450.geom ERROR: 0:15: '[' : array index out of range '3' ERROR: 0:15: 'gl_Position' : no such field in structure ERROR: 0:19: 'points' : can only apply to a standalone qualifier ERROR: 3 compilation errors. No code generated. Shader version: 450 invocations = -1 max_vertices = -1 input primitive = triangles output primitive = none ERROR: node is still EOpNull! 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:15 Constant: 0:15 3 (const int) 0:16 move second child to first child ( temp float) 0:16 direct index (layout( stream=0) temp float CullDistance) 0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 0:16 Constant: 0:16 3 (const uint) 0:16 Constant: 0:16 2 (const int) 0:16 direct index ( temp float CullDistance) 0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 0:? 'f' ( in 3-element array of float) Linked geometry stage: ERROR: Linking geometry stage: At least one shader must specify an output layout primitive ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) Shader version: 450 invocations = 1 max_vertices = -1 input primitive = triangles output primitive = none ERROR: node is still EOpNull! 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:15 Constant: 0:15 3 (const int) 0:16 move second child to first child ( temp float) 0:16 direct index (layout( stream=0) temp float CullDistance) 0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 0:16 Constant: 0:16 3 (const uint) 0:16 Constant: 0:16 2 (const int) 0:16 direct index ( temp float CullDistance) 0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 0:? 'f' ( in 3-element array of float)