hlsl.texture.subvec4.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: @main( ( temp 4-component vector of float) 0:15 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp 2-component vector of uint) 0:24 'sizeQueryTemp' ( temp 2-component vector of uint) 0:24 textureSize ( temp 2-component vector of uint) 0:24 'g_tTex2dmsf1' ( uniform texture2DMS) 0:24 move second child to first child ( temp uint) 0:24 'WidthU' ( temp uint) 0:24 direct index ( temp uint) 0:24 'sizeQueryTemp' ( temp 2-component vector of uint) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp uint) 0:24 'HeightU' ( temp uint) 0:24 direct index ( temp uint) 0:24 'sizeQueryTemp' ( temp 2-component vector of uint) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child ( temp uint) 0:24 'NumberOfSamplesU' ( temp uint) 0:24 imageQuerySamples ( temp uint) 0:24 'g_tTex2dmsf1' ( uniform texture2DMS) 0:25 Sequence 0:25 move second child to first child ( temp 2-component vector of uint) 0:25 'sizeQueryTemp' ( temp 2-component vector of uint) 0:25 textureSize ( temp 2-component vector of uint) 0:25 'g_tTex2dmsf2' ( uniform texture2DMS) 0:25 move second child to first child ( temp uint) 0:25 'WidthU' ( temp uint) 0:25 direct index ( temp uint) 0:25 'sizeQueryTemp' ( temp 2-component vector of uint) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp uint) 0:25 'HeightU' ( temp uint) 0:25 direct index ( temp uint) 0:25 'sizeQueryTemp' ( temp 2-component vector of uint) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp uint) 0:25 'NumberOfSamplesU' ( temp uint) 0:25 imageQuerySamples ( temp uint) 0:25 'g_tTex2dmsf2' ( uniform texture2DMS) 0:26 Sequence 0:26 move second child to first child ( temp 2-component vector of uint) 0:26 'sizeQueryTemp' ( temp 2-component vector of uint) 0:26 textureSize ( temp 2-component vector of uint) 0:26 'g_tTex2dmsf3' ( uniform texture2DMS) 0:26 move second child to first child ( temp uint) 0:26 'WidthU' ( temp uint) 0:26 direct index ( temp uint) 0:26 'sizeQueryTemp' ( temp 2-component vector of uint) 0:26 Constant: 0:26 0 (const int) 0:26 move second child to first child ( temp uint) 0:26 'HeightU' ( temp uint) 0:26 direct index ( temp uint) 0:26 'sizeQueryTemp' ( temp 2-component vector of uint) 0:26 Constant: 0:26 1 (const int) 0:26 move second child to first child ( temp uint) 0:26 'NumberOfSamplesU' ( temp uint) 0:26 imageQuerySamples ( temp uint) 0:26 'g_tTex2dmsf3' ( uniform texture2DMS) 0:27 Sequence 0:27 move second child to first child ( temp 2-component vector of uint) 0:27 'sizeQueryTemp' ( temp 2-component vector of uint) 0:27 textureSize ( temp 2-component vector of uint) 0:27 'g_tTex2dmsf4' ( uniform texture2DMS) 0:27 move second child to first child ( temp uint) 0:27 'WidthU' ( temp uint) 0:27 direct index ( temp uint) 0:27 'sizeQueryTemp' ( temp 2-component vector of uint) 0:27 Constant: 0:27 0 (const int) 0:27 move second child to first child ( temp uint) 0:27 'HeightU' ( temp uint) 0:27 direct index ( temp uint) 0:27 'sizeQueryTemp' ( temp 2-component vector of uint) 0:27 Constant: 0:27 1 (const int) 0:27 move second child to first child ( temp uint) 0:27 'NumberOfSamplesU' ( temp uint) 0:27 imageQuerySamples ( temp uint) 0:27 'g_tTex2dmsf4' ( uniform texture2DMS) 0:29 Construct float ( temp float) 0:? textureFetch ( temp 4-component vector of float) 0:29 'g_tTex2dmsf1' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:29 Constant: 0:29 3 (const int) 0:30 Construct vec2 ( temp 2-component vector of float) 0:? textureFetch ( temp 4-component vector of float) 0:30 'g_tTex2dmsf2' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:30 Constant: 0:30 3 (const int) 0:31 Construct vec3 ( temp 3-component vector of float) 0:? textureFetch ( temp 4-component vector of float) 0:31 'g_tTex2dmsf3' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:31 Constant: 0:31 3 (const int) 0:32 textureFetch ( temp 4-component vector of float) 0:32 'g_tTex2dmsf4' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:32 Constant: 0:32 3 (const int) 0:34 Construct float ( temp float) 0:? texture ( temp 4-component vector of float) 0:34 Construct combined texture-sampler ( temp sampler2D) 0:34 'g_tTex2df1' ( uniform texture2D) 0:34 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Construct vec2 ( temp 2-component vector of float) 0:? texture ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df2' ( uniform texture2D) 0:35 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:36 Construct vec3 ( temp 3-component vector of float) 0:? texture ( temp 4-component vector of float) 0:36 Construct combined texture-sampler ( temp sampler2D) 0:36 'g_tTex2df3' ( uniform texture2D) 0:36 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:37 texture ( temp 4-component vector of float) 0:37 Construct combined texture-sampler ( temp sampler2D) 0:37 'g_tTex2df4' ( uniform texture2D) 0:37 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:39 Branch: Return with expression 0:39 Constant: 0:39 0.000000 0:39 0.000000 0:39 0.000000 0:39 0.000000 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:15 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tTex2dmsf1' ( uniform texture2DMS) 0:? 'g_tTex2dmsf2' ( uniform texture2DMS) 0:? 'g_tTex2dmsf3' ( uniform texture2DMS) 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) 0:? 'g_tTex2df1' ( uniform texture2D) 0:? 'g_tTex2df2' ( uniform texture2D) 0:? 'g_tTex2df3' ( uniform texture2D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_sSamp' ( uniform sampler) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: @main( ( temp 4-component vector of float) 0:15 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp 2-component vector of uint) 0:24 'sizeQueryTemp' ( temp 2-component vector of uint) 0:24 textureSize ( temp 2-component vector of uint) 0:24 'g_tTex2dmsf1' ( uniform texture2DMS) 0:24 move second child to first child ( temp uint) 0:24 'WidthU' ( temp uint) 0:24 direct index ( temp uint) 0:24 'sizeQueryTemp' ( temp 2-component vector of uint) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp uint) 0:24 'HeightU' ( temp uint) 0:24 direct index ( temp uint) 0:24 'sizeQueryTemp' ( temp 2-component vector of uint) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child ( temp uint) 0:24 'NumberOfSamplesU' ( temp uint) 0:24 imageQuerySamples ( temp uint) 0:24 'g_tTex2dmsf1' ( uniform texture2DMS) 0:25 Sequence 0:25 move second child to first child ( temp 2-component vector of uint) 0:25 'sizeQueryTemp' ( temp 2-component vector of uint) 0:25 textureSize ( temp 2-component vector of uint) 0:25 'g_tTex2dmsf2' ( uniform texture2DMS) 0:25 move second child to first child ( temp uint) 0:25 'WidthU' ( temp uint) 0:25 direct index ( temp uint) 0:25 'sizeQueryTemp' ( temp 2-component vector of uint) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp uint) 0:25 'HeightU' ( temp uint) 0:25 direct index ( temp uint) 0:25 'sizeQueryTemp' ( temp 2-component vector of uint) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp uint) 0:25 'NumberOfSamplesU' ( temp uint) 0:25 imageQuerySamples ( temp uint) 0:25 'g_tTex2dmsf2' ( uniform texture2DMS) 0:26 Sequence 0:26 move second child to first child ( temp 2-component vector of uint) 0:26 'sizeQueryTemp' ( temp 2-component vector of uint) 0:26 textureSize ( temp 2-component vector of uint) 0:26 'g_tTex2dmsf3' ( uniform texture2DMS) 0:26 move second child to first child ( temp uint) 0:26 'WidthU' ( temp uint) 0:26 direct index ( temp uint) 0:26 'sizeQueryTemp' ( temp 2-component vector of uint) 0:26 Constant: 0:26 0 (const int) 0:26 move second child to first child ( temp uint) 0:26 'HeightU' ( temp uint) 0:26 direct index ( temp uint) 0:26 'sizeQueryTemp' ( temp 2-component vector of uint) 0:26 Constant: 0:26 1 (const int) 0:26 move second child to first child ( temp uint) 0:26 'NumberOfSamplesU' ( temp uint) 0:26 imageQuerySamples ( temp uint) 0:26 'g_tTex2dmsf3' ( uniform texture2DMS) 0:27 Sequence 0:27 move second child to first child ( temp 2-component vector of uint) 0:27 'sizeQueryTemp' ( temp 2-component vector of uint) 0:27 textureSize ( temp 2-component vector of uint) 0:27 'g_tTex2dmsf4' ( uniform texture2DMS) 0:27 move second child to first child ( temp uint) 0:27 'WidthU' ( temp uint) 0:27 direct index ( temp uint) 0:27 'sizeQueryTemp' ( temp 2-component vector of uint) 0:27 Constant: 0:27 0 (const int) 0:27 move second child to first child ( temp uint) 0:27 'HeightU' ( temp uint) 0:27 direct index ( temp uint) 0:27 'sizeQueryTemp' ( temp 2-component vector of uint) 0:27 Constant: 0:27 1 (const int) 0:27 move second child to first child ( temp uint) 0:27 'NumberOfSamplesU' ( temp uint) 0:27 imageQuerySamples ( temp uint) 0:27 'g_tTex2dmsf4' ( uniform texture2DMS) 0:29 Construct float ( temp float) 0:? textureFetch ( temp 4-component vector of float) 0:29 'g_tTex2dmsf1' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:29 Constant: 0:29 3 (const int) 0:30 Construct vec2 ( temp 2-component vector of float) 0:? textureFetch ( temp 4-component vector of float) 0:30 'g_tTex2dmsf2' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:30 Constant: 0:30 3 (const int) 0:31 Construct vec3 ( temp 3-component vector of float) 0:? textureFetch ( temp 4-component vector of float) 0:31 'g_tTex2dmsf3' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:31 Constant: 0:31 3 (const int) 0:32 textureFetch ( temp 4-component vector of float) 0:32 'g_tTex2dmsf4' ( uniform texture2DMS) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:32 Constant: 0:32 3 (const int) 0:34 Construct float ( temp float) 0:? texture ( temp 4-component vector of float) 0:34 Construct combined texture-sampler ( temp sampler2D) 0:34 'g_tTex2df1' ( uniform texture2D) 0:34 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Construct vec2 ( temp 2-component vector of float) 0:? texture ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df2' ( uniform texture2D) 0:35 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:36 Construct vec3 ( temp 3-component vector of float) 0:? texture ( temp 4-component vector of float) 0:36 Construct combined texture-sampler ( temp sampler2D) 0:36 'g_tTex2df3' ( uniform texture2D) 0:36 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:37 texture ( temp 4-component vector of float) 0:37 Construct combined texture-sampler ( temp sampler2D) 0:37 'g_tTex2df4' ( uniform texture2D) 0:37 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:39 Branch: Return with expression 0:39 Constant: 0:39 0.000000 0:39 0.000000 0:39 0.000000 0:39 0.000000 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:15 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tTex2dmsf1' ( uniform texture2DMS) 0:? 'g_tTex2dmsf2' ( uniform texture2DMS) 0:? 'g_tTex2dmsf3' ( uniform texture2DMS) 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) 0:? 'g_tTex2df1' ( uniform texture2D) 0:? 'g_tTex2df2' ( uniform texture2D) 0:? 'g_tTex2df3' ( uniform texture2D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_sSamp' ( uniform sampler) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 130 Capability Shader Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 128 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 14 "sizeQueryTemp" Name 17 "g_tTex2dmsf1" Name 21 "WidthU" Name 25 "HeightU" Name 29 "NumberOfSamplesU" Name 32 "sizeQueryTemp" Name 33 "g_tTex2dmsf2" Name 42 "sizeQueryTemp" Name 43 "g_tTex2dmsf3" Name 52 "sizeQueryTemp" Name 53 "g_tTex2dmsf4" Name 88 "g_tTex2df1" Name 92 "g_sSamp" Name 101 "g_tTex2df2" Name 109 "g_tTex2df3" Name 118 "g_tTex2df4" Name 128 "@entryPointOutput" Decorate 17(g_tTex2dmsf1) DescriptorSet 0 Decorate 17(g_tTex2dmsf1) Binding 0 Decorate 33(g_tTex2dmsf2) DescriptorSet 0 Decorate 33(g_tTex2dmsf2) Binding 0 Decorate 43(g_tTex2dmsf3) DescriptorSet 0 Decorate 43(g_tTex2dmsf3) Binding 0 Decorate 53(g_tTex2dmsf4) DescriptorSet 0 Decorate 53(g_tTex2dmsf4) Binding 0 Decorate 88(g_tTex2df1) DescriptorSet 0 Decorate 88(g_tTex2df1) Binding 0 Decorate 92(g_sSamp) DescriptorSet 0 Decorate 92(g_sSamp) Binding 0 Decorate 101(g_tTex2df2) DescriptorSet 0 Decorate 101(g_tTex2df2) Binding 0 Decorate 109(g_tTex2df3) DescriptorSet 0 Decorate 109(g_tTex2df3) Binding 0 Decorate 118(g_tTex2df4) DescriptorSet 0 Decorate 118(g_tTex2df4) Binding 0 Decorate 128(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeInt 32 0 12: TypeVector 11(int) 2 13: TypePointer Function 12(ivec2) 15: TypeImage 6(float) 2D multi-sampled sampled format:Unknown 16: TypePointer UniformConstant 15 17(g_tTex2dmsf1): 16(ptr) Variable UniformConstant 20: TypePointer Function 11(int) 22: 11(int) Constant 0 26: 11(int) Constant 1 33(g_tTex2dmsf2): 16(ptr) Variable UniformConstant 43(g_tTex2dmsf3): 16(ptr) Variable UniformConstant 53(g_tTex2dmsf4): 16(ptr) Variable UniformConstant 63: TypeInt 32 1 64: TypeVector 63(int) 2 65: 63(int) Constant 1 66: 63(int) Constant 2 67: 64(ivec2) ConstantComposite 65 66 68: 63(int) Constant 3 73: TypeVector 6(float) 2 79: TypeVector 6(float) 3 86: TypeImage 6(float) 2D sampled format:Unknown 87: TypePointer UniformConstant 86 88(g_tTex2df1): 87(ptr) Variable UniformConstant 90: TypeSampler 91: TypePointer UniformConstant 90 92(g_sSamp): 91(ptr) Variable UniformConstant 94: TypeSampledImage 86 96: 6(float) Constant 1036831949 97: 6(float) Constant 1045220557 98: 73(fvec2) ConstantComposite 96 97 101(g_tTex2df2): 87(ptr) Variable UniformConstant 109(g_tTex2df3): 87(ptr) Variable UniformConstant 118(g_tTex2df4): 87(ptr) Variable UniformConstant 123: 6(float) Constant 0 124: 7(fvec4) ConstantComposite 123 123 123 123 127: TypePointer Output 7(fvec4) 128(@entryPointOutput): 127(ptr) Variable Output 4(main): 2 Function None 3 5: Label 129: 7(fvec4) FunctionCall 9(@main() Store 128(@entryPointOutput) 129 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 14(sizeQueryTemp): 13(ptr) Variable Function 21(WidthU): 20(ptr) Variable Function 25(HeightU): 20(ptr) Variable Function 29(NumberOfSamplesU): 20(ptr) Variable Function 32(sizeQueryTemp): 13(ptr) Variable Function 42(sizeQueryTemp): 13(ptr) Variable Function 52(sizeQueryTemp): 13(ptr) Variable Function 18: 15 Load 17(g_tTex2dmsf1) 19: 12(ivec2) ImageQuerySize 18 Store 14(sizeQueryTemp) 19 23: 20(ptr) AccessChain 14(sizeQueryTemp) 22 24: 11(int) Load 23 Store 21(WidthU) 24 27: 20(ptr) AccessChain 14(sizeQueryTemp) 26 28: 11(int) Load 27 Store 25(HeightU) 28 30: 15 Load 17(g_tTex2dmsf1) 31: 11(int) ImageQuerySamples 30 Store 29(NumberOfSamplesU) 31 34: 15 Load 33(g_tTex2dmsf2) 35: 12(ivec2) ImageQuerySize 34 Store 32(sizeQueryTemp) 35 36: 20(ptr) AccessChain 32(sizeQueryTemp) 22 37: 11(int) Load 36 Store 21(WidthU) 37 38: 20(ptr) AccessChain 32(sizeQueryTemp) 26 39: 11(int) Load 38 Store 25(HeightU) 39 40: 15 Load 33(g_tTex2dmsf2) 41: 11(int) ImageQuerySamples 40 Store 29(NumberOfSamplesU) 41 44: 15 Load 43(g_tTex2dmsf3) 45: 12(ivec2) ImageQuerySize 44 Store 42(sizeQueryTemp) 45 46: 20(ptr) AccessChain 42(sizeQueryTemp) 22 47: 11(int) Load 46 Store 21(WidthU) 47 48: 20(ptr) AccessChain 42(sizeQueryTemp) 26 49: 11(int) Load 48 Store 25(HeightU) 49 50: 15 Load 43(g_tTex2dmsf3) 51: 11(int) ImageQuerySamples 50 Store 29(NumberOfSamplesU) 51 54: 15 Load 53(g_tTex2dmsf4) 55: 12(ivec2) ImageQuerySize 54 Store 52(sizeQueryTemp) 55 56: 20(ptr) AccessChain 52(sizeQueryTemp) 22 57: 11(int) Load 56 Store 21(WidthU) 57 58: 20(ptr) AccessChain 52(sizeQueryTemp) 26 59: 11(int) Load 58 Store 25(HeightU) 59 60: 15 Load 53(g_tTex2dmsf4) 61: 11(int) ImageQuerySamples 60 Store 29(NumberOfSamplesU) 61 62: 15 Load 17(g_tTex2dmsf1) 69: 7(fvec4) ImageFetch 62 67 Sample 68 70: 6(float) CompositeExtract 69 0 71: 15 Load 33(g_tTex2dmsf2) 72: 7(fvec4) ImageFetch 71 67 Sample 68 74: 6(float) CompositeExtract 72 0 75: 6(float) CompositeExtract 72 1 76: 73(fvec2) CompositeConstruct 74 75 77: 15 Load 43(g_tTex2dmsf3) 78: 7(fvec4) ImageFetch 77 67 Sample 68 80: 6(float) CompositeExtract 78 0 81: 6(float) CompositeExtract 78 1 82: 6(float) CompositeExtract 78 2 83: 79(fvec3) CompositeConstruct 80 81 82 84: 15 Load 53(g_tTex2dmsf4) 85: 7(fvec4) ImageFetch 84 67 Sample 68 89: 86 Load 88(g_tTex2df1) 93: 90 Load 92(g_sSamp) 95: 94 SampledImage 89 93 99: 7(fvec4) ImageSampleImplicitLod 95 98 100: 6(float) CompositeExtract 99 0 102: 86 Load 101(g_tTex2df2) 103: 90 Load 92(g_sSamp) 104: 94 SampledImage 102 103 105: 7(fvec4) ImageSampleImplicitLod 104 98 106: 6(float) CompositeExtract 105 0 107: 6(float) CompositeExtract 105 1 108: 73(fvec2) CompositeConstruct 106 107 110: 86 Load 109(g_tTex2df3) 111: 90 Load 92(g_sSamp) 112: 94 SampledImage 110 111 113: 7(fvec4) ImageSampleImplicitLod 112 98 114: 6(float) CompositeExtract 113 0 115: 6(float) CompositeExtract 113 1 116: 6(float) CompositeExtract 113 2 117: 79(fvec3) CompositeConstruct 114 115 116 119: 86 Load 118(g_tTex2df4) 120: 90 Load 92(g_sSamp) 121: 94 SampledImage 119 120 122: 7(fvec4) ImageSampleImplicitLod 121 98 ReturnValue 124 FunctionEnd