hlsl.hull.3.tesc Shader version: 500 vertices = 4 vertex spacing = equal_spacing 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) 0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'InvocationId' ( in uint InvocationID) 0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'InvocationId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) 0:? 'pid' ( in uint PrimitiveID) 0:? 'pos' ( in 4-component vector of float Position) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) 0:33 Function Parameters: 0:33 'pid' ( in uint) 0:33 'pos' ( in 4-component vector of float) 0:? Sequence 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 edges: direct index for structure ( temp 2-element array of float) 0:36 'output' ( temp structure{ temp 2-element array of float edges}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 2.000000 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 edges: direct index for structure ( temp 2-element array of float) 0:37 'output' ( temp structure{ temp 2-element array of float edges}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 8.000000 0:38 Branch: Return with expression 0:38 'output' ( temp structure{ temp 2-element array of float edges}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'InvocationId' ( in uint InvocationID) 0:? 'pid' ( in uint PrimitiveID) 0:? 'pos' ( in 4-component vector of float Position) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) Linked tessellation control stage: Shader version: 500 vertices = 4 vertex spacing = equal_spacing 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) 0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'InvocationId' ( in uint InvocationID) 0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'InvocationId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) 0:? 'pid' ( in uint PrimitiveID) 0:? 'pos' ( in 4-component vector of float Position) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) 0:33 Function Parameters: 0:33 'pid' ( in uint) 0:33 'pos' ( in 4-component vector of float) 0:? Sequence 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 edges: direct index for structure ( temp 2-element array of float) 0:36 'output' ( temp structure{ temp 2-element array of float edges}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 2.000000 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 edges: direct index for structure ( temp 2-element array of float) 0:37 'output' ( temp structure{ temp 2-element array of float edges}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 8.000000 0:38 Branch: Return with expression 0:38 'output' ( temp structure{ temp 2-element array of float edges}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'InvocationId' ( in uint InvocationID) 0:? 'pid' ( in uint PrimitiveID) 0:? 'pos' ( in 4-component vector of float Position) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 91 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 42 46 48 63 65 73 ExecutionMode 4 OutputVertices 4 ExecutionMode 4 Triangles ExecutionMode 4 SpacingEqual ExecutionMode 4 PointMode Source HLSL 500 Name 4 "main" Name 8 "VS_OUT" MemberName 8(VS_OUT) 0 "cpoint" Name 13 "HS_OUT" MemberName 13(HS_OUT) 0 "cpoint" Name 16 "@main(struct-VS_OUT-vf31[4];" Name 15 "ip" Name 23 "HS_CONSTANT_OUT" MemberName 23(HS_CONSTANT_OUT) 0 "edges" Name 27 "PCF(u1;vf4;" Name 25 "pid" Name 26 "pos" Name 30 "output" Name 40 "ip" Name 42 "ip" Name 46 "@entryPointOutput" Name 48 "InvocationId" Name 50 "param" Name 62 "@patchConstantResult" Name 63 "pid" Name 65 "pos" Name 66 "param" Name 68 "param" Name 73 "@patchConstantOutput.edges" Name 83 "output" Decorate 42(ip) Location 0 Decorate 46(@entryPointOutput) Location 0 Decorate 48(InvocationId) BuiltIn InvocationId Decorate 63(pid) BuiltIn PrimitiveId Decorate 65(pos) BuiltIn Position Decorate 73(@patchConstantOutput.edges) Patch Decorate 73(@patchConstantOutput.edges) BuiltIn TessLevelOuter 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8(VS_OUT): TypeStruct 7(fvec3) 9: TypeInt 32 0 10: 9(int) Constant 4 11: TypeArray 8(VS_OUT) 10 12: TypePointer Function 11 13(HS_OUT): TypeStruct 7(fvec3) 14: TypeFunction 13(HS_OUT) 12(ptr) 18: TypePointer Function 9(int) 19: TypeVector 6(float) 4 20: TypePointer Function 19(fvec4) 21: 9(int) Constant 2 22: TypeArray 6(float) 21 23(HS_CONSTANT_OUT): TypeStruct 22 24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr) 29: TypePointer Function 13(HS_OUT) 31: TypeInt 32 1 32: 31(int) Constant 0 33: TypePointer Function 7(fvec3) 41: TypePointer Input 11 42(ip): 41(ptr) Variable Input 44: TypeArray 13(HS_OUT) 10 45: TypePointer Output 44 46(@entryPointOutput): 45(ptr) Variable Output 47: TypePointer Input 9(int) 48(InvocationId): 47(ptr) Variable Input 53: TypePointer Output 13(HS_OUT) 55: 9(int) Constant 0 57: TypeBool 61: TypePointer Function 23(HS_CONSTANT_OUT) 63(pid): 47(ptr) Variable Input 64: TypePointer Input 19(fvec4) 65(pos): 64(ptr) Variable Input 71: TypeArray 6(float) 10 72: TypePointer Output 71 73(@patchConstantOutput.edges): 72(ptr) Variable Output 74: TypePointer Function 6(float) 77: TypePointer Output 6(float) 79: 31(int) Constant 1 84: 6(float) Constant 1073741824 86: 6(float) Constant 1090519040 4(main): 2 Function None 3 5: Label 40(ip): 12(ptr) Variable Function 50(param): 12(ptr) Variable Function 62(@patchConstantResult): 61(ptr) Variable Function 66(param): 18(ptr) Variable Function 68(param): 20(ptr) Variable Function 43: 11 Load 42(ip) Store 40(ip) 43 49: 9(int) Load 48(InvocationId) 51: 11 Load 40(ip) Store 50(param) 51 52: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 50(param) 54: 53(ptr) AccessChain 46(@entryPointOutput) 49 Store 54 52 ControlBarrier 21 10 55 56: 9(int) Load 48(InvocationId) 58: 57(bool) IEqual 56 32 SelectionMerge 60 None BranchConditional 58 59 60 59: Label 67: 9(int) Load 63(pid) Store 66(param) 67 69: 19(fvec4) Load 65(pos) Store 68(param) 69 70:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 66(param) 68(param) Store 62(@patchConstantResult) 70 75: 74(ptr) AccessChain 62(@patchConstantResult) 32 32 76: 6(float) Load 75 78: 77(ptr) AccessChain 73(@patchConstantOutput.edges) 32 Store 78 76 80: 74(ptr) AccessChain 62(@patchConstantResult) 32 79 81: 6(float) Load 80 82: 77(ptr) AccessChain 73(@patchConstantOutput.edges) 79 Store 82 81 Branch 60 60: Label Return FunctionEnd 16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14 15(ip): 12(ptr) FunctionParameter 17: Label 30(output): 29(ptr) Variable Function 34: 33(ptr) AccessChain 15(ip) 32 32 35: 7(fvec3) Load 34 36: 33(ptr) AccessChain 30(output) 32 Store 36 35 37: 13(HS_OUT) Load 30(output) ReturnValue 37 FunctionEnd 27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24 25(pid): 18(ptr) FunctionParameter 26(pos): 20(ptr) FunctionParameter 28: Label 83(output): 61(ptr) Variable Function 85: 74(ptr) AccessChain 83(output) 32 32 Store 85 84 87: 74(ptr) AccessChain 83(output) 32 79 Store 87 86 88:23(HS_CONSTANT_OUT) Load 83(output) ReturnValue 88 FunctionEnd