dce.frag Shader version: 400 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'c' ( global int) 0:5 Constant: 0:5 0 (const int) 0:7 Function Definition: bar( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Test condition and select ( temp void) 0:9 Condition 0:9 Constant: 0:9 false (const bool) 0:9 true case 0:10 Pre-Increment ( temp int) 0:10 'c' ( global int) 0:9 false case 0:12 Pre-Increment ( temp int) 0:12 'c' ( global int) 0:14 Test condition and select ( temp int) 0:14 Condition 0:14 Constant: 0:14 false (const bool) 0:14 true case 0:14 Pre-Increment ( temp int) 0:14 'c' ( global int) 0:14 false case 0:14 Pre-Increment ( temp int) 0:14 'c' ( global int) 0:16 switch 0:16 condition 0:16 'c' ( global int) 0:16 body 0:16 Sequence 0:17 case: with expression 0:17 Constant: 0:17 1 (const int) 0:? Sequence 0:18 Pre-Increment ( temp int) 0:18 'c' ( global int) 0:19 Branch: Break 0:20 Pre-Increment ( temp int) 0:20 'c' ( global int) 0:21 case: with expression 0:21 Constant: 0:21 2 (const int) 0:? Sequence 0:22 Branch: Break 0:23 Pre-Increment ( temp int) 0:23 'c' ( global int) 0:24 default: 0:? Sequence 0:25 Branch: Break 0:28 Sequence 0:28 Sequence 0:28 move second child to first child ( temp int) 0:28 'i' ( temp int) 0:28 Constant: 0:28 0 (const int) 0:28 Loop with condition tested first 0:28 Loop Condition 0:28 Compare Less Than ( temp bool) 0:28 'i' ( temp int) 0:28 Constant: 0:28 0 (const int) 0:28 Loop Body 0:29 Pre-Increment ( temp int) 0:29 'c' ( global int) 0:28 Loop Terminal Expression 0:28 Pre-Increment ( temp int) 0:28 'i' ( temp int) 0:31 Sequence 0:31 Sequence 0:31 move second child to first child ( temp int) 0:31 'i' ( temp int) 0:31 Constant: 0:31 0 (const int) 0:31 Loop with condition tested first 0:31 Loop Condition 0:31 Compare Less Than ( temp bool) 0:31 'i' ( temp int) 0:31 Constant: 0:31 10 (const int) 0:31 Loop Body 0:32 Sequence 0:32 Test condition and select ( temp void) 0:32 Condition 0:32 Compare Less Than ( temp bool) 0:32 'c' ( global int) 0:32 Constant: 0:32 3 (const int) 0:32 true case 0:33 Sequence 0:33 Branch: Break 0:34 Pre-Increment ( temp int) 0:34 'c' ( global int) 0:32 false case 0:36 Sequence 0:36 Branch: Continue 0:37 Pre-Increment ( temp int) 0:37 'c' ( global int) 0:31 Loop Terminal Expression 0:31 Pre-Increment ( temp int) 0:31 'i' ( temp int) 0:41 Branch: Return 0:43 Pre-Increment ( temp int) 0:43 'c' ( global int) 0:46 Function Definition: foo( ( global int) 0:46 Function Parameters: 0:48 Sequence 0:48 Test condition and select ( temp void) 0:48 Condition 0:48 Compare Greater Than ( temp bool) 0:48 'c' ( global int) 0:48 Constant: 0:48 4 (const int) 0:48 true case 0:49 Sequence 0:49 Branch: Return with expression 0:49 Constant: 0:49 4 (const int) 0:50 Pre-Increment ( temp int) 0:50 'c' ( global int) 0:53 Branch: Return with expression 0:53 Constant: 0:53 5 (const int) 0:55 Pre-Increment ( temp int) 0:55 'c' ( global int) 0:? Linker Objects 0:? 'flag' ( const bool) 0:? false (const bool) 0:? 'c' ( global int) Linked fragment stage: ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point Shader version: 400 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'c' ( global int) 0:5 Constant: 0:5 0 (const int) 0:? Linker Objects 0:? 'flag' ( const bool) 0:? false (const bool) 0:? 'c' ( global int)