child to first child ( temp 4-component vector of float) 0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) 0:34 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) 0:35 move second child to first child ( temp float) 0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) 0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) 0:35 gl_PointSize: direct index for structure ( in float PointSize) 0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) 0:36 move second child to first child ( temp int) 0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID) 0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID) 0:37 move second child to first child ( temp int) 0:37 'gl_Layer' (layout( stream=0) out int Layer) 0:37 Constant: 0:37 2 (const int) 0:107 Sequence 0:107 move second child to first child ( temp float) 0:107 'summ' ( global float) 0:107 Constant: 0:107 11332.000000 0:? Linker Objects 0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:? 'ov0' (layout( stream=0) out 4-component vector of float) 0:? 'ov4' (layout( stream=4) out 4-component vector of float) 0:? 'o1v0' (layout( stream=0) out 4-component vector of float) 0:? 'ua' (layout( stream=3) uniform int) 0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua}) 0:? 'ov3' (layout( stream=3) out 4-component vector of float) 0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) 0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) 0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a}) 0:? 'ov2s3' (layout( stream=3) out 4-component vector of float) 0:? 'badv4' (layout( stream=3) out 4-component vector of float) 0:? 'bad2v4' ( in 4-element array of 4-component vector of float) 0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a}) 0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c}) 0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a}) 0:? 'insn' ( in 4-element array of block{ in int a15}) 0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15}) 0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 0:? 'summ' ( global float) 0:? 'gl_ViewportIndex' (layout( stream=3) out int)