spv.AnyHitShader.rahit // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 81 Capability RayTracingNV Extension "SPV_NV_ray_tracing" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint AnyHitNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67 Source GLSL 460 SourceExtension "GL_NV_ray_tracing" Name 4 "main" Name 9 "v0" Name 11 "gl_LaunchIDNV" Name 13 "v1" Name 14 "gl_LaunchSizeNV" Name 18 "v2" Name 20 "gl_PrimitiveID" Name 22 "v3" Name 23 "gl_InstanceID" Name 25 "v4" Name 26 "gl_InstanceCustomIndexNV" Name 31 "v5" Name 33 "gl_WorldRayOriginNV" Name 35 "v6" Name 36 "gl_WorldRayDirectionNV" Name 38 "v7" Name 39 "gl_ObjectRayOriginNV" Name 41 "v8" Name 42 "gl_ObjectRayDirectionNV" Name 45 "v9" Name 47 "gl_RayTminNV" Name 49 "v10" Name 50 "gl_RayTmaxNV" Name 52 "v11" Name 53 "gl_HitTNV" Name 56 "v12" Name 58 "gl_HitKindNV" Name 62 "v13" Name 64 "gl_ObjectToWorldNV" Name 66 "v14" Name 67 "gl_WorldToObjectNV" Name 71 "incomingPayload" Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId Decorate 23(gl_InstanceID) BuiltIn InstanceId Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV Decorate 47(gl_RayTminNV) BuiltIn RayTminNV Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV Decorate 53(gl_HitTNV) BuiltIn HitTNV Decorate 58(gl_HitKindNV) BuiltIn HitKindNV Decorate 64(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV Decorate 67(gl_WorldToObjectNV) BuiltIn WorldToObjectNV Decorate 71(incomingPayload) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 10: TypePointer Input 7(ivec3) 11(gl_LaunchIDNV): 10(ptr) Variable Input 14(gl_LaunchSizeNV): 10(ptr) Variable Input 16: TypeInt 32 1 17: TypePointer Function 16(int) 19: TypePointer Input 16(int) 20(gl_PrimitiveID): 19(ptr) Variable Input 23(gl_InstanceID): 19(ptr) Variable Input 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 28: TypeFloat 32 29: TypeVector 28(float) 3 30: TypePointer Function 29(fvec3) 32: TypePointer Input 29(fvec3) 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 44: TypePointer Function 28(float) 46: TypePointer Input 28(float) 47(gl_RayTminNV): 46(ptr) Variable Input 50(gl_RayTmaxNV): 46(ptr) Variable Input 53(gl_HitTNV): 46(ptr) Variable Input 55: TypePointer Function 6(int) 57: TypePointer Input 6(int) 58(gl_HitKindNV): 57(ptr) Variable Input 60: TypeMatrix 29(fvec3) 4 61: TypePointer Function 60 63: TypePointer Input 60 64(gl_ObjectToWorldNV): 63(ptr) Variable Input 67(gl_WorldToObjectNV): 63(ptr) Variable Input 69: TypeVector 28(float) 4 70: TypePointer IncomingRayPayloadNV 69(fvec4) 71(incomingPayload): 70(ptr) Variable IncomingRayPayloadNV 72: 28(float) Constant 1056964608 73: 69(fvec4) ConstantComposite 72 72 72 72 75: 16(int) Constant 1 76: TypeBool 4(main): 2 Function None 3 5: Label 9(v0): 8(ptr) Variable Function 13(v1): 8(ptr) Variable Function 18(v2): 17(ptr) Variable Function 22(v3): 17(ptr) Variable Function 25(v4): 17(ptr) Variable Function 31(v5): 30(ptr) Variable Function 35(v6): 30(ptr) Variable Function 38(v7): 30(ptr) Variable Function 41(v8): 30(ptr) Variable Function 45(v9): 44(ptr) Variable Function 49(v10): 44(ptr) Variable Function 52(v11): 44(ptr) Variable Function 56(v12): 55(ptr) Variable Function 62(v13): 61(ptr) Variable Function 66(v14): 61(ptr) Variable Function 12: 7(ivec3) Load 11(gl_LaunchIDNV) Store 9(v0) 12 15: 7(ivec3) Load 14(gl_LaunchSizeNV) Store 13(v1) 15 21: 16(int) Load 20(gl_PrimitiveID) Store 18(v2) 21 24: 16(int) Load 23(gl_InstanceID) Store 22(v3) 24 27: 16(int) Load 26(gl_InstanceCustomIndexNV) Store 25(v4) 27 34: 29(fvec3) Load 33(gl_WorldRayOriginNV) Store 31(v5) 34 37: 29(fvec3) Load 36(gl_WorldRayDirectionNV) Store 35(v6) 37 40: 29(fvec3) Load 39(gl_ObjectRayOriginNV) Store 38(v7) 40 43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV) Store 41(v8) 43 48: 28(float) Load 47(gl_RayTminNV) Store 45(v9) 48 51: 28(float) Load 50(gl_RayTmaxNV) Store 49(v10) 51 54: 28(float) Load 53(gl_HitTNV) Store 52(v11) 54 59: 6(int) Load 58(gl_HitKindNV) Store 56(v12) 59 65: 60 Load 64(gl_ObjectToWorldNV) Store 62(v13) 65 68: 60 Load 67(gl_WorldToObjectNV) Store 66(v14) 68 Store 71(incomingPayload) 73 74: 16(int) Load 18(v2) 77: 76(bool) IEqual 74 75 SelectionMerge 79 None BranchConditional 77 78 80 78: Label IgnoreIntersectionNV Branch 79 80: Label TerminateRayNV Branch 79 79: Label Return FunctionEnd