420.frag ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use ERROR: 0:14: 'atomic_uint' : array must be explicitly sized ERROR: 4 compilation errors. No code generated. Shader version: 420 using depth_any ERROR: node is still EOpNull! 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:8 Constant: 0:8 0.300000 0:? Linker Objects 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:? 'depth' ( smooth in float) 0:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint) Linked fragment stage: Shader version: 420 using depth_any ERROR: node is still EOpNull! 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:8 Constant: 0:8 0.300000 0:? Linker Objects 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:? 'depth' ( smooth in float) 0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)