150.vert ERROR: 0:26: 'a' : cannot redeclare a user-block member array ERROR: 0:3001: '#error' : line of this error should be 3001 ERROR: 2 compilation errors. No code generated. Shader version: 150 ERROR: node is still EOpNull! 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:15 Constant: 0:15 0 (const uint) 0:15 'iv4' ( in 4-component vector of float) 0:16 move second child to first child ( temp float) 0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:16 Constant: 0:16 1 (const uint) 0:16 'ps' ( uniform float) 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float ClipDistance) 0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:17 Constant: 0:17 2 (const uint) 0:17 Constant: 0:17 2 (const int) 0:17 direct index ( temp float) 0:17 'iv4' ( in 4-component vector of float) 0:17 Constant: 0:17 0 (const int) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:18 Constant: 0:18 3 (const uint) 0:18 'iv4' ( in 4-component vector of float) 0:? Linker Objects 0:? 'iv4' ( in 4-component vector of float) 0:? 'ps' ( uniform float) 0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) Shader version: 150 ERROR: node is still EOpNull! 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:15 Constant: 0:15 0 (const uint) 0:15 'iv4' ( in 4-component vector of float) 0:16 move second child to first child ( temp float) 0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:16 Constant: 0:16 1 (const uint) 0:16 'ps' ( uniform float) 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float ClipDistance) 0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:17 Constant: 0:17 2 (const uint) 0:17 Constant: 0:17 2 (const int) 0:17 direct index ( temp float) 0:17 'iv4' ( in 4-component vector of float) 0:17 Constant: 0:17 0 (const int) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:18 Constant: 0:18 3 (const uint) 0:18 'iv4' ( in 4-component vector of float) 0:? Linker Objects 0:? 'iv4' ( in 4-component vector of float) 0:? 'ps' ( uniform float) 0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)