spv.MissShader.rmiss // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 60 Capability RayTracingNV Extension "SPV_NV_ray_tracing" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint MissNV 4 "main" 11 14 21 24 27 30 35 38 Source GLSL 460 SourceExtension "GL_NV_ray_tracing" Name 4 "main" Name 9 "v0" Name 11 "gl_LaunchIDNV" Name 13 "v1" Name 14 "gl_LaunchSizeNV" Name 19 "v2" Name 21 "gl_WorldRayOriginNV" Name 23 "v3" Name 24 "gl_WorldRayDirectionNV" Name 26 "v4" Name 27 "gl_ObjectRayOriginNV" Name 29 "v5" Name 30 "gl_ObjectRayDirectionNV" Name 33 "v6" Name 35 "gl_RayTminNV" Name 37 "v7" Name 38 "gl_RayTmaxNV" Name 42 "accNV" Name 57 "localPayload" Name 59 "incomingPayload" Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV Decorate 21(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV Decorate 24(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV Decorate 27(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV Decorate 30(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV Decorate 35(gl_RayTminNV) BuiltIn RayTminNV Decorate 38(gl_RayTmaxNV) BuiltIn RayTmaxNV Decorate 42(accNV) DescriptorSet 0 Decorate 42(accNV) Binding 0 Decorate 57(localPayload) Location 0 Decorate 59(incomingPayload) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 10: TypePointer Input 7(ivec3) 11(gl_LaunchIDNV): 10(ptr) Variable Input 14(gl_LaunchSizeNV): 10(ptr) Variable Input 16: TypeFloat 32 17: TypeVector 16(float) 3 18: TypePointer Function 17(fvec3) 20: TypePointer Input 17(fvec3) 21(gl_WorldRayOriginNV): 20(ptr) Variable Input 24(gl_WorldRayDirectionNV): 20(ptr) Variable Input 27(gl_ObjectRayOriginNV): 20(ptr) Variable Input 30(gl_ObjectRayDirectionNV): 20(ptr) Variable Input 32: TypePointer Function 16(float) 34: TypePointer Input 16(float) 35(gl_RayTminNV): 34(ptr) Variable Input 38(gl_RayTmaxNV): 34(ptr) Variable Input 40: TypeAccelerationStructureNV 41: TypePointer UniformConstant 40 42(accNV): 41(ptr) Variable UniformConstant 44: 6(int) Constant 0 45: 6(int) Constant 1 46: 6(int) Constant 2 47: 6(int) Constant 3 48: 16(float) Constant 1056964608 49: 17(fvec3) ConstantComposite 48 48 48 50: 16(float) Constant 1065353216 51: 17(fvec3) ConstantComposite 50 50 50 52: 16(float) Constant 1061158912 53: TypeInt 32 1 54: 53(int) Constant 1 55: TypeVector 16(float) 4 56: TypePointer RayPayloadNV 55(fvec4) 57(localPayload): 56(ptr) Variable RayPayloadNV 58: TypePointer IncomingRayPayloadNV 55(fvec4) 59(incomingPayload): 58(ptr) Variable IncomingRayPayloadNV 4(main): 2 Function None 3 5: Label 9(v0): 8(ptr) Variable Function 13(v1): 8(ptr) Variable Function 19(v2): 18(ptr) Variable Function 23(v3): 18(ptr) Variable Function 26(v4): 18(ptr) Variable Function 29(v5): 18(ptr) Variable Function 33(v6): 32(ptr) Variable Function 37(v7): 32(ptr) Variable Function 12: 7(ivec3) Load 11(gl_LaunchIDNV) Store 9(v0) 12 15: 7(ivec3) Load 14(gl_LaunchSizeNV) Store 13(v1) 15 22: 17(fvec3) Load 21(gl_WorldRayOriginNV) Store 19(v2) 22 25: 17(fvec3) Load 24(gl_WorldRayDirectionNV) Store 23(v3) 25 28: 17(fvec3) Load 27(gl_ObjectRayOriginNV) Store 26(v4) 28 31: 17(fvec3) Load 30(gl_ObjectRayDirectionNV) Store 29(v5) 31 36: 16(float) Load 35(gl_RayTminNV) Store 33(v6) 36 39: 16(float) Load 38(gl_RayTmaxNV) Store 37(v7) 39 43: 40 Load 42(accNV) TraceNV 43 44 45 46 47 44 49 48 51 52 54 Return FunctionEnd