spv.unit1.frag Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 'f' ( global highp float) 0:12 Constant: 0:12 10.000000 0:13 Sequence 0:13 move second child to first child ( temp highp float) 0:13 'g' ( temp highp float) 0:13 Function Call: foo( ( global highp float) 0:14 add second child into first child ( temp highp float) 0:14 'f' ( global highp float) 0:14 'g' ( temp highp float) 0:15 add second child into first child ( temp highp float) 0:15 'f' ( global highp float) 0:15 direct index ( temp highp float) 0:15 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:15 Constant: 0:15 1 (const int) 0:? Linker Objects 0:? 'f' ( global highp float) 0:? 'a1' ( global highp float) 0:? 'cout' ( out highp float) spv.unit2.frag Shader version: 410 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: foo( ( global highp float) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence 0:14 move second child to first child ( temp highp float) 0:14 'h2' ( temp highp float) 0:14 add ( temp highp float) 0:14 component-wise multiply ( temp highp float) 0:14 Constant: 0:14 2.000000 0:14 'f' ( global highp float) 0:14 'cin' ( smooth in highp float) 0:15 Sequence 0:15 move second child to first child ( temp highp float) 0:15 'g2' ( temp highp float) 0:15 Function Call: bar( ( global highp float) 0:16 Branch: Return with expression 0:16 add ( temp highp float) 0:16 add ( temp highp float) 0:16 'h2' ( temp highp float) 0:16 'g2' ( temp highp float) 0:16 direct index ( temp highp float) 0:16 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:16 Constant: 0:16 1 (const int) 0:? Linker Objects 0:? 'a2' ( global highp float) 0:? 'f' ( global highp float) 0:? 'cout' ( out highp float) 0:? 'cin' ( smooth in highp float) spv.unit3.frag Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp highp float) 0:4 'h3' ( global highp float) 0:4 Constant: 0:4 3.000000 0:9 Function Definition: bar( ( global highp float) 0:9 Function Parameters: 0:11 Sequence 0:11 multiply second child into first child ( temp highp float) 0:11 'h3' ( global highp float) 0:11 'f' ( global highp float) 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 'g3' ( temp highp float) 0:12 component-wise multiply ( temp highp float) 0:12 Constant: 0:12 2.000000 0:12 'h3' ( global highp float) 0:13 move second child to first child ( temp highp float) 0:13 'cout' ( out highp float) 0:13 'g3' ( temp highp float) 0:14 Branch: Return with expression 0:14 add ( temp highp float) 0:14 add ( temp highp float) 0:14 'h3' ( global highp float) 0:14 'g3' ( temp highp float) 0:14 direct index ( temp highp float) 0:14 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:14 Constant: 0:14 1 (const int) 0:? Linker Objects 0:? 'f' ( global highp float) 0:? 'h3' ( global highp float) 0:? 'cout' ( out highp float) 0:? 'cin' ( smooth in highp float) Linked fragment stage: Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 'f' ( global highp float) 0:12 Constant: 0:12 10.000000 0:13 Sequence 0:13 move second child to first child ( temp highp float) 0:13 'g' ( temp highp float) 0:13 Function Call: foo( ( global highp float) 0:14 add second child into first child ( temp highp float) 0:14 'f' ( global highp float) 0:14 'g' ( temp highp float) 0:15 add second child into first child ( temp highp float) 0:15 'f' ( global highp float) 0:15 direct index ( temp highp float) 0:15 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:15 Constant: 0:15 1 (const int) 0:12 Function Definition: foo( ( global highp float) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence 0:14 move second child to first child ( temp highp float) 0:14 'h2' ( temp highp float) 0:14 add ( temp highp float) 0:14 component-wise multiply ( temp highp float) 0:14 Constant: 0:14 2.000000 0:14 'f' ( global highp float) 0:14 'cin' ( smooth in highp float) 0:15 Sequence 0:15 move second child to first child ( temp highp float) 0:15 'g2' ( temp highp float) 0:15 Function Call: bar( ( global highp float) 0:16 Branch: Return with expression 0:16 add ( temp highp float) 0:16 add ( temp highp float) 0:16 'h2' ( temp highp float) 0:16 'g2' ( temp highp float) 0:16 direct index ( temp highp float) 0:16 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:16 Constant: 0:16 1 (const int) 0:4 Sequence 0:4 move second child to first child ( temp highp float) 0:4 'h3' ( global highp float) 0:4 Constant: 0:4 3.000000 0:9 Function Definition: bar( ( global highp float) 0:9 Function Parameters: 0:11 Sequence 0:11 multiply second child into first child ( temp highp float) 0:11 'h3' ( global highp float) 0:11 'f' ( global highp float) 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 'g3' ( temp highp float) 0:12 component-wise multiply ( temp highp float) 0:12 Constant: 0:12 2.000000 0:12 'h3' ( global highp float) 0:13 move second child to first child ( temp highp float) 0:13 'cout' ( out highp float) 0:13 'g3' ( temp highp float) 0:14 Branch: Return with expression 0:14 add ( temp highp float) 0:14 add ( temp highp float) 0:14 'h3' ( global highp float) 0:14 'g3' ( temp highp float) 0:14 direct index ( temp highp float) 0:14 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:14 Constant: 0:14 1 (const int) 0:? Linker Objects 0:? 'f' ( global highp float) 0:? 'a1' ( global highp float) 0:? 'cout' ( out highp float) 0:? 'a2' ( global highp float) 0:? 'cin' ( smooth in highp float) 0:? 'h3' ( global highp float) // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 69 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 25 37 57 ExecutionMode 4 OriginUpperLeft Source GLSL 460 Name 4 "main" Name 8 "foo(" Name 10 "bar(" Name 13 "h3" Name 15 "f" Name 18 "g" Name 25 "gl_FragCoord" Name 33 "h2" Name 37 "cin" Name 40 "g2" Name 53 "g3" Name 57 "cout" Name 67 "a1" Name 68 "a2" Decorate 25(gl_FragCoord) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 12: TypePointer Private 6(float) 13(h3): 12(ptr) Variable Private 14: 6(float) Constant 1077936128 15(f): 12(ptr) Variable Private 16: 6(float) Constant 1092616192 17: TypePointer Function 6(float) 23: TypeVector 6(float) 4 24: TypePointer Input 23(fvec4) 25(gl_FragCoord): 24(ptr) Variable Input 26: TypeInt 32 0 27: 26(int) Constant 1 28: TypePointer Input 6(float) 34: 6(float) Constant 1073741824 37(cin): 28(ptr) Variable Input 56: TypePointer Output 6(float) 57(cout): 56(ptr) Variable Output 67(a1): 12(ptr) Variable Private 68(a2): 12(ptr) Variable Private 4(main): 2 Function None 3 5: Label 18(g): 17(ptr) Variable Function Store 13(h3) 14 Store 15(f) 16 19: 6(float) FunctionCall 8(foo() Store 18(g) 19 20: 6(float) Load 18(g) 21: 6(float) Load 15(f) 22: 6(float) FAdd 21 20 Store 15(f) 22 29: 28(ptr) AccessChain 25(gl_FragCoord) 27 30: 6(float) Load 29 31: 6(float) Load 15(f) 32: 6(float) FAdd 31 30 Store 15(f) 32 Return FunctionEnd 8(foo(): 6(float) Function None 7 9: Label 33(h2): 17(ptr) Variable Function 40(g2): 17(ptr) Variable Function 35: 6(float) Load 15(f) 36: 6(float) FMul 34 35 38: 6(float) Load 37(cin) 39: 6(float) FAdd 36 38 Store 33(h2) 39 41: 6(float) FunctionCall 10(bar() Store 40(g2) 41 42: 6(float) Load 33(h2) 43: 6(float) Load 40(g2) 44: 6(float) FAdd 42 43 45: 28(ptr) AccessChain 25(gl_FragCoord) 27 46: 6(float) Load 45 47: 6(float) FAdd 44 46 ReturnValue 47 FunctionEnd 10(bar(): 6(float) Function None 7 11: Label 53(g3): 17(ptr) Variable Function 50: 6(float) Load 15(f) 51: 6(float) Load 13(h3) 52: 6(float) FMul 51 50 Store 13(h3) 52 54: 6(float) Load 13(h3) 55: 6(float) FMul 34 54 Store 53(g3) 55 58: 6(float) Load 53(g3) Store 57(cout) 58 59: 6(float) Load 13(h3) 60: 6(float) Load 53(g3) 61: 6(float) FAdd 59 60 62: 28(ptr) AccessChain 25(gl_FragCoord) 27 63: 6(float) Load 62 64: 6(float) FAdd 61 63 ReturnValue 64 FunctionEnd