include.vert Shader version: 450 Requested GL_GOOGLE_cpp_style_line_directive Requested GL_GOOGLE_include_directive 0:? Sequence 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'color' ( smooth out 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 'i1' ( global 4-component vector of float) 0:15 'i2' ( global 4-component vector of float) 0:15 'i3' ( global 4-component vector of float) 0:15 'i4' ( global 4-component vector of float) 0:15 'i5' ( global 4-component vector of float) 0:15 'i6' ( global 4-component vector of float) 0:? Linker Objects 0:? 'i1' ( global 4-component vector of float) 0:? 'i2' ( global 4-component vector of float) 0:? 'i4' ( global 4-component vector of float) 0:? 'i3' ( global 4-component vector of float) 0:? 'i6' ( global 4-component vector of float) 0:? 'i5' ( global 4-component vector of float) 0:? 'color' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 450 Requested GL_GOOGLE_cpp_style_line_directive Requested GL_GOOGLE_include_directive 0:? Sequence 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'color' ( smooth out 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 add ( temp 4-component vector of float) 0:15 'i1' ( global 4-component vector of float) 0:15 'i2' ( global 4-component vector of float) 0:15 'i3' ( global 4-component vector of float) 0:15 'i4' ( global 4-component vector of float) 0:15 'i5' ( global 4-component vector of float) 0:15 'i6' ( global 4-component vector of float) 0:? Linker Objects 0:? 'i1' ( global 4-component vector of float) 0:? 'i2' ( global 4-component vector of float) 0:? 'i4' ( global 4-component vector of float) 0:? 'i3' ( global 4-component vector of float) 0:? 'i6' ( global 4-component vector of float) 0:? 'i5' ( global 4-component vector of float) 0:? 'color' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)